
Goksu Yamac- PhD Student at Trinity College Dublin
Goksu Yamac
- PhD Student at Trinity College Dublin
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6
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Introduction
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Publications
Publications (6)
Errors that arise due to a mismatch in the dynamics of a person’s motion and the visualized movements of their avatar in virtual reality are termed ‘physicality errors’ to distinguish them from simple physical errors, such as footskate. Physicality errors involve plausible motions, but with dynamic inconsistencies. Even with perfect tracking and id...
In this paper, we present a novel real-time physical interaction system that allows users to throw a virtual ball without using an intermediary device such as a controller. A dataset of throwing motions was captured from six actors, from which ground truth Point of Release (PoR) frames were calculated. We trained a PoR prediction model using motion...
Our aim is to develop a better understanding of how the Point of Release (PoR) of a ball affects the perception of animated throwing motions. We present the results of a perceptual study where participants viewed animations of a virtual human throwing a ball, in which the point of release was modified to be early or late. We found that errors in ov...
Our aim is to detect the point of release of a thrown virtual projectile in VR/AR. We capture the full-body motion of 18 participants throwing virtual projectiles and extract motion features, such as position, velocity, rotation and rotational velocity for arm joints. Frame-level binary classifiers that estimate the point of release are trained and...