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Introduction
Skills and Expertise
Additional affiliations
May 2009 - September 2011
Education
February 2001 - May 2006
Publications
Publications (32)
Offering unprecedented levels of intelligence concerning the habits of consumers and rivals, big data promises to revolutionize the way enterprises are run. And yet, the concept of big data is one of the most poorly understood terms in business today. The implications for big data analytics are not as straightforward as they might seem—particularly...
We hypothesized that cancer patients using an Internet website would show an improvement in the knowledge about healthy eating habits, and this might be enhanced by social media interaction. A 6-month randomized intervention was set up. Eligible subjects were allocated in intervention (IG) and control groups (CG). IG had access to the website, and...
Purpose – Data from social media (SM) has grown exponentially and created new opportunities for businesses to supplement their business intelligence (BI). However, there are many different platforms all of which are in a constant state of evolution. The purpose of this paper is to describe a generic methodology for the gathering of data from SM and...
names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data British Cataloguing in Publication Data A Cataloguing in Publication record for this book i...
The present work rests and elaborates on the assumption that social technologies are increasingly turned into computer-mediated virtual settlements, thereby allowing the excavation of a variety of enacted cyber-phenomena such as ad hoc online ensembles, informal social networks and virtual communities, on the grounds of ?digital? traces or remains....
This paper examines the mechanics and the implications of remediated practices in the context of virtual cross-organizational collaboration. Our treatment of the issue is informed by a case study aiming to assess how imbrications of representations hosted by different social media enable or constrain peer co-engagement of members in a virtual partn...
The present work rests and elaborates on the assumption that social technologies are increasingly turned into computer-mediated virtual settlements, thereby allowing the excavation of a variety of enacted cyber-phenomena such as ad hoc online ensembles, informal social networks and virtual communities, on the grounds of "digital" traces or remains....
The paper explores excavation as a metaphor or conceptual lens for gaining insights to cyber-structures enacted in virtual settlements. More importantly, we vision such excavations in the context of enlarged Internet of Things, an inter-connected world of online remains capable of providing a different lens on how to make sense of cyberstructures l...
The present work is concerned with a particular type of online collaborative engagements, namely the management of e-Health campaigns and online intervention studies. In order to establish the baseline, the paper critically reviews prominent tactics facilitated by Social Networking Services (SNS) and social web sites and contrasts them against the...
The Internet has become a widely used resource for information on cancer and for support. As part of the EuroCancerComs project (www.eurocancercoms.eu), an intervention study has been designed. The study aims to help patients with cancer providing an Internet "space" where to find information about nutritional care.
The study consists of a randomiz...
The paper motivates and presents an approach for assembling innovative information-based products and services by virtual cross-organization communities of practice. Using a case study on assembling vacation packages, we describe the cross-organizational virtual partnership, the mechanics allowing it to operate as a virtual community of practice an...
The paper elaborates on the design and use of cross-organization virtual community spaces facilitating knowledge-based collaborative engagement in the practice of a boundary spanning alliance. Our approach builds upon the concept of transformable boundary artifacts and advances a perspective upon their design as first class objects in common inform...
This chapter analyzes behaviour in on-line games from a practice-oriented perspective and focuses on how individuals create and sustain social structures. It reports on research based in MMOGs (Massively Multiplayer Online Games) that investigates how what the players do in the gaming environment can give rise to structures that continue to exist o...
The paper elaborates on the concept of transformable boundary artifacts and their role in fostering knowledge-based work in cross-organization virtual communities of practice. The domain of investigation is clinical practice guidelines development for cancer. By reviewing the social worlds involved, we claim that guideline development is a boundary...
The paper elaborates on the concept of transformable boundary artifacts and their role in fostering knowledge-based work in cross-organization virtual communities of practice. The domain of investigation is clinical practice guidelines development for cancer. By reviewing the social worlds involved, we claim that guideline development is a boundary...
In this paper, we will analyze a massively multiplayer online game in an attempt to identify the elements of practice that
enable social interaction and cooperation within the game’s virtual world. Communities of Practice and Activity Theory offer
the theoretical lens for identifying and understanding what constitutes practice within the community...
This chapter describes recent work and experience in setting up and supporting cross-organization virtual communities of practice to facilitate new product development. The authors' reference domain is tourism and the community's joint enterprise is assembly of vacation packages. The chapter contrasts existing practices involved in building vacatio...
This chapter concentrates on the development of practice-specific toolkits for managing on-line practices in the context of virtual communities of practice. The authors describe two case studies in different application domains each presenting alternative but complementary insights to the design of computer-mediated practice vocabularies. The first...
This chapter describes recent work and experience in setting up and supporting cross-organization virtual communities of practice to facilitate new product development. The authors’ reference domain is tourism and the community’s joint enterprise is assembly of vacation packages. The chapter contrasts existing practices involved in building vacatio...
This chapter concentrates on the development of practice-specific toolkits for managing on-line practices in the context of virtual communities of practice. The authors describe two case studies in different application domains each presenting alternative but complementary insights to the design of computer-mediated practice vocabularies. The first...
The paper reports on the design of a prototype system to facilitate intertwining of on-line and off-line practices during collaborative networked music master classes. Our approach links with recent theoretical thinking inspired from the concept of communities of practice and aims to devise a system to provide a virtual 'place' for engaging in the...
DIAMOUSES is an ongoing research and development project aiming at enabling a wide range of application scenarios for networked music performance. Such scenarios range from geographically distributed music rehearsals to remote music master classes or collaborative sessions for music improvisation and jamming. Clearly, different application scenario...
This paper introduces the 'Magic Wand', a system that works next to existing physical books and adds an extra dimension (i.e. sound) to shared storybook reading for adults and children by providing a simple and intuitive interaction. The 'Magic Wand': ...
DIAMOUSES is an on-going research and development project aiming to establish a platform supporting distributed and collaborative music performance. DIAMOUSES is designed to host a variety of application scenarios, including music rehearsal, music improvisation and music education, thus offering a tailorable enterprise-wide solution for organizatio...
This paper presents the notion of (user interface development) platform administration and argues for its increasing importance in the context of modern interactive applications. Platform administration entails strategies for manipulating diverse interaction components. Four such strategies are elaborated - namely augmentation, expansion, integrati...
We present the baseline of a framework called eKoNEσ, for building electronic villages of local interest. An electronic village is considered as a virtual organization formed by representatives of different sectors who work together during a period of time to realize a common goal. We assume tight coupling between the virtual organization and a phy...
Abstract This paper presents the notion of (user interface development) platform administration and argues for its increasing importance in the context of modern,interactive applications. Platform administration entails strategies for manipulating diverse interaction components. Four such strategies are elaborated – namely augmentation, expansion,...
The paper presents a field study aimed at identifying and analyzing the role of boundary artifacts in cross-organization virtual
communities of practice (CoP). Our analysis is informed by a recent case study in vacation package assembly (VPA), which is
defined as the distributed collective practice carried out by members of a boundary-spanning virt...