Guilherme Nunes de Vasconcelos

Guilherme Nunes de Vasconcelos
Federal University of Minas Gerais | UFMG · Department of Projects (PRJ)

Doctor of Philosophy
Researcher at PLAID-UNIVERCEMIG, developing virtual and augmented reality applications for training.

About

9
Publications
1,832
Reads
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11
Citations
Introduction
Professor @ UFMG/Brazil. Interested in: architectural design, immersion, immersive technologies, CAAD, enactivism, and phenomenology. Looking for collaborators.
Additional affiliations
September 2016 - April 2019
Federal University of Minas Gerais
Position
  • Head of Department
February 2016 - present
Federal University of Minas Gerais
Position
  • Professor (Assistant)
Description
  • Responsible for the discipline "Fundamentals for Architecture and Urbanism II" for undergraduates in Architecture and Urbanism
February 2013 - December 2014
Federal University of Minas Gerais
Position
  • Substitute Teacher
Description
  • Substitute teacher in the disciplines of "Architecture and Urbanism Fundamentals" and "Design Studio".
Education
August 2017 - August 2021
Federal University of Minas Gerais
Field of study
  • Architecture and Immersive Technologies
August 2013 - November 2015
Federal University of Minas Gerais
Field of study
  • Architects and Real-Estate
January 2005 - August 2010
Federal University of Minas Gerais
Field of study
  • Architecture and Urbanism

Questions

Questions (3)
Question
Dear fellows,
The concept of architecture has been redefined in several ways and by various authors over the centuries.
I'm looking for some work that compiles the main (and most varied) definitions of architecture. I'm having trouble finding work with this focus, since the term architecture has been used to deal with subjects related to technology, biology, etc.
Could any of you help me?
I make it clear that I am interested in architecture as a discipline related to building construction. ;)
Thank you very much.
Question
As a PhD student, I'm intending to use a "research through design" approach in my thesis. However, I´m having trouble to find other thesis that adopted this same approach.
I'm interested in seeing how other researchers structured their researches, which chapters they produced, etc. Since it's an unusual methodology, it's harder to find a thesis that uses RtD.
If you know any, no matter the field or subject, please let me know.
Question
Hi everyone,
Reading some research made in the 1990s and early 2000s it is really interesting to see that, since that time people are telling that immersive technologies are the "future".
Since 2015, with Oculus Rift and the development of industry, a lot of things changed: we have VR equipment much more affordable and the development for immersive technology is getting increasingly easier.
AR is also very popular due to the possibilities opened up by smartphones.
However, the view that AR/VR are the future still an expectation that is mentioned in tech-reports and tech-magazines.
How do you see these expectations changing? What is a new expectation or implementation that wasn't there in 1990s or even ealier?

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Projects

Projects (3)
Archived project
Discutir criticamente a atuação dos arquitetos como incorporadores.
Project
To develop a digital platform for training and instruction (PLAID) of CEMIG's personnel using tutorials and games for multiple devices such as virtual reality HMD's, Computer Aided Virtual Environment (CAVE).
Project
PhD research about immersive technologies (virtual reality and augmented reality) and its uses as a medium for learning.