Gaetano Cascini

Gaetano Cascini
Politecnico di Milano | Polimi · Department of Mechanical Engineering

About

251
Publications
64,377
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2,299
Citations
Citations since 2016
83 Research Items
1398 Citations
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2016201720182019202020212022050100150200250
2016201720182019202020212022050100150200250
Additional affiliations
September 2008 - present
Politecnico di Milano
January 1997 - July 2008
Università degli Studi di Firenze

Publications

Publications (251)
Article
Full-text available
Idea selection is crucial in design as it impacts the outcome of a project. A collaborative design activity could be considered as a social process where the interactions and individual states (such as the importance in the team and self-efficacy level) could affect decision-making. It is often seen in design teams that some individuals, referred t...
Article
Full-text available
This work investigates how the concept of affordance should be revised following the digital evolution. Starting from a review of the literature about affordance, the most acknowledged constructs are compared with the variegated definitions of digital artefacts. The paper proposes a definition of digital affordance, overcoming the inconsistencies i...
Article
Design space is a common abstraction used in the investigation of design cognition. Characteristic properties of design spaces and how they change are underexplored. Design spaces can vary with the design task and its constraints, which are assumed to result in differences in neuro-cognitive processes. We review general cognition, creative cognitio...
Article
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The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a replacement for face-to-face collaboration. Unlike face-to-face collaboration, virtual collaboration is influenced by unique factors, such as technology mediation. However, there is a lack of rigorous research that assesses the impact of virtual collabor...
Article
This paper presents results from a design neurocognition study on the effect of gender on EEG frequency band power when performing constrained and open design. We used electroencephalography to measure the brain activity of 84 professional designers. We investigated differences in frequency power associated with gender of 38 female and 46 male desi...
Article
Full-text available
https://www.tandfonline.com/doi/full/10.1080/21650349.2022.2021480
Article
Full-text available
Mass Personalisation (MP) is becoming more significant to answer diversifying customer needs, as a result of the advancements in digital manufacturing. In contrary to the modular design in mass customisation, Design for MP (DfMP) proposes more profound changes in product and active user involvement in the design process, while maintaining mass effi...
Chapter
Full-text available
Social influence is not evenly distributed in teams. Some individuals, referred to here as influencers, become more influential than others. Consequentially, these influencers play a significant role in shaping project performance. The current work simulates the presence of influencers during idea generation in co-design teams to better understand...
Chapter
This paper presents results from an experiment studying differences between designing and problem-solving in professional industrial designers, using EEG to measure neurophysiological activations. We compare neurophysiological activation and frequency bands power between three prototypical tasks, a problem-solving layout design task, an open layout...
Chapter
Projector-based Spatial Augmented Reality (P-SAR) is a technology that allows to alter the external appearance of a physical object by means of an almost infinite variety of computer-generated contents. Thanks to the adoption of colored lights, a projected image acquires coherent spatial properties with respect to the data it represents; this has b...
Article
Because of its size, high segmentation within the global market and challenges driving its development, the separation technology sector could benefit from a bio-inspired approach to innovation to create more efficient and sustainable solutions. The potential for bio-inspired innovation is still largely untapped and Biologically-Inspired Design (BI...
Article
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It is known that wherever there is human interaction, there is social influence. Here, we refer to more influential individuals as "influencers", who drive team processes for better or worst. Social influence gives rise to social learning, the propensity of humans to mimic the most influential individuals. As individual learning is affected by the...
Article
Users acceptance of innovative product appearance authoring tools based on Spatial Augmented Reality (SAR) is still limited due to their perception of a high technology complexity and a low performance/functionality of the current interaction systems. The integration of SAR technologies in professional design activities is still marginal, though ma...
Conference Paper
Full-text available
Enhancing the appearance of physical prototypes with digital elements, also known as mixed prototyping, has demonstrated to be a valuable approach in the product development process. However, the adoption is limited also due to the high time and competence required for authoring the digital contents. This paper presents a content authoring tool tha...
Article
