
Gerald EstadieuUniversity of Saint Joseph (Macao) · Faculty of Creative Industries
Gerald Estadieu
PhD in Science and Technology of the Arts
About
10
Publications
1,378
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
3
Citations
Introduction
Gerald Estadieu currently works at the Faculty of Creative Industries, University of Saint Joseph (Macao). Gerald does research in Interactive Technologies and Arts. His most recent publication is '3D Printing Objects as Installation Art: Standing Humanity: 3D Yan Character'.
Skills and Expertise
Publications
Publications (10)
The design thinking methodology is a problem-solving approach that involves empathising with end-users, (re)defining problems, brainstorming solutions creatively, and experimenting with prototypes and testing. It has been widely adopted in education to help students develop critical thinking, creativity, and problem-solving skills in design. On the...
This annual issue embraces articles from three sets of sources: the first covers the topic Virtual Environments and Interaction Design Research at the University of Saint Joseph, Macao SAR, China works selected and guest edited by Carlos Sena Caires and Gerald Estadieu; the second set are three extended articles from the International Conference on...
Book of Proceedings of 3rd International Conference on Digital Creation in Arts, Media and Technology – Emerging Extended Realities (ARTeFACTo 2022 Macao), held on 24, 25 Nov. 2022 at Ilha Verde campus, University of Saint Joseph, Macau.
Book editors: Gerald Estadieu, Filipa Martins de Abreu, Carlos Sena Caires & Adérito Fernandes-Marcos.
Various materials, objects, and sensors have been explored earlier for creating tangible user interfaces (TUIs). However, there is little work on 3D-printed TUIs based on visual markers for smartphone-based extended reality (XR) experiences. The combination of visual markers and smartphones results in cheap, accessible XR systems within reach of ma...
This paper reports a work-in-progress that explores the use of 3D-printing for marker-based Tangible User Interfaces for use with smartphone-based eXtended Reality experiences. We have explored several ways to 3D-print matrix markers that are re-configurable so that the underlying values can change with user interaction. We have also applied 3D-pri...
The word hack has taken on multiple meaning but in the last century it has been commonly associated with an individual or collective technological skills to illegally access computer systems. However, over the last fifty years, the terminology of hacking has changed, offering new definitions. This paper propose to review and define what hacking mea...
Interactive Art deals with audience participation (visitor-made-interactor), something that the artist devises and incorporates into the piece since its conception. This research deals with the challenges of audience engagement that such endeavor represents. In particular, we address the use of instructional signage as a way to increase visitors' p...
3D printing technologies have been known for several decades and have been already used in arts, most often as accessories rather than as core material of a tangible installation art. We describe "Standing Humanity: 3D Yan Character" a collaborative and participative installation art based on 3D printing objects and we are analyzing participants' e...
One of the challenges to promoting computer science in schools is to create and retain interest in programming. We describe a pilot project for primary and secondary students in Macau to introduce.NET Gadgeteer, a rapid prototyping platform for building electronic devices. The aim of the yearlong project was to generate interest in building devices...