Geri Gay

Geri Gay
Cornell University | CU · Department of Communication

About

169
Publications
52,454
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Introduction
Skills and Expertise

Publications

Publications (169)
Conference Paper
Full-text available
People with invisible chronic illnesses (ICIs) can use social media to seek both informational and emotional support, but these individuals also face social and health-related challenges in posting about their often-stigmatized conditions online. To understand how they evaluate different platforms for disclosure, we interviewed 19 people with ICIs...
Conference Paper
Motivated by the need to support those managing chronic pain, we report on the iterative design, development, and evaluation of Keppi, a novel pressure-based tangible user interface (TUI) for the self-report of pain intensity. In-lab studies with 28 participants found individuals were able to use Keppi to reliably report low, medium, and high pain...
Article
Full-text available
Background: Chronic pain is a globally prevalent condition. It is closely linked with psychological well-being, and it is often concomitant with anxiety, negative affect, and in some cases even depressive disorders. In the case of musculoskeletal chronic pain, frequent physical activity is beneficial. However, reluctance to engage in physical acti...
Preprint
BACKGROUND Chronic pain is a globally prevalent condition. It is closely linked with psychological well-being, and it is often concomitant with anxiety, negative affect, and in some cases even depressive disorders. In the case of musculoskeletal chronic pain, frequent physical activity is beneficial. However, reluctance to engage in physical activi...
Article
Full-text available
Background: In today's health care environment, increasing costs and inadequate medical resources have created a worldwide need for more affordable diagnostic tools that are also portable, fast, and easy to use. To address this issue, numerous research and commercial efforts have focused on developing rapid diagnostic technologies; however, the ef...
Article
Full-text available
This paper examines the reliability of implicit feedback generated from clickthrough data in WWW search. Analyzing the users' decision process using eyetracking and comparing implicit feedback against manual relevance judgments, we conclude that clicks are informative but biased. While this makes the interpretation of clicks as absolute relevance j...
Conference Paper
To better support the self-management of chronic pain, this paper investigates how those living with the condition prefer to self-assess their pain levels using smartphones. Our work consists of three stages: design ideation and review, an in-lab user study with 10 participants resulting in nine candidate interfaces, and a 3 week field trial of two...
Article
Human behavior is increasingly reflected or acted out through technology. This is of particular salience when it comes to changes in behavior associated with serious mental illnesses including schizophrenia and bipolar disorder. Early detection is crucial for these conditions but presently very challenging to achieve. Potentially, characteristics o...
Conference Paper
Throughout the day, our alertness levels change and our cognitive performance fluctuates. The creation of technology that can adapt to such variations requires reliable measurement with ecological validity. Our study is the first to collect alertness data in the wild using the clinically validated Psychomotor Vigilance Test. With 20 participants ov...
Conference Paper
Personal Informatics technologies and the quantified-self movement focus on helping people collect personally meaningful information to gain self-knowledge, which can go hand in hand with the drive to change behavior or improve oneself. The field of serious games examines how games can be used for purposes beyond entertainment, with common applicat...
Conference Paper
Full-text available
Our body clock causes considerable variations in our behavioral, mental, and physical processes, including alertness, throughout the day. While much research has studied technology usage patterns, the potential impact of underlying biological processes on these patterns is under-explored. Using data from 20 participants over 40 days, this paper pre...
Conference Paper
Full-text available
Mental health is becoming an increasingly pressing healthcare issue on a worldwide level. Chronic mental health conditions such as bipolar disorder are some of the most challenging illnesses to treat and are associated with considerable negative consequences, both in terms of societal costs as well as individual patients' quality of life. Mobile an...
Article
Dynamic psychological processes are most often assessed using self-report instruments. This places a constraint on how often and for how long data can be collected due to the burden placed on human participants. Smartphones are ubiquitous and highly personal devices, equipped with sensors that offer an opportunity to measure and understand psycholo...
Article
Full-text available
Objective: To evaluate the feasibility of automatically assessing the Social Rhythm Metric (SRM), a clinically-validated marker of stability and rhythmicity for individuals with bipolar disorder (BD), using passively-sensed data from smartphones. Methods: Seven patients with BD used smartphones for 4 weeks passively collecting sensor data includ...
Article
Objective To understand self-monitoring strategies used independently of clinical treatment by individuals with bipolar disorder (BD), in order to recommend technology design principles to support mental health management. Materials and Methods Participants with BD (N = 552) were recruited through the Depression and Bipolar Support Alliance, the In...
