Gareth William Young

Gareth William Young
Trinity College Dublin | TCD · School of Computer Science and Statistics

FdEng, BEng (Hons), CELT, MSc (Hons), PhD.
VR/AR

About

40
Publications
15,243
Reads
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127
Citations
Introduction
Gareth is a postdoctoral research fellow on the V-SENSE project. His research focusses on the evaluation of creative technology by applying both quantitative and qualitative evaluation techniques. Throughout his career he has successfully designed, prototyped, and formally evaluated several custom interfaces by applying multiple design strategies to his creative process. He is a seasoned sound engineer, part-time digital artist, casual composer, and avid gamer.

Publications

Publications (40)
Conference Paper
Full-text available
Music videos are short films that integrate songs and imagery and are produced for artistic and promotional purposes. Modern music videos apply various media capture techniques and creative post production technologies to provide a myriad of stimulating and artistic approaches to audience entertainment and engagement for viewing across multiple dev...
Chapter
Cloud computing, big data, wearables, the internet of things, artificial intelligence, robotics, and virtual reality (VR), when seamlessly combined, will create the healthcare of the future. In the presented study, the authors aim to provide tools and methodologies to efficiently create 3D virtual learning environments (VLEs) to immerse participant...
Conference Paper
’MR Ulysses’ is a creative project investigating the possibilities of live performance using volumetric video (VV) techniques displayed via VR and AR technologies. It explores the opening scene of James Joyce’s acclaimed modern masterpiece of twentieth-century literature, ’Ulysses’. Set in 1904, ’Ulysses’ is noted for its geographic specificity, an...
Conference Paper
Full-text available
Children who lack social capacities and interactive abilities can be classified as having "social skills deficits." Children with these symptoms can also meet the criteria for multiple mental health diagnoses, e.g., social anxiety disorder (SAD), social phobia, ADHD, and Autism Spectrum Disorder (ASD). With an ever-growing research base of technolo...
Article
Virtual reality (VR) technology presents users with virtual environments to experience various interactive, immersive, and imaginary experiences. While traditional perspective-taking exercises rely on the participant to imagine a self-other merging process to feel connected with other people (typically using second and third-person narrative perspe...
Article
Full-text available
For three decades the case has been made for the development and adoption of digital tools that better support spatial decision-making in planning using 3D information. Here we report on a study that interviewed planners from local authorities in Ireland concerning their knowledge and experience of 3D spatial media. We consider the potential uses o...
Article
Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage applications, including architectural and environmental heritage reconstr...
Conference Paper
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of virtual characters. Crowd simulation is traditionally a complex and time-consuming process, requiring extensive manual effort to achieve. On the one hand, commercial and liberally licensed tools tend to have many aspects of simulation tightly integrate...
Preprint
Full-text available
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of virtual characters. Crowd simulation is traditionally a complex and time-consuming process, requiring extensive manual effort to achieve. On the one hand, commercial and liberally licensed tools tend to have many aspects of simulation tightly integrate...
Preprint
Full-text available
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline practice based research project that explored the potential of an audiovisual art performance to purposefully in...
Article
Interest in the use of augmented reality (AR) is currently growing alongside advances in visual display and 3D reconstruction technologies. With the integration of volumetric video (VV), AR can be enhanced with representations of live-action actors. In this paper, we present an exploratory case-study of a museologically focused AR application that...
Preprint
Full-text available
We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception of device usability across four separate feedback stages: fully haptic (force and tactile combined), constant...
Article
Full-text available
Virtual reality (VR), as an informative medium, possesses the potential to engage students with immersive, interactive, and informative experiences. When presented in VR, immersive virtual environments (IVEs) can provide three-dimensional visual simulations that can be used to inform students about concepts in specific contexts that would be near i...
Preprint
Full-text available
Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between a musician and a DMI. We propose that by adhering to and exploring these guidelines the application of haptic...
Preprint
Full-text available
This experiment is a case study that applies a HCI-informed DMI Evaluation Framework. This framework applies existing HCI evaluation methods to the assessment of prototype Digital Musical Instruments (DMIs). The overall study will involve a three-part analysis - a description and categorisation of the device, a functionality evaluation that include...
Preprint
Full-text available
Here we present an analysis of literature relating to the evaluation methodologies of Digital Musical Instruments (DMIs) derived from the field of Human-Computer Interaction (HCI). We then apply choice aspects from these existing evaluation models and apply them to an optimized evaluation for assessing new DMIs.
Conference Paper
Full-text available
Multimedia software products can be used to create and edit various aspects of online media. Recently, the affordances of mobile devices and high-speed mobile data networks mean that these editing capabilities are more readily available for mobile devices enabling a broader consumer-base. However, the precise role of the user in creative practice i...
Preprint
Full-text available
Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access mean that these abilities are simpler and more readily available to be harnessed by mobile applications. In th...
Chapter
This paper discusses the motivation and potential methodologies for the use of mixed reality and multimodal interaction technologies to engage communities and members of the public with participation in the active creation and use of urban data. This research has been conducted within the context of a wider research program investigating the use of...
Chapter
Full-text available
Mixed reality (MR) technology is currently growing in popularity for applications in the cultural heritage domain. Furthermore, with the ability to be viewed with six degrees of freedom, volumetric video (VV) is presently being explored as a viable approach to content creation within this area. When combined, MR technology and VV present both pract...
Article
City dashboard websites are a common modality for bringing open-government philosophies into the public domain. Yet, there has been little research concerning the optimum design for city dashboards that takes account of users’ expectations and skills. Indeed, there has been minimal exploration of user-centered design (UCD) to improve the usability...
Conference Paper
This workshop will provide iLRN 2020 delegates with an opportunity to extend their knowledge of shared immersive virtual environments (IVEs) in the context of teaching and learning through co-creation. The workshop will begin by outlining methods for capturing digital media in-situ, establishing the ‘ground truth’ of a place as both teaching prepar...
Article
City dashboards are increasingly becoming a tool of urban management and governance, used by administrations to monitor key urban metrics and the performance of services and policy. To date, however, there has been little research done from a users perspective of what constitutes a good or bad city dashboard and to establish essential user-centered...
Conference Paper
Full-text available
Harmony and Chord progressions are the foundational architecture of a number of genres of Western music, from Classical, to Jazz, to popular music. For any musician, mastering the rules can be an important step in learning the skills of composition. The rules are difficult to learn, however. There have been efforts to create innovative educational...
Conference Paper
Full-text available
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline practice-based research project that explored the potential of an audiovisual art performance to purposefully in...
Chapter
Full-text available
An experiment is presented that measured aspects of functionality, usability and user experience for four distinct types of device feedback. The goal was to analyse the role of haptic feedback in functional digital musical instrument (DMI) interactions. Quantitative and qualitative human–computer interaction analysis techniques were applied in the...
Poster
Full-text available
It can be observed that current city dashboard platforms are heavily reliant on traditional graph and map-based visualisation tools. While graphical communications have a long-established record of effective data communication, recent technological advances present scientists with new platforms to facilitate the exploration of city data by smart-ci...
Conference Paper
Full-text available
We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To closely examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception of device usability across four separate feedback stages: fully haptic (force and tactile combined),...
Article
Full-text available
We present an experiment that investigated the effect of vibrotactile stimulation in auditory pitch discrimination tasks. Extra-auditory information was expected to have some influence upon the frequency discrimination of auditory Just Noticeable Difference (JND) detection levels at 160 Hz. To measure this, the potential to correctly identified pos...
Conference Paper
Full-text available
Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between a musician and a DMI. We propose that by adhering to and exploring these guidelines the application of haptic...
Chapter
Full-text available
This chapter presents an investigation that compares the performance of game controllers in two-dimensional pointing tasks as defined in the international standard that specifies the requirements for non-keyboard input devices, ISO 9241-9. In addition, we discuss the evaluation of usability and user experience with these devices during game-play. W...
Conference Paper
Full-text available
Here we present experimental results that investigate the application of vibrotactile stimulus of pure and complex waveforms. Our experiment measured a subject’s ability to discriminate between pure and complex waveforms based upon vibrotactile stimulus alone. Subjective same/different awareness was captured for paired combinations of sine, saw, an...
Conference Paper
Full-text available
We present an analysis of literature relating to the evaluation methodologies of Digital Musical Instruments (DMIs) derived from the field of Human Computer Interaction (HCI). We then apply choice aspects from these existing evaluation models and apply them to an optimised evaluation for assessing new DMIs.
Conference Paper
Full-text available
This experiment is a case study that applies a HCI-informed DMI Evaluation Framework. This framework applies existing HCI evaluation methods to the assessment of prototype Digital Musical Instruments (DMIs). The overall study will involve a three-part analysis: a description and categorisation of the device, a functionality evaluation that included...
Conference Paper
Full-text available
This paper introduces the Audio-Tactile Glove, an experimental tool for the analysis of vibrotactile feedback in instrument de-sign. Vibrotactile feedback provides essential information in the operation of acoustic instruments. The Audio-Tactile Glove is designed as a research tool for the investigation of the various techniques used to apply this...

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Cited By

Projects

Projects (3)
Project
Science Foundation Ireland project led by Chris Brunsdon, Martin Charlton, Rob Kitchin, and Jeneen Naji Objectives: -establish best practice guidelines for city dashboard design -create public and advanced dashboards using open source tools -create innovative applications/statistics from real-time data -explore multimodal representations of city data (AR, VR, 3D, soundscapes, etc.) -engage members of the public and local authorities in better open data stategies
Project
We are hiring in the broad area of visual computing on PhD, postdoc and experienced postdoc levels.