Gloria Gomez

Gloria Gomez
Oceanbrowser Ltd & University of Sydney

PhD in Design

About

45
Publications
4,492
Reads
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522
Citations
Introduction
Dr Gloria Gomez is co-founder, design strategist, researcher at OceanBrowser Ltd and an honorary senior lecturer at the Save Sight Institute, University of Sydney. Gloria undertakes applied design research in educational practice with Bridging Design Prototypes. Her work promotes cutting edge research that enables the emergence of innovative areas of practice within early childhood education and online academic study.

Publications

Publications (45)
Poster
BACKGROUND AND AIM: The bridging design prototype (BDP) approach was developed to enable individual designers to gain entry into real setting for undertaking human-centred design (HCD) studies with difficult to access and technologically disinclined communities. During my PhD studies, I was an individual designer wanting to undertake HCD studies in...
Conference Paper
For more than a decade higher education has been experiencing a shift from students as consumers to students as creators of technology due to the emergence of customisable technologies enabling people to become creators of social media content. This paper introduces a virtual personal learning environment for creating, organising, and sharing media...
Conference Paper
Full-text available
Outline: OB3 media-rich documents with embedded discussions are a development in educational practice that enables academic staff to prepare curriculum content and enhance student engagement in asynchronous discussions. This advancement in feature development lies in two innovations in interaction design. The first innovative feature enables studen...
Conference Paper
Full-text available
The bridging design prototype (BDP) approach is a human-centred design method for individual designers and small organisations. BDPs are fully functional rapid prototypes that user communities accept to incorporate in real activities; while designers use them for learning about the community, the context, and the practice. Experimentation should no...
Chapter
Full-text available
The fundamental measures of success for an inclusive product or service, functionality, usability, desirability and viability are often not all met. Students and academics need clear guidelines on how well designed concepts meet these measures and address the needs and values of their users with impairments, carers, and families. This issue was ide...
Chapter
The bridging design prototype (BDP) approach aims to strengthen the activity of design in new product development undertaken by small enterprises. Design is the weak link in the fuzzy front-end process of new product development in small and medium-sized enterprises. Often, these enterprises cannot afford to bring a human-centred design perspective...
Conference Paper
This paper reports on a study commissioned by OceanBrowser Ltd, developers of OB3, a collaborative e-learning application for online study in Higher Education. OB3 is designed to lower barriers of uptake by academic staff and students with low levels of digital literacy, who may also be time-starved or technologically disinclined. It implements ric...
Preprint
Full-text available
This document evaluates the benefits of using OB3-a web-based technology enhancing the online study experience. Its development was undertaken using human-centred design methods, and informed by research on 1) educational design for academic success, 2) good visual design that facilitates learning and is cognitively effective, and 3) networked lear...
Preprint
Full-text available
OB3 media-rich documents with embedded discussions TM are a development in educational practice that enables academic staff to prepare curriculum content and enhance student engagement in asynchronous discussions. This advancement lies in two innovations in interaction design. The first enables students and academic staff to author media-rich docum...
Research
OB3 media-rich documents with embedded discussions area development in educational practice that enables academic staff to prepare curriculum content and enhance student engagement in asynchronous discussions. This advancement lies in two innovations in interaction design. The first enables students and academic staff to author media-rich documents...
Presentation
This presentation introduces an evaluation framework to support the teaching of inclusive design. It was inspired by industrial design students who worked together with visually impaired people (VIP) in the development of concepts for assisting meal preparation. The framework enhances the applicability of key inclusive design concepts, and guides s...
Poster
Full-text available
This poster evaluates the benefits of using OB3 – a technology enhancing the online study experience. Its development was undertaken using human-centred design methods, and informed by research on 1) educational design for academic success, 2) good visual design that facilitates learning and is cognitively effective, and 3) networked learning. OB3...
Conference Paper
For more than 30 years, research and applied work has been reported on the huge potential of games for learning. This paper presents Bridging Design Prototypes (BDPs) as an approach that could address the remaining challenge of the successful uptake of games in formal learning environments. BDPs are functional prototypes that bring teachers and lea...
