Guido StompffInholland University of Applied Sciences · Creative Research
Guido Stompff
Professor
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28
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240
Citations
Introduction
Design thinking in teams
Educating design thinking
Labs
Publications
Publications (28)
Roos Gerritsma and Guido Stompff plea for a better insight in the position and
the role of stakeholders in cities that are confronted with overtourism. They do so
in chapter 8 by asking the intriguing question ‘who is at Amsterdam’s tourism
policy making table?’ Their research reveals a rather scattered landscape with in and excluding mechanisms...
In design research, the activities of design and research coalesce. It introduces thorny epistemological challenges and Dewey's pattern of inquiry is explored for its relevance for design research. First, a logical framework for design inquiry is developed that enables to reach warranted conclusions, retrospectively. Second, a temporal framework of...
The editorial of the book 'Applied design A Mosaic of 22 Examples, Experiences and Interpretations Focusing on Bridging the Gap between Practice and Academics. In this chapter we introduce the contributions and offer an interpretation of the state of affairs in Applied Design Research.
Design and research are two fields of knowledge that each has its traditions, methods, standards and practices. These two worlds appear to be quite separate, with researchers investigating what exists, and designers visualising what could be. This book builds a bridge between both worlds by showing how design and research can be integrated to devel...
Onderzoekers bestuderen de wereld zoals die is. Ontwerpers willen de wereld veranderen. Applied design research is een vorm van praktijkgericht onderzoek waarin beide benaderingen worden geïntegreerd, om nieuwe kennis op te doen én om praktische oplossingen te ontwikkelen. Maar hoe doe je dat, aangezien ontwerpen en onderzoeken sterk verschillen en...
To bridge the gap between design practice and academic design research, no off the shelf methods exist for practitioners to contribute to the body of literature. Practitioners face epistemological challenges that disable generalizing their expertise. Dewey’s pragmatism recasts these challenges and empowers practitioners to conduct design research t...
This book is written for the inaugural lecture for becoming a Professor (of Applied Sciences) of Design Thinking. Dutch with an English summary.
Innovation requires multidisciplinary teams, designing closely together. To understand teamdesign we need to shift the focus from individual minds to the joint practice of teams: the tools they use, the vo...
This paper explores the social dimension of collaborative design from the perspective of Schön's reflective practice. An in-depth video protocol study was performed on the reflective practice in an experienced design team. It looks, in particular, at reframing: the process to find a new productive frame for subsequent activities. Reframing processe...
One of the main questions for companies in developing products or services is: How can we create new viable businesses for the future? This question puts forward two challenges. First, meaningful proposals need to be invented that are not so obvious that others developed it already. Second, these ideas need to be presented and/or demonstrated in su...
The development of products and/or services often requires large, multidisciplinary teams in which specialists provide expertise, simultaneously. These specialists inside New Product Development (NPD) teams often find it hard to understand each other, as they use different jargon, have different views and deploy distinctive tools. This results into...
Products are developed by large multi-disciplinary teams. The teams deal with many topics requiring the expertise of several specialists simultaneously. They have to decide together if something is a problem; propose multi-disciplinary solutions; and align their activities into a seamless whole. Stated differently: team members have to ‘think colle...
This thesis is an in depth exploration of the practice of new product development (NPD). To develop complex products, large multi-disciplinary teams are necessary that are nowadays located at multiple sites around the world. The teams deal with many topics requiring the expertise of several specialists simultaneously. They have to decide together i...
In product development, representations of the intended product are needed to enable specialists to learn about what they develop together. A variety of representations is deployed, ranging from textual documents like requirements, up to integrated prototypes. The difference between these representations is the fidelity: the degree to which a repre...
This study aims to distil success factors for enhancing user-centred design from the complex, distributed and multidisciplinary product development. Four sucess factors are instilled. The study conceives usability as an integral part of development, engineering and design, rather than something separate. Usability is not the sole responsibility of...
Modern hi-tech product development is becoming increasingly complex, posing difficulties for achieving technically sound products that also address the user needs. User Centered Design (UCD) methodologies have been developed, but are not easy to fit into modern industrial practice, with large and often distributed teams of specialists. We describe...
The question is: How can the design of products communicate brand values? Guido Stompff distills answers from a case study about Océ Technologies, a Netherlands-based document reproduction and management company. His analysis reveals how designers, as members of the product development team, exploit the profile, proportions, interface, and even the...
A case study, to reflect how a brand can be a lighthouse for innovation processes inside large organizations.
This paper investigates the role of design and design thinking within
multidisciplinary new-product development teams (NPD teams). The investigation is based
on a case study in which the designers are core members of the NPD teams.
There is a large discrepancy between literature about usability testing, and usability testing in practice. Every designer or usability engineer knows for example that a test should be done with real end users. In practice all kinds of practical limitations (issues of confidentiality, lack of time, difficulty finding participants) often lead to tes...
For experience-driven design to become an influential design strategy, much effort should be put into method development and elaborate case studies. In the present paper, we present the design of an experiential copier on the basis of an interaction-centred design approach, called ViP. The approach supported us to pre-define the interaction with th...
For experience-driven design to become an influential design strategy, much effort should be put into method development and elaborate case studies. In the present paper, we present the design of an experiential copier on the basis of an interaction-centred design approach, called ViP. The approach supported us to pre-define the interaction with th...