
Guendalina PeconioUniversità degli studi di Foggia | UNIFG · Department of Human Science (DISCUM)
Guendalina Peconio
Doctor of Psychology
About
13
Publications
478
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1
Citation
Introduction
Publications
Publications (13)
The introductory part of this article will focus on defining the methodological characteristics of the use of serious games (SGs) in education and training. Recently, these educational technologies, as well as digital games, have been used to allow students and professionals to acquire soft skills using a playful, competitive and interactive approa...
The contribution is collected in Peluso Cassese F. (Ed.) "Research on Educational Neuroscience: School, Sports & Society", which gathers the proceedings of International REN Conference (2022 edition), hosted by Niccolò Cusano University (Rome).The contribution is collected in Peluso Cassese F. (Ed.) "Research on Educational Neuroscience: School, Sp...
Nell'era del digitale, le radicali trasformazioni nel modo di comunicare e di condividere contenuti hanno prodotto ripercussioni evidenti negli ambiti dell'educazione e della formazione docente. Gli studenti, da una parte, sono sempre più avvezzi o affini ad un certo tipo di linguaggi, strumenti e processi che afferiscono al mondo delle TIC (Tecnol...
Toccare, annusare, gustare sono atti tipici della vita quotidiana e sono elementi fondamentali nello sviluppo cognitivo del bambino, ma sono azioni solo parzialmente supportate nelle pratiche didattiche tradizionali.
Questo scenario può cambiare rapidamente nei prossimi anni anche grazie alle nuove tecnologie a disposizione. Gli ambienti di apprend...
This paper focuses on the digital evolution as a protagonist of training and educational processes, within the national and international panorama. In particular, the paper identifies the origins of the current technological didactic perspectives and declines them through the potential of Information and Communication Technologies (ICT). In additio...
The introductory part of this study will focus on defining the methodological characteristics of the use of serious games in education and training (Abt, 1987). Recently, these educational technologies, as well as digital games, have been used to allow students and professionals to acquire transversal competences using a playful, competitive and in...
This paper aims to investigate the theoretical references that the literature offers with respect to the principle of scaffolding and to the methodology of Peer Tutoring from an inclusive perspective. The principle of scaffolding, in fact, has its roots in the first definitions by Vygotskij (1978a) who defines it as the social support provided to t...
In the field of special education, and in particular, in the rehabilitation treatment of patients with Attention Deficit Hyperactivity Disorder, a multidimensional neurodevelopmental disorder characterized by a mixed pattern of inattention and hyperactivity and/or impulsivity, virtual reality integrated with neurofeedback produces an intensive neur...
This paper aims to investigate a cognitive profile that is still in the definition phase: giftedness. It was interesting to decline the profile with respect to learning environments and new teaching technologies. We started from the definition of giftedness, highlighting the presence of abilities and potentialities higher than average. Subsequently...
Autism Spectrum Disorder (ASD) is a complex neurodevelopmental condition. It is characterized by inability to acquire social skills, repetitive behaviours and failure of speech and nonverbal communication development [1]. Technology application, in educational background, has the potentiality to adapt teaching tools to the brain functioning of stud...
Il presente contributo mira ad indagare le percezioni e gli effetti che la Didattica a Distanza ha prodotto sugli individui con Disturbi Specifici dell’Apprendimento (DSA) e Bisogni Educativi Speciali (BES). Durante l’ultimo anno, l’emergenza epidemiologica da Covid-19 ha promosso una rimodulazione repentina delle metodologie didattiche e degli amb...
La “dinamica di gruppo” è una componente cardine, nelle dinamiche sociali, e fa riferimento all’insieme dei processi che si sviluppano all’interno di un gruppo e che lo determinano. Per poter definire una dinamica di gruppo è necessario che ci siano delle condizioni di potenziale relazione tra i membri e che gli stakeholders , in oggetto, siano alm...
Negli ultimi dieci anni, il numero di percorsi formativi svolti tramite piattaforme online è cresciuto esponenzialmente. Le piattaforme e-learning sono ritenute tra gli strumenti più efficaci per progettare e gestire un percorso formativo. Inoltre, l'incombente emergenza sanitaria ha spinto ancora di più verso l'utilizzo di tecnologie innovative pe...
Projects
Projects (2)
Thanks to the Pro.be project, the University of Foggia takes the field to promote and guarantee students, teachers and technical-administrative staff to raise the levels of collective, organisational and community well-being. The intent is to raise and promote awareness levels of perceived well-being and activate preventive strategies to reduce the onset of phenomena that can affect people's quality of life, such as stress, anxiety and other pathologies increasingly widespread in the population. The ultimate goal is to ensure more effective and efficient work performances and improve the quality of professional life without compromising the health of individuals.
Third Workshop of Technology Enhanced Learning Environments for Blended Education – The Italian e-Learning Conference(teleXbe)