Giuseppe Galetta

Giuseppe Galetta
University of Naples Federico II | UNINA · Central Administration │ Human Resources Area │ Professors and Researchers Recruiting

PhD, MA, MPhil, MEc (Hons)
Education Management

About

30
Publications
62,667
Reads
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69
Citations
Citations since 2017
5 Research Items
61 Citations
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214
Introduction
PhD in Educational Processes, University of Cassino and Southern Latium (Italy) | MA, MPhil, MEc, University of Naples Federico II (Italy) | Current research interests: Education Management, Knowledge Management, Digital Education, Aesthetic Perception, Empirical Aesthetics, Neuroaesthetics | ORCID: 0000-0003-4780-1326 | Web of Science ResearcherID: I-3765-2015 | https://unina.academia.edu/Giuseppe_Galetta | www.linkedin.com/in/giuseppe-galetta
Additional affiliations
March 2017 - May 2021
Pontificia Facoltà Teologica dell'Italia Meridionale
Position
  • Professor
Description
  • Chair of Multimedia Education - Chair of Theories and Methodology of Educational Processes
June 2016 - December 2018
Università degli studi di Cassino e del Lazio Meridionale
Position
  • Lecturer
Description
  • Chair of Psychology of Art and Literature; Chair of Psychology of Creativity; Chair of General and Social Pedagogy - Some of held courses: Master in Leadership, Creativity and Innovation in HR Management; Master in Educational Skills Management for School and Training Institutions.
November 2012 - June 2016
Università degli studi di Cassino e del Lazio Meridionale
Position
  • Research Assistant
Description
  • Chair of Psychology of Art and Literature; Chair of General Psychology - Research activity focused on: Psychology of Art, Aesthetic Perception, Empirical Aesthetics, Neuroesthetics, Creative Dissociation, Human-Media Interaction, Cyberpsychology, Educational Processes.
Education
October 2012 - June 2016
Università degli studi di Cassino e del Lazio Meridionale
Field of study
  • Department of Humanities and Social Sciences - Doctoral School of Humanities
October 2003 - December 2004
University of Naples Federico II
Field of study
  • School of Economics - Department of Business Administration
October 1996 - December 1997
University of Naples Federico II
Field of study
  • Faculty of Arts and Humanities - Department of Philosophy

