Gerhard M. Buurman

Gerhard M. Buurman
Hochschule Pforzheim · School of Design

Professor

About

11
Publications
280
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
16
Citations

Publications

Publications (11)
Chapter
Kompendium Informationsdesign 10.1007/978-3-540-69818-0_6 WibkeWeber Interaktionsdesign Gerhard M.Buurman2, 3 und Stefano M.Vannotti4, 5 (2) Informationstechnologie, Universität Essen, Essen, Deutschland (3) Lehrstuhl für Industrial Design, Hochschule für künstlerische und industrielle Gestaltung, Linz, Österreich (4) Interaction Design, Hoc...
Book
Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of "living in technology"...
Conference Paper
Full-text available
In this paper, we summarize our one-level single player game Carplication, a "study information racer" which we produced to let prospective students, as well as third parties, testplay and experience our newly established three-year Game Design B.A. program in an enjoyable, content appropriate rhetorical form.
Chapter
Die Untersuchung über den Einsatz von Informations- und Kommunikationstechnologien in verteilten Unternehmen, hier, im Design Studio der FORD AG Köln, entstand im Rahmen einer umfangreicheren Forschungsarbeit über den Einsatz von Informations- und Kommunikationstechnologien im Industrial Design.
Chapter
Der eindringliche Aufruf von Friedrich Georg Jünger stammt aus einer Zeit, in der sich die Menschheit auf den Weg machte, die Technik zu einer neuen, einer zivilen Blüte zu fuhren. Man schrieb das Jahr 1946.1 Heute, 50 Jahre später, stehen wir vor einem Strukturwandel, der die Welt als Ganzes erfaßt — das Problem wie auch seine Lösung.
Article
Grappling with technology always has its ludic aspects. Why do we struggle with bad systems and programs again and again? Because we cannot accept losing to a machine. It is this feeling of defeat, of capitulation that causes us, when we can’t manage to discover the secret of a machine, to enforce our will upon it. This is a typical ludic approach....
Article
BERSICHT In dieser Arbeit geht es um die berührungslose Steuerung interaktiver Anwendungen mittels Körpergesten eines Benut-zers. Es wird ein neuartiges Konzept für das Tracking und die Erkennung von Hand– und Körpergesten entwickelt. Dieses basiert auf der kombinierten Auswertung von 3D–Distanzda-ten und 2D–Bilddaten und benötigt so keine weiteren...

Network

Cited By

Projects

Projects (2)
Project
This PhD research critically investigates the cultural and social rootedness (Verortung) of novel materials and technologies, exploring in­between prosthetic relations between the body and the environment (Umwelt). A range of novel materials, often called smart materials , raise the demand for new design explorations, techniques, knowledge and applications. Materials that change in response to external stimuli, with self­actuating, inflating, adaptive, bendable, responsive and dynamic properties, have programmable qualities or adapt to environmental conditions are radically different to the conventional materials of Design. Prosthetic relations propose interactions between so called smart materials in relation to the body, which extend the body into the world, reforming the body and the world and their relationship.