Advancing studies in holographic-driven construction and expanding opportunities for technology-infused craftsmanship
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Citations since 2017
8 Research Items
Garvin Goepel is a PhD researcher at CUHK specialized in Augmented Reality (AR) implementation in fabrication and design processes. He received his degree Master of Architecture with distinction from die Angewandte Studio Greg Lynn, with thesis “AUGSTRUCTION”. His work has been published in leading conferences including ACADIA and he taught AR and design workshops at multiple international institutions. He gained academic experience by researching at ETH´s BRG and as a RA/TA at CUHK.
Enhanced virtual communicative technologies extend human perception in extraordinary ways that junction in detaching or augmenting its operator from physical reality. Prospects of the metaverse are progressing towards a possibly fully immersive cyberspace in which users will be entirely disconnected from their analogue physical surroundings. As we...
Augmented Reality (AR) has the potential to create a paradigm shift in the production of architecture. This paper discusses the assembly and evaluation of a bamboo prototype installation aided by holographic instructions. The case study is situated within the framework of AR-driven computational design implementation methods that incorporate feedba...
In the context of ongoing densification of cities and aging urban populations, public spaces are a crucial infrastructure to support the physical and mental wellbeing of urban residents. The design of public space furniture elements is often standardised, and not considered in relation to environmental conditions and mechanisms of social interactio...
This paper focusses on teaching the integration of Augmented (AR) and Mixed Reality (MR), combined referred to as Extended-Reality (XR), and photogrammetry technology into handicraft using an online-taught digital fabrication workshop as an educational case study. Set up in response to restrictions from Covid-19, workshop "Secret Whispers & Transmo...
This paper discusses novel methods for and advantages of integrating augmented reality (AR) and photogrammetry in hand clay-sculpting workflows. These techniques permit nontrained users to achieve higher precision during the sculpting process by holographically overlaying instructions from digital 3D source geometry on top of the sculpting material...
This paper challenges digital preoccupations with precision and control and questions the status of tolerance, allowance and error in post-digital, human-centred architectural production. It uses the participatory action research design-and-build project TOROO, a light-weight bending-active bamboo shell structure, built in Hsinchu, Taiwan, in June...
ARgan is a geometrically complex bamboo sculpture that relied on Mixed Reality (MR) for its joint creation by multiple sculptors and used latest Augmented Reality (AR) technology to guide manual fabrication actions. It was built at the Chinese University of Hong Kong in the fall of 2019 by thirty participants of a design-and-build workshop on the i...
This paper discusses the integration of Mixed Reality in the design and implementation of non-standard architecture. It deliberates a method that does not require conventional 2D drawings, and the need for skilled labor, by using the aid of holographic instructions. Augmented Construction allow builders to execute complex tasks and to understand st...