Article
This paper explores a technique for mitigating framing effects in perceptions of global climate change. People's opinions on issues ranging from same sex marriage and the environment to free speech and health care have been shown to be influenced by the way in which the issue is presented: the metaphors, images, and catchphrases that communicate im...
Conference Paper
Full-text available
By nature, we are circadian creatures whose bodies' biological clocks drive numerous physiological, mental, and behavioral rhythms. Simultaneously, we are social beings. Accordingly, our internal circadian timings experience interference from externally determined factors such as work schedules and social engagements, and digital connectivity impor...
Article
As millions of people turn to social media for health information, better understanding the factors that guide health-related judgments and perceptions in this context is imperative. We report on two Web experiments (N > 400 total) examining the power of society’s widespread weight bias and related stereotypes to influence nutrition judgments in so...
Conference Paper
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In this paper, we argue that atypical cognitive, perceptual and behavioral characteristics associated with serious mental illnesses should be taken into consideration when designing health technologies. While applications have been developed to assist in the treatment of these illnesses, the specific psychological characteristics of these disorders...
Article
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Physical and psychological changes that occur during pregnancy present a unique challenge for women's physical activity. Using a theory-based prospective design, this study examines the effects of pregnant women's (a) physical activity cognitions (self-efficacy, outcome expectancy, and safety beliefs) and (b) online self-regulation activities (goal...
Conference Paper
Full-text available
Recognized stress management techniques include cultivating mindfulness, breathing exercises, and meditation. While these approaches have been shown to mitigate the negative effects of stress, they can be difficult to learn or consistently apply. To support these techniques, we developed MoodLight, a playful system that uses ambient colored light t...
Conference Paper
In this paper, we discuss the opportunity to use plants as living information displays. This work focuses on systematic plant manipulation for affective individual feedback. Building on centuries of explicit plant manipulation and recent work in HCI, we explore the combination of personal informatics and plant-mediated feedback. We argue that plant...
Conference Paper
The project "mood.cloud" is a LED light sculpture created through a collaborative effort among artists and information scientists. This light installation reflects the mood of people in a public space. For this exhibit, people selected an image on an iPad that best represented their current mood. The colors of the sculpture changed reflecting not o...
Conference Paper
Full-text available
MoodLight is an interactive ambient lighting system that responds to biosensor input related to an individual's current level of arousal. Changes in levels of arousal correspond to fluctuations in the color of light provided by the system, altering the immediate environment in ways intimately related to the user's private internal state. We use thi...
Article
To examine preliminarily the effectiveness of a SMS text message-based social support intervention for reducing daily pain and pain interference levels, improving affect and perceptions of social support in patients with chronic non-cancer pain, and exploring the feasibility of a novel mobile application to track perceptions of pain and pain-interf...
Article
Background: Gaining more weight during pregnancy than is recommended by the Institute of Medicine is prevalent and contributes to the development of obesity in women. This article describes the development and use of e-Moms of Rochester (e-Moms Roc), an electronic intervention (e-intervention), to address this health issue in a socioeconomically d...
Article
This design research explored ways to support emotional expression in interactive games played in a public, social setting. Affective gaming has incorporated emotional assessment to tailor feedback during gameplay, but as a result, distills complex emotional states into simple inputs. Our research focused not on measuring affect but on designing ga...
Article
We often think of ourselves as individuals with steady capabilities. However, converging strands of research indicate that this is not the case. Our biochemistry varies significantly over the course of a 24 hour period. Consequently our levels of alertness, productivity, physical activity, and even sensitivity to pain fluctuate throughout the day....
Article
Full-text available
This study examined psychosocial and sociodemographic factors associated with pregnant women's use of Web-based tools to set and monitor personal goals for healthy diet and physical activity. These tools were made available to women participating in a randomized trial testing a Web-based intervention to promote appropriate gestational weight gain....
Article
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Identifying episodes of significant stress is a challenging problem with implications for personal health and interface adaptation. We present the results of a study comparing multiple modalities of minimally intrusive stress sensing in real-world environments, collected from seven participants as they carried out their everyday activities over a t...
Article
Designers have demonstrated an increased interest in designing for reflection. However, that work currently occurs under a variety of diverse auspices. To help organize and investigate this literature, this paper present a review of research on systems designed to support reflection. Key findings include that most work in this area does not actuall...
Article
Full-text available
Visual approaches for conducting research during the design process often give voice to people and ideas that might otherwise remain obscured. Recent and increasing interest in visual research techniques has coincided with technological advances such as camera phones and visually oriented mobile applications. As a result of this close association b...