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Individual traits strongly impact team composition and the biases arising from them can also impact design activities. One such bias highlighted in the study is the familiarity bias (i.e., a bias that might be present between the two individuals due to their prior acquaintance). In order to detect the familiarity bias, participants from 4 universit...
Article
Full-text available
Previous research has shown that experienced and novice individuals behave and think differently. Although experienced individuals are better at solving problems, organisations are constantly forming teams of experienced and novice designers to work together on their projects. It is crucial to understand how these teams affect the design outcomes....
Article
Full-text available
In this paper, we present results from an experiment using EEG to measure brain activity and explore EEG frequency power associated with gender differences of professional industrial designers while performing two prototypical stages of constrained and open design tasks, problem-solving and design sketching. Results indicate no main effect of gende...
Article
Full-text available
This paper presents an EEG (Electroencephalography) study that explores correlations between the neurophysiological activations, the nature of the design task and its outputs. We propose an experimental protocol that covers several design-related tasks: including fundamental activities (e.g. idea generation and problem-solving) as well as more comp...
Conference Paper
Full-text available
The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a replacement for face-to-face collaboration. Unlike face-to-face collaboration, virtual collaboration has different factors like technology mediation influencing communication that affects a team’s processes. However, there is a lack of rigorous research...
Conference Paper
Full-text available
Previous research has shown that experienced and novice individuals behave and think differently. Although experienced individuals are better at solving problems, organisations are constantly forming teams of experienced and novice designers to work together on their projects. It is crucial to understand how these teams affect the design outcomes....
Article
Function-Based (FB) representations of complex systems play an important role in Biologically Inspired Design (BID) by easing the knowledge interchange among biologists, engineers and designers. Many representations have been proposed by scholars over the years, but none of them has ever become a clear favorite. As a matter of fact, each model repr...
Article
Full-text available
Saxophonists have different expectations from the saxophone mouthpiece, as it significantly affects the playability and the sound of the instrument. A mass personalization paradigm provides unique products to cater to their needs, using the flexibility of additive manufacturing. The lack of quantitative knowledge on mouthpiece design hinders the pe...
Conference Paper
This paper presents results from an experiment studying differences between designing and problem-solving in professional industrial designers, using EEG to measure neurophysiological activations. We compare neurophysiological activation and frequency bands power between three prototypical tasks, a problem-solving layout design task, an open design...
Article
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being applied in a wide variety of industrial applications, but their use within design practice remains very limited, despite some promising research activities in this area over the last 20 years. At the same time, design practice has been evolving to pl...
Conference Paper
Full-text available
The preservation of cultural heritage often involves the design of systems with different purposes, as for example the devices for extraction of data from inaccessible locations and/or demonstrative models. For the latter, when the starting information about the model to be designed is incomplete, the task is not trivial, and different interpretati...
Conference Paper
Full-text available
The footwear industry has been one of the pioneers of Mass Customization (MC). However, MC trials in footwear have been far from success due to high expenses, long production times, and not being able to meet customer needs. Mass Personalization (MP) of knitted footwear may address these issues and provide the necessary leverage for the industry. T...
Conference Paper
Full-text available
Limit: 350 words + References + Figures) In the last 10 years, domain-related EEG design studies (Nguyen & Zheng 2010; Liu et al. 2018; Liang et al. 2017), functional near-infrared spectroscopy (fNIRS) design studies (Shealy and Gero, 2019) and fMRI studies (Goucher-Lambert et al. 2019) of mechanical engineers, graphic designers (Elamil et al. 2011...
Conference Paper
Full-text available
Creativity is recognized as essential for changing the design space from constrained to open spaces. This study compares the neurophysiological activations of 18 professional industrial designers in two prototypical tasks, a problem-solving constrained layout task and an open design task. The analysis focused on measuring the cognitive demand in th...
Article
The study of surprising product features is crucial for designing products that potentially trigger attention and curiosity. Through a tailored questionnaire, this study gathered reactions from 100 respondents to solutions which were considered to be surprising. The data about surprise emergence and its modalities were processed using a situated FB...
Article
Full-text available