Publications

Publications (30)
Article
Full-text available
An experiment of aesthetic perception conducted on Facebook, during which thousands of artwork images were posted on the most popular social network, has showed that the aesthetic preferences expressed by the users increased regularly when certain compositional elements were present inside the artworks. Exploiting the 'like/share' system, on which...
Chapter
Full-text available
Creative Dissociation: the artist’s “trip”. A consensual hallucination experienced by surrendering to the oblivion of consciousness: a hallucinatory “trip” into the depths of the unconscious, undertaken by the Artist in the dangerous attempt to reach with no certainty a state of “higher” inspiration and mystical illumination, letting hallucinations...
Article
Full-text available
Light is the stimulus that influences most the human perception, but also the psychophysical well-being of the individual in everyday life. This paper analyzes the light from a psychological point of view, investigating the relationships between light-based emotions and behaviours, and the psy-chophysical responses to lit environment by the perceiv...
Conference Paper
Full-text available
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase individual engagement and motivation: this allows to perform jobs or solve problems in enjoyable and rewarding way. The aim of the study: Demonstrate that 'Game Thinking' changes the individual behavior in social learning and knowledge acquisition....
Article
Full-text available
THE DIGITAL EDUCATION OF THE ITALIAN ARMED FORCES: CURRENT MODEL AND FUTURE PERSPECTIVES: In close co-operation with the University of Turin, Italian Armed forces (Afs) have been introducing e-learning as a training method for their personnel for some years, making extensive use of Moocs and developing progressively a specific digital education mod...
Conference Paper
Full-text available
L’erogazione di contenuti didattici attraverso unità minime di apprendimento (Microlearning), supportata dall’utilizzo delle tecnologie multimediali, se da un lato sembra essere in linea con gli attuali meccanismi di apprendimento dei “nativi digitali”, dall’altro evidenzia un grosso rischio: quello di favorire la frammentazione delle conoscenze e...
Book
Full-text available
Alcune persone, in condizioni di coscienza palesemente diverse da quelle ordinarie, producono opere artistiche - pittoriche, musicali, plastiche... - che disconoscono come proprie e attribuiscono all'ispirazione e all'aiuto ricevuti da "entità" estranee, o "spiriti". Il fenomeno della cosiddetta "arte medianica", noto nelle sue varie forme da oltre...
Thesis
Full-text available
This Doctoral Dissertation (in Italian) presents a new research hypothesis about the Psychic Phenomena in Art (so-called 'Mediumistic Art'), providing a different interpretation to creative dissociation and artistic automatisms that characterize these particular manifestations of Abnormal Psychology, and demonstrating the neuroscientific and psycho...
Data
Full-text available
This Doctoral Dissertation (in Italian) presents a new research hypothesis about the Psychic Phenomena in Art (so-called 'Mediumistic Art'), providing a different interpretation to creative dissociation and artistic automatisms that characterize these particular manifestations of Abnormal Psychology, and demonstrating the neuroscientific and psycho...
Conference Paper
Full-text available
Selfie is one of the most typical expression of the current visual culture, that characterizes the contemporary age, revealing a new form of subjectivity that involves both 'digital immigrants' and 'digital natives'. The advent and spread of new technologies, and the dissemination of a web-mediate culture, particularly through mobile devices (such...
Conference Paper
Full-text available
This paper analyzes from a psychological point of view the psychic and emotional changes inside Veteran-Artist who has gone through traumatic war experience, illustrating the path of psychological healing undertaken by Veterans through the Art Therapy. The aim of this brief study is to understand how war experience is reflected and has an impact on...
Data
Full-text available
Seminar held as a Visiting Lecturer at the Polytechnic University in Milan, Italy - School of Design, Course of Ligh Art and Lighting Design (Reference Professor: Gisella Gellini).
Chapter
Full-text available
Da un punto di vista psicologico, parlare di Light Art è come fare un salto nei meandri della psiche umana, ma anche confrontarsi con i limiti e le possibilità delle nostre abilità percettive, naturale dotazione dell’apparato psicobiologico umano. Al di là del classico modello comportamentista “stimolo-risposta” e dei meccanismi di fruizione esteti...
Article
Full-text available
This article presents some findings of an ongoing experiment on the Beauty perception and aesthetic appreciation of the artworks, based for the first time on the use the most popular social network: Facebook. Exploiting the system of "like" and "share", on which Facebook is based, thousands of artwork images were submitted to a sample of over 10,00...
Conference Paper
Full-text available
'Mediumistic art' is a psychic phenomenon on the basis of which an individual appears to be possessed by an entity that guides the artwork creation process. Until today it is preferred to classify this kind of creative skill or performance as parapsychological or paranormal events, calling them "channeling phenomena". Through some case studies, "me...
Conference Paper
Full-text available
This paper presents the findings of an experiment conducted in an innovative way through the use of the most popular social network: Facebook. Exploiting the system of " like " and " share " , on which this online platform is based, thousands of artwork images were submitted to a sample of over 10,000 users worldwide. Through the metrics analysis r...
Conference Paper
Full-text available
This paper presents some results of an experiment conducted in an innovative way through the use of the most popular social network: Facebook. Exploiting the system of 'like' and 'share' on which this platform is based, thousands of artwork images were submitted to a sample of over 10,000 users worldwide. Through the metrics analysis of users choic...
Conference Paper
Full-text available
This paper presents some results of a research on aesthetic perception conducted in innovative way through the use of one of the most popular social network (Facebook), in order to explore a new investigation field based on the intersection among Psychology of Perception, Neuroesthetics and Information Technology. Exploiting the well-known system o...
Conference Paper
Full-text available
This paper anticipates some results of a research conducted in an innovative way through the most pervasive social network (Facebook) in order to explore a new investigation field based on the intersection among Analytical Psychology, Empirical Aesthetics and Information Technology. Exploiting the system of “like” and “share”, on which the platform...
Data
Full-text available
This presentation, held at the Universidad Complutense de Madrid (Spain) on 26 June 2014, during the 31st International Conference on Psychology and the Arts organized by The PsyArt Foundation (Cambridge MA, USA), anticipates some results of a research conducted in an innovative way through one of the most pervasive social network (Facebook) with t...
Data
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase individual engagement and motivation: this allows to perform jobs or solve problems in enjoyable and rewarding way. The aim of the study: Demonstrate that “Game Thinking” changes the individual behavior in social learning and knowledge acquisition....
Chapter
Full-text available
The book chapter, in Italian, describes for the first time in a complete and comprehensive way, but also with a psychological approach, the important contribution of the Visual Arts to the representation - over the time - of one of the greatest masterpieces of Italian literature: "The Betrothed" by Alessandro Manzoni.
Thesis
Full-text available
This Master's Thesis (in Italian) analyzes the Corporate Communications scenario in Italy during the Nineties, identifying and describing the companies' strategies implemented by the top management with the aim to select the most suitable media able to dialogue with their employees. In particular, two of the main business communication tools are co...

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