Chapter
The paper reports on case studies in which an Authoring Concept Mapping Kit was incorporated as a didactic tool in the teaching of children with severe speech-language difficulties. The Kit was introduced to replace methods such as topic webs, or complement others such as conversation exchange. Three pilots were carried out between 2012 and 2015, w...
Presentation
Full-text available
Dr Gomez participated in a workshop under the theme ”Strategic design: Designing sustainable innovation through behavior change” organised by Prof Kristina Niedderer, University of Wolverhampton. Her contributions were: 1) A 5-minute pitch on the topic ”Designing for learning and teaching in 21st century Europe” 2) A 30 minute workshop on the topic...
Presentation
Full-text available
WORKSHOP AT THE AMBIENT ASSISTED LIVING (AAL) FORUM The presentation disseminated work undertaken by Dr Gomez's students in collaboration with other TEK researchers and SMEs. A 7-minute pitch was delivered on the topic "Students and early user centric involvement in smart health innovations". Three projects that her PDI students have undertaken wit...
Presentation
WORKSHOP DESCRIPTION: Through practical exercises, the participants will be walked through the six principles underpinning the BDP approach. Its theoretical underpinnings are derived from user-centred design (Norman, 2002), human-centered product development process (Norman, 1998), inclusive design (Keates & Clarkson, 2003), participatory design (S...
Technical Report
Background Objective: This document reports on the results of conversations sustained with professionals with severe impairments to learn about how they use information and communication technologies (ICTs) to support their work and or studying activities. Project description and scope: Six professionals one anaesthesiologist, one psychologist,...
Presentation
Full-text available
Presentation delivered as part of panel the Future of Design and its limits, Design Days 2014, organised by ERRIN Network. World Café Discussion moderated by Thit Juul Madsen, Head of Secretariat, D2i, Design to Innovate, Pia Storvang, Postdoc, Department of Entrepreneurship and Relationship Management, University of Southern Denmark and Gloria Gom...
Presentation
Full-text available
Guest lecture on the conceptualisation, design and implementation of advanced interactive technologies for educational practice. It was delivered to members of the "Institut de Recerca Educativa (IRE)", Faculty of Education and Psychology, University of Girona (UdG), Spain. Access video at http://hdl.handle.net/10256.1/3347
Chapter
Marking efficiency and timely student feedback are two aspects of assessment that may be greatly improved with concept maps (cmaps), if student learning style preference for more traditional approaches can be overcome. A semester-long exploratory case study was designed and performed in a distance aviation medicine course. This involved participant...
Article
Full-text available
Abstract. This paper reports on a phenomenological study that informs experience-design led product development. The study focused on a deep understanding of the lived experience of six visual impaired people (VIP) living in a Danish city. The emerging insights showed that the experience of visual impairment could be understood from four categories...
Presentation
Full-text available
Event organised by the Unicamere Lombardia in Brussels Belgium. Panel participant on Access to Finance. Talk on Bridging design prototypes. Learn more about the event at http://www.lom.camcom.it/?/menu-di-sinistra/in-linea-con-bruxelles,-fatti-e-informazioni-dall-unione-europea/Evento-Industrie-Creative
Technical Report
A two-month research project on how students use their mobile devices (smart phones and tablets), laptops and desktop computers to access information for studying. The subject AVMX 724 (Health and Industry) is part of the masters in Aviation Medicine and the postgraduate diploma in Occupational Medicine. The research outcomes were summarised in a r...
Poster
Full-text available
ABSTRACT: This poster presents OB3 - a web application for online study that makes the life of busy lecturers, students, and administrative staff easier. People who know how to use basic features of Microsoft Word, the Internet, and email can efficiently manage and author these processes with OB3: • Gathering information of complex medical concep...
Conference Paper
Full-text available
This experience report describes how an interaction design (ID) perspective has led research in product development of a web application for online study called OB3 in a small information technology (IT) firm. From day one, the development team has implemented what the ID research outcomes specify would work. Before implementation commenced, the c...
Conference Paper
The GLIDE'12 paper presentations were selected through a double blind refereeing process. For the first round of reviews, we received 26 abstract submissions. To keep GLIDE a small conference, we did not extend the deadline in order to receive more proposals. Access at http://baohouse.org/GLIDE12proceedings.gomezandbennett.pdf
Presentation
No matter how large or small are the projects designers contribute theirs skills to; the technological products that we develop can impact people’s lives at cognitive, motor and social levels. I stumbled upon the doors of the concept “inclusive design” when I applied user-centred design principles to the development of a tangible product for presc...
Chapter
This chapter reports on a case study where a teacher, unfamiliar with Novak's concept mapping method, employed a personally custom designed Authoring Concept Mapping Kit for evaluating preschoolers' knowledge on big cats. The Kit provides drawing and voice-recording features which were designed under constructivist learning and user-centered design...
Presentation
In this article Dr Gloria Gomez introduces the idea of the ‘Concept Map’ to enable learning to be made meaningful for preschoolers. The article starts with an overview of concept maps, then shows how they can be used in early childhood education. She explains what teachers need to know about this and some simple techniques for strengthening childre...
Conference Paper
This paper introduces the Bridging Design Prototype (BDP) concept. A BDP is the functional prototype of a new product that a user community can incorporate into their activities, while a researcher uses it for observation and testing. Due to limited research resources, the BDP was an outcome of adjusting the principles of several user-centred desig...
Conference Paper
This paper reports on studies where teachers from two different preschools incorporated a Bridging Design Prototype (BDP) for concept mapping into classroom activities. Designed under inclusive, participatory, and user-centered principles, the BDP was used to perform observations for assessing an interaction problem and refining the user community...
Conference Paper
Full-text available
This paper presents an Authoring Concept Mapping Kit that enables preschool children to verbally add meaning to symbolic representations. Building on the prior knowledge and strengths of the users, children and teachers, the Kit is comprised of tangible materials familiar to the early childhood classroom, with the addition of low cost, hand-sized,...
Conference Paper
Full-text available
The power of the Novak’s concept mapping template lies on its constituent elements: concepts and linking phrases. The absence of either element allows room for map misinterpretations. Teachers find concept maps useful for assisting the development of their students’ lifelong learning skills. Therefore, They encourage preschool children to make conc...
Conference Paper
Full-text available
Concept maps are an effective way of representing a person's understanding of a domain of knowledge. Technology can further help by making it easy to construct and modify that representation, to manage large representations for complex domains, and to allow groups of people to share in the construction of the concept maps. CmapTools is a software e...
Conference Paper
Full-text available
El reto educativo del Proyecto Ludomática consiste en propiciar el cambio a partir de la creación de nuevas propuestas que incluyan aspectos de las multiples transformaciones que se están produciendo en el ámbito social, científico y tecnológico en el mundo. Una de las estrategias para desarrollar dichas propuestas impone buscar nuevas formas de s...
Technical Report
Full-text available
Este trabajo presenta el desarrollo a nivel de diseño visual y sonoro de la Ciudad Fantástica del proyecto Ludomática. Se tomaron en cuenta los requerimientos pedagógicos de Lúdica, Creatividad, Colaboración e Interacción a partir de los cuales se diseñaron los parámetros de diseño y se escogieron las técnicas con las que se elaboraron los diferent...
Technical Report
Full-text available
Este es el diseño de la propuesta de evaluación para los expertos en comunicacion visual que evaluarán el software Ciudad Fantástica del Proyecto Ludomática. La propuesta esta construida a partir del documento conceptual del área de diseño, de la propuesta de evaluación que Alvaro Galvis propone en su libro “Informática Educativa” (en el capítulo 1...
Technical Report
El reto educativo del Proyecto Ludomática consiste en avanzar hacia el cambio como partícipes de nuevas propuestas, entendiendo la dinámica social científica y tecnológica de la era; el proyecto ingresa con una construcción pedagógica, en un esfuerzo por superar nuestro papel de consumidores de las nuevas tecnologías sin propuestas pensantes. Por o...
Article
Full-text available
LUDOMÁTICA es un proyecto hecho juego, que creamos para ingresar en una zona libre a través de imaginarios, exploración, indagación, reflexión y colaboración. La acción educativa la ciframos en la búsqueda de nuevos caminos para acceder al conocimiento y ganar nuevos espacios para la convivencia creativa. [i]

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Projects

Projects (16)
Project
Human-centred design research on how people study online to inform the development of OB3 study features. Our value proposition is "Beautiful Study for Lifelong Learning"
Project
Use of rapid prototyping approaches to advance concept development during the fuzzy front end phase of early product development.
Project
Use the Bridging Design Prototype Approach to manage activities in the early phases of new product development, in particular by small organisastions (e.g. solo designers, SMEs, institutions undergoing change) Bridging Design Prototypes (BDPs) strengthen the role of design in small organisations through Bridging Design Prototypes