We present results from an EEG experiment EEG to measure neurophysiological activation to study novice and experienced designers when designing and problem-solving. We adopted and extended the tasks described in a previous fMRI study. The block experiment consists of 3 tasks: problem-solving, basic design, and open layout design. The block is prece...
Article
Full-text available
Social media influencers (SMI) are gaining interest and many are studying their influence on the online audience, little is known about the role played by them in offline teams. One such attempt to study the effect of influencers in co-design team is presented in this paper, where individuals who are confident in their abilities drive the team proc...
Article
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The paper presents a comparative study that explores the effectiveness of creative stimuli to foster the generation of creative ideas in non-trained professionals during a co-creative design session. Solution-related stimuli (e.g. patents or biological strategies) are confronted with problem-based stimuli (e.g. TRIZ contradictions or Ideal Final Re...
Article
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The paper presents the original integration of ICT tools and e-learning platform into an infrastructure to support Project-based learning for a design class that is geographically distributed across different countries. 30 Mechanical Engineering students from 4 European countries tested the infrastructure prototype for the development of an innovat...
Article
We present results from an EEG experiment EEG to measure neurophysiological activation to study novice and experienced designers when designing and problem-solving. We adopted and extended the tasks described in a previous fMRI study. The block experiment consists of 3 tasks: problem-solving, basic design, and open layout design. The block is prece...
Article
Full-text available
Mass-personalization (MP) presents an opportunity to meet diversifying customer needs in consumer products market with a near mass-production efficiency. Traditional product development methodologies fall short to guide design for MP and a dedicated systematic methodology is essential. The proposed approach bases on a dynamic product template that...
Article
Full-text available
The paper presents the application of non-specialized lexical database and semantic metrics on transcripts of co-design protocols. Three different and previously analyzed design protocols of co-creative sessions in the field of packaging design, carried out with different supporting tools, are used as test-bench to highlight the potential of this a...
Article
Design computing and cognition - Volume 34 Special Issue - Gaetano Cascini, Francesca Montagna
Chapter
This paper aims at checking the capabilities of tools to support coding activities for protocol design analysis to improve the efficiency of the process. The application of existing coding schemes to different protocols from real collaborative design sessions allows showing that the approach and the proposed tools can be flexibly adopted for variou...
Article
Full-text available
Mass customization and product platform design can exploit the benefits of modularity and provide personalized devices at competitive costs through economies of scope. However, customization-intense platforms can have thousands of potential configurations, whose development and verification must be prioritized. This paper develops a value analysis...
Article
Full-text available
This paper aims at assessing the impact of inventive design education on students attending a class on Methods and Tools for Systematic Innovation. The study stems from the difficulty to understand how much personal inventive talent influences the final evaluation, especially in a context where students are asked to solve open problems, as conceptu...
Article
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The observation of designers' behaviour in collaborative design activities and the analysis of protocols improved the understanding of how novel ideas emerge, what occurs among designers and, indirectly, what methods have a good impact on the outcomes. Yet, protocol analysis requires recording the design sessions, often in a simulated environment,...
Conference Paper
Full-text available
The dynamics of design teams play a critical role in product development, mainly in the early phases of the process. This paper presents a conceptual framework of a computational model about how cognitive and social features of a design team affect the quality of the produced design outcomes. The framework is based on various cognitive and social t...
Article
This paper reports an experiment that aims at providing new evidence to reinforce contradictory conclusions, as available in engineering design literature, on the effect of analogical distance on ideation performance of designers. The experiment involved 84 graduate students in Mechanical Engineering, with typical competencies on engineering design...
Article
Designers usually spend non-negligible efforts in performing comprehensive design space explorations, but important information exchanged in conceptual design sessions is often lost, even about the rationale behind the preferred solutions. As a part of a broader investigation concerning the impact of knowledge coming from previously performed desig...
Chapter
Belski et al. revisit the Amabile’s model of creativity and propose to append its components in order to describe engineering creativity more accurately. Analysing the outcomes of numerous idea-generation experiments, they conclude that in order to adequately explain creative performance of engineers, the ‘knowledge outside profession