
Grégoire MilliezBlue Frog Robotics · AI
Grégoire Milliez
Doctor of Engineering
About
11
Publications
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286
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Introduction
Additional affiliations
May 2012 - November 2012
September 2010 - August 2011
Publications
Publications (11)
Buddy with its 60 centimeters and 4 degrees of freedom is a highly engaging social robot. Buddy deploys many assets for social interaction such as its appealing design, its anthropomorphic face able to display emotional reactions and its ability to be proactive to look for a user and propose activities.Buddy is developed by Blue Frog Robotics, a Fr...
One application of robotics is to assist humans in the achievement of tasks they face in both the workplace and domestic environments. In some situations, a task may require the robot and the human to act together in a collaborative way in order to reach a common goal. To achieve a collaborative plan, each agent (human, robot) needs to be aware of...
The topic of joint actions has been deeply studied in the context of Human-Human interaction in order to understand how humans cooperate. Creating autonomous robots that collaborate with humans is a complex problem, where it is relevant to apply what has been learned in the context of Human-Human interaction. The question is what skills to implemen...
In this paper we present a robotic system able to guide a person to a destination in a socially acceptable way. Our robot is able to estimate if the user is still actively following and react accordingly. This is achieved by stopping and waiting for the user or by changing the robot’s speed to adapt to his needs. We also investigate how the robot c...
Others can have a different perception of the world than ours. Understanding this divergence is an ability, known as perspective taking in developmental psychology, that humans exploit in daily social interactions. A recent trend in robotics aims at endowing robots with similar mental mechanisms. The goal then is to enable them to naturally and eff...
Many robotic projects use simulation as a faster and easier way to develop, evaluate and validate software components compared with on-board real world settings. In the human-robot interaction field, some recent works have attempted to integrate humans in the simulation loop. In this paper we investigate how such kind of robotic simulation software...
Simulation in robotics is often a love-hate relationship: while simulators do save us a lot of time and effort compared to regular deployment of complex software architectures on complex hardware, simulators are also known to evade many (if not most) of the real issues that robots need to manage when they enter the real world. Because humans are th...
In daily human interactions, spatial reasoning occupies an important place. In this paper we present a situation assessment reasoner that generates relevant symbolic information from the geometry of the environment with respect to relations between objects and human capabilities. The role of SPARK (SPAtial Reasoning and Knowledge) component is to p...