Article
Social support plays an important role in health systems. While significant work has explored the role of social support in CMC environments, less analysis has considered social support in mobile health systems. This paper describes socially supportive messages in VERA, a mobile application for sharing health decisions and behaviors. The short and...
Article
Gaining an understanding of user needs is a central component of HCI design approaches such as user-centred design and participatory design. In some settings, such as mental health care, access to end-users is often constrained. This is a particular difficulty given that the experience of those with mental illness can be difficult for researchers t...
Conference Paper
Full-text available
Biological rhythms enable living organisms to adapt and live with periodical environmental changes, such as variation in the relative position of the earth and the sun. Internal rhythms, like body temperature and sleep-wake cycle, are driven by numerous biological processes and can be maintained even in the absence of external environmental cues. T...
Article
Serious mental illnesses are among the most pressing public healthcare concerns. Continuous and unobtrusive sensing of social and physical functioning has tremendous potential to support lifelong health management by acting as an early warning system to detect changes in mental well-being, delivering context-aware micro-interventions to patients wh...
Article
Full-text available
We examine how social support (perceived support and support from a spouse, or committed partner) may influence pregnant women's information seeking behaviors on a pregnancy website. We assess information seeking behavior among participants in a trial testing the effectiveness of a web-based intervention for appropriate gestational weight gain. Par...
Article
Vast amounts of political coverage are generated daily online. Some tools have been developed to help keep track of what is being said, but fewer efforts focus on how things are being said, i.e., how issues are framed. This article presents a study of Reflext, an interactive visualization tool that leverages computational linguistic analysis to sup...
Article
A player can learn many things from playing a game for health. Some of these learnings were deliberately designed for the player to use in his or her real life, outside of any game. The effective ways to enable players to generalize what they learn in the game to their real lives (and thereby benefit from playing the game) are not clear. We have co...
Conference Paper
Background: Online interventions have emerged as a popular strategy to promote healthy behaviors. However, there is little agreement about how best to measure involvement in the intervention and what demographic characteristics might be associated with involvement. The objectives of this study were to: 1) identify patterns of website usage in an on...
Article
Rhythms guide our lives. Our biological clocks tell us when we need to sleep, eat and wake. But our use of technology can interrupt and obstruct these rhythms, making it difficult for our bodies to get what they need to stay healthy and balanced. Our MoodRhythm app helps individuals to live a more naturally rhythmic day. The key goals of MoodRhythm...
Article
How do you design for sustained engagement in the context of supporting or encouraging health and well-being? Two studies of a mobile social-health application reveal how different aspects of the sociotechnical design affect user engagement with the system.
Conference Paper
This paper describes the project 'Harmonic Paper', an interactive interface that converts a user's drawing into music. By means of a microcontroller and series of photocells, the installation can detect diverse features (location, thickness) of physical drawing in a letter-size paper, and convert them into musical components (note, volume, tempo) w...
Conference Paper
We present an alternative approach to the design of personal informatics systems: instead of motivating people to examine their own behaviors, this approach promotes awareness of and reflection on the infrastructures behind personal informatics and the modes of engagement that they promote. Specifically, this paper presents an interface that displa...
Article
Full-text available
This paper examines the use of cultural probes as a method for fostering collaboration within groups of diverse experts working on creative projects. Using two case examples, we show that probes -- short, oblique, and at times whimsical sets of activity prompts - have boundary object properties that can jumpstart interdisciplinary and cross-functio...
Article
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Team science and collaboration have become crucial to addressing key research questions confronting society. Institutions that are spread across multiple geographic locations face additional challenges. To better understand the nature of cross-campus collaboration within a single institution and the effects of institutional efforts to spark collabo...
Article
With the rise of prevalence of tangible interfaces of all kinds for children, this panel will present diverse perspectives on the benefits and challenges of these interfaces. These will include: exergames, mobile applications, and using digitally enhanced feedback for non-digital environments.
Article
This study extends a risk information seeking and processing model to explore the relative effect of cognitive processing strategies, positive and negative emotions, and normative beliefs on individuals' decision making about potential health risks. Most previous research based on this theoretical framework has examined environmental risks. Applyin...
Conference Paper
Most mobile technology systems designed to encourage healthy decisions focus on prescriptive persuasion, telling the user either implicitly or explicitly what to do, as the primary means of improving health. However, other technically and socially viable options exist. Drawing on both relevant social theory and previous CSCW research, this paper su...
Conference Paper
This project uses content analysis to investigate normative communication processes and associated emotion in two case studies. Individuals were formed into groups and used a mobile health application, VERA, to perform 'health behaviors' (such as indicating what they were eating or their exercise behaviors) for other group members via mobile posts....
Conference Paper
Full-text available
Collaboration has many benefits, but can also be difficult due to increased coordination, incompatible work styles or research approaches, and difficulty in communication. These problems are often exacerbated by distance, which can make collaboration between departments on a single campus more attractive; particularly as universities invest in inte...
Article
This study tests the effects of feedback from a virtual pet on behavior change. A randomized field experiment with 39 adolescents in the US examined how a mobile phone game influenced their likelihood to eat breakfast. Manipulations included varying positive and negative visual feedback in response to participants' photos of breakfast meals. Result...
Article
Full-text available
To understand what motivates people to attend to information about clinical trial enrollment, this study applies the risk information seeking and processing model (RISP) to explore potential differences in multichannel information seeking between (a) the general population and (b) cancer patients and their caregivers. The unique context of clinical...
Conference Paper
Full-text available
The assessment of emotion, or affect, is critical for anyone trying to understand human behavior. But there is a problem: affect as a state is frequently changing and difficult to recall and express, yet in research, we typically only assess it via a single questionnaire at the end of a study. This work presents PAM, the Photographic Affect Meter,...
Conference Paper
Full-text available
In this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expression for children and potentially adults. The application responds to users' movements by changing variables in a continuous stream of music loops. Results from this stud...
Conference Paper
Full-text available
This paper investigates some of the social roles people play in the online community of Wikipedia. We start from qualitative comments posted on community oriented pages, wiki project memberships, and user talk pages in order to identify a sample of editors who represent four key roles: substantive experts, technical editors, vandal fighters, and so...
Article
Full-text available
Emotion is a ubiquitous aspect of humanity that governs behavior in a number of ways and is linked inextricably with health. Pausing to evaluate one's emotional state in the face of decisions and reflecting on past patterns of emotion have been shown to improve behaviors. Further, social expression of emotion has been shown to directly improve heal...
Article
Full-text available
Science centers serve a number of goals for visitors, ideally providing educational, social, and meaningful experiences. This paper presents a case study in which we used guide-lines for informal science education (ISE) experiences recently released by the National Science Foundation and the National Research Council to inform the design of SunDial...
Article
This study examines theoretical linkages between the Risk Information Seeking and Processing model (RISP) and the Theory of Planned Behavior (TPB) in a context of health decision making related to potential risks involved in clinical trials. A decade after the RISP model was proposed, abundant empirical evidence attesting to the model’s robustness...
Article
It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An...
Article
Low patient accrual in clinical trials poses serious concerns for the advancement of medical science in the United States. Past research has identified health communication as a crucial step in overcoming barriers to enrollment. However, few communication scholars have studied this problem from a sociopsychological perspective to understand what mo...
Article
This study investigates whether perceived fairness of doctor-patient interactions relates to individuals' willingness to communicate with their doctors about clinical trial enrollment. It also explores how willingness to talk, the perceived fairness of interactions, and trust in doctors relate to intentions to participate in a future clinical trial...
Conference Paper
Full-text available
When experts participate in collaborative systems, tension may arise between them and novice contributors. In particular, when experts perceive novices as a bother or a threat, the experts may express territoriality: behaviors communicating ownership of a target of interest. In this paper, we describe the results of a user study of a mobile social...
Conference Paper
Full-text available
Writing about emotional experiences has been shown to have long-term physical and mental health benefits, but it also creates short-term discomfort. We designed a system to motivate expressive writing by enhancing enjoyment and pleasure. Using automated language analysis, we designed a system that maps sound onto categories of language resulting in...
Conference Paper
One way to potentially help people develop effective teamwork skills is to visualize elements of their language use during team conversations. There are several challenges in designing such visualizations, such as how to balance attention between the conversation and the visualization and how much guidance to offer about appropriate behaviors. We d...
Article
This paper studies the diffusion of SuggestBot, an intelligent task recommendation system that helps people find articles to edit in Wikipedia. We investigate factors that predict who adopts SuggestBot and its impact on adopters' future contributions to this online community. Analyzing records of participants' activities in Wikipedia, we found that...
Article
To investigate cancer patients' motivations for clinical trial enrollment, this study tests the proposition that a model of Risk Information Seeking and Processing (RISP) could serve as an antecedent to the Theory of Planned Behavior (TPB). With data from a telephone survey, we examined whether components of the RISP model had significant impact on...