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Introduction
Guillaume Rivière is an Assistant Professor at ESTIA Institute of Technology in France. He holds a Ph.D. in Computer Science, specialized in Human-Computer Interaction, is allowed for Ph.D. Directorship, and is qualified as a Lecturer. His research tackles tangible interaction by studying the properties and the classification of tangible user interfaces. His research applies to geophysics, archaeology, and, more recently, the integration of renewable energies.
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Education
September 2005 - June 2009
September 2004 - June 2005
September 2003 - June 2004
Publications
Publications (53)
Evaluation of human-computer interfaces that aim at shaping users' pro-environmental attitudes and behaviors should consider measuring participants' affinity with nature: analyses of user studies in this context have to discriminate a possible effect on the results. This paper proposes to guide the choice between 21 questionnaires available in the...
Many interfaces have been proposed to support environmental behavior in domestic spaces. However in France, according to INSEE we spent in 2019 1680 hours working on average, often in a dedicated place where an environmental behavior can also be adopted. A preliminary study suggests an increase in hedonic and pragmatic qualities of a tangible eco-f...
In the last decade, HCI research has proposed promising technologies for shape-changing interfaces. The usefulness and the user experience of shape-change are, however, still to be explored and understood. This paper extends the understanding of the potential utility and usability of axisymmetric shape-change. First, we present 16 potential use cas...
Human-Computer Interaction (HCI) is a means for Information and Communication Technologies to help facing the climate-change challenge. Researchers have conducted work on this way for two decades. They followed the track of progressive change through persuasion for individual consumption reduction. This track is however seriously discussed which le...
Optimizing microgrids' renewable-energy-consumption rates can be done by energy demand-side management. Shifting consumption at better moments is possible thanks to storage capacities. To explore this context, we consider a new practice aiming at shifting laptops' consumption on workplaces thanks to their batteries. This practice requires providing...
Human-Computer Interaction (HCI) is a means for Information and Communication Technologies to help facing the climate-change challenge. Researchers have conducted work on this way for two decades. They followed the track of progressive change through persuasion for individual consumption reduction. This track is however seriously discussed, what le...
Optimizing microgrids' renewable-energy-consumption rates can be done by energy demand-side management. Shifting consumption at better moments is possible thanks to storage capacities. To explore this context, we consider a new practice aiming at shifting laptops' consumption on workplaces thanks to their batteries. This practice requires providing...
We present CairnFORM, a shape-changing cylindrical display that physicalizes forecasts of renewable energy availability. CairnFORM aims at creating and encouraging new socially-shared practices by displaying energy data in collective and public spaces, such as public places and workplaces. It is 360°-readable, and as a dynamic physical ring chart,...
Les interfaces utilisateur tangibles sont de formes variées et leur conception est souvent dédiée et unique. Les spécimens se multiplient et cerner le contour des possibles est aujourd'hui difficile. Or, les approches d'innovation dite ouverte demandent d'identifier et d'être inspiré par des solutions antérieures. En considérant la filiation entre...
We describe CairnFORM, a shape-changing cylindrical display that physicalizes forecasts of renewable energy availability. CairnFORM is 360˚-readable, and as a dynamic physical ring chart, it can change its cylindrical symmetry with quiet motion. This paper presents the fabrication and the functioning of our prototype.
Tangible user interfaces take various forms : their design is often unique. As the number of systems is increasing, as understanding the whole becomes difficult. Yet, open innovation approaches require identifying and being inspired by previous solutions. By taking into account the line of descent of technological systems, we use a classification m...
Data physicalizations are growing popular in many societal domains which indicates a strong potential for fostering public engagement thanks to public exhibition (e.g. in train stations, in airports, on roundabouts, and in enterprises). We focus on dynamic physical charts for visualizing renewable energy forecasts in public spaces. To get charts re...
Depuis plusieurs années, les interfaces tangibles impliquant des interactions réalisées via un ou plusieurs objets prennent une importance grandissante en interaction homme-machine. Ce domaine est en extension grâce au développement d'objets exploitant des technologies sans contact (NFC, RFID, etc.). L'objet tangible représente un sujet ou une acti...
International audience
Since many years, the Human-Computer Interaction community is interested in the tangible user interfaces (TUI). A part of these TUI focuses on the interaction performed with one or several objects. The domain is in extension by the development of contactless objects (using NFC, RFID technology, etc.). In the system, tangible...
Ces 10 dernières années, des systèmes interactifs ont été conçus pour encourager les utilisateurs à décaler leur demande en énergie vers les moments où plus d'énergie renouvelable est disponible. Dans cet article, nous proposons de décaler la demande en énergie des ordinateurs portables au travail. À l'aide d'un outil que nous avons développé, nous...
International audience
In recent years, tangible user interfaces, which imply interactions performed with one or several objects, gain more and more interest in research in Human-Computer Interaction (HCI). The tangible object represents a subject or an action. It acts on the system, as an action in classical user interfaces (e.g,. GUI). Interactio...
Persuasive interactive systems, designed past years, have notably aimed energy management. Using tangible interfaces seems an opportunity to interface these systems on social spaces. We examine their design properties in view of the Transtheoretical model of behavior change, make two hypotheses on their superiority for two persuasion steps and prop...
The past ten years, at the intersection between psychological persuasion and human-computer interaction, some interactive systems have been designed with the aim to reach energy efficiency and sufficiency. We question the types of user interfaces of these systems, the persuasion steps covered, and the spaces targeted by these systems. We have built...
Depuis quelques années les interfaces tangibles impliquant des interactions réalisées via un objet (ou plusieurs) prennent de plus en plus d'importance dans les recherches en interaction homme-machine. L'objet tangible représente un sujet ou une action ; l'objet agit sur le système, telle une action sur une interface « classique ». L'interaction su...
Pour son 5e atelier, les 13 et 14 Novembre 2013, le groupe de travail "Interaction Tangible" prévoit d'initier l'écriture d'un article généraliste et collégial à propos de l'interaction tangible et des interfaces utilisateur tangibles. Le groupe avait déjà commencé à discuter de ces aspects (définition, modèles) lors du 2e atelier à Paris le 16 Fév...
In this work-in-progress, we present early comparative experiences with methods for designing tangible user interfaces (TUIs). Groups of designers used different approaches for design in the context of a concrete case study: a TUI for controlling LED lighting within hotel rooms. From the results of the groups and methods, we wish to discuss the fir...
Actions to sensibilize the population to renewable energies are more often limited to inform the persons. An effective tool would be to make production and consumption data accessible and understandable. We propose a tangible and tactile interface allowing the simplified modeling of a micro-grid. This article presents the conception of the first pr...
We present design principles for conceiving tangible user interfaces for the interactive physically-based deformation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an arbitrary reference material with the user interface, we convert th...
Physically-based methods ensure an accurate simulation of the realistic behavior of virtual 3D objects. In this paper, we define a novel approach to use tangible user interaction combined with a mechanical solver for simulating physically-based deformations. The user directly controls the resulting geometry of the virtual 3D object by means of intu...
Les interfaces homme-machine dites avancées offrent une interaction en situation de mobilité! ou de collaboration, ou encore en utilisant des systèmes mixtes et en particulier des interfaces tangibles, dans lesquelles les données numériques sont incarnées par des objets physiques. En effet, dans certaines situations ces technologies tangibles perme...
Casiers are a class of tangible interface elements that structure the physical and functional composition of tangibles and complementary interactors (e.g., buttons and sliders). Casiers allow certain subsets of interactive functionality to be accessible across diverse interactive systems (with and without graphical mediation, employing varied sensi...
In this chapter, we discuss the design of tangible interaction techniques for mixed reality environments. We begin by recalling
some conceptual models of tangible interaction. Then, we propose an engineering-oriented software/hardware co-design process,
based on our experience in developing tangible user interfaces. We present three different tangi...
The CubTile is a cubic-shaped device with 5 tactile multi-touch faces. It was initially designed for 3D interaction. In this article we explore its use for navigation and pointing in a 2D space. In this way, we propose a bi-manual interaction technique, based on the manipulation of two faces of the CubTile, in a focus+context interface: The non-dom...
The CubTile is a cubic-shaped device with 5 tactile multitouch faces. It was initially designed for 3D interaction. In this article we explore its use for navigation and pointing in a 2D space. In this way, we propose a bi-manual interaction technique, based on the manipulation of two faces of the CubTile, in a focus+context interface: The non-domi...
ArcheoTUI is a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques.
Our key idea is to use tangible...
Manual assembly of virtual 3D objects is required in several application fields. We focus on tangible user interfaces which offer the opportunity to the user to perform virtual assemblies efficiently and easily. In each hand, the user manipulates a tracked prop, and the translations and rotations are directly mapped to the corresponding virtual obj...
This thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box...
Cette thèse traite des interfaces utilisateur tangibles (TUI). La première partie de ce manuscrit concerne l’interaction tangible sur table interactive. Nous introduisons tout d’abord les TUIs et les tables interactives. Nous validons une hypothèse concernant la spécialisation de la forme des interacteurs tangibles et nous en tirons les conséquence...
In the specific case of the assembly of virtual 3D objects, using tangible bimanual interaction, we discuss the choice of modality in order to activate another modality.
Graphical User Interfaces (GUI) are widely used for interacting with complex geosciences software such as interpretation tools or 3D model visualization programs. Despite their well designed protocol of interaction, through the mouse or the keyboard, the user is absent-minded from the main task of interpretation or visualization when applying the p...
In this demonstration, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and ro...
The past few years, companies marketing strategies integrated the use of the new technologies as a marketing tool to enhance the sales. The advance in novel innovative user interfaces would now allow to expand the use of 3D simulation. Such innovative marketing tool in a store helps the customer to imagine quite realistically herself with the produ...
We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them. Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. We revealed that the tangible interface was accepted, a...
In this paper we describe the design and the development of two specific tangible user interface (TUI) platforms. The aim
of the first one is to support computer aided design (CAD) parts assembly operations in the mechanical product domain. The
aim of the second one is mainly designed to help stakeholders during the task of validation of subsoil mo...
GeoTUI is a system designed for geophysicists that provides props as tangible user interface on a tabletop vision-projection system for the selection of cutting planes on a geographical map of a subsoil model. Our GeoTUI system allows the geophysicists to manipulate i n the same action and p erception space since the mov ement of the physical artif...
Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user inte...
Nous avons développé un prototype de table interactive multimodale équipée d'outils qui sont autant d'interfaces tangibles pour favoriser le travail des géophysiciens chargés de reconstituer un modèle tridimensionnel du sous-sol profond sur la base de l'interprétation de don-nées sismiques et sur la base de leur expertise propre, de leurs règles-mé...
In this paper, we discuss a choice of props for a dedicated task: selecting a cutting line from a top map. We present GeoTUI, a tabletop and a Tangible User Interface intended to geosciences. Several props have been evaluated for both usability and task performance. We begin with an analysis of the advantages of addressing a specific domain in this...
We propose though this article a demonstration of a prototype of tangible user interface intended to geophysicists and geologists. These users encounter remarkable difficulties to validate their hypothesis on the composition of the subsoil. The presented prototype is aimed at demonstrating concretely the feasibility of the system called GeoTUI. We...
L'objectif de ce travail est d'étudier s'il est pertinent de développer une interface tangible (TUI) pour faciliter le travail sur des objets multidimensionnels manipulés dans le cadre des géosciences. Dans un premier temps, nous introduirons les interfaces tangibles. J'ai fait le choix de présenter ces interfaces via différents systèmes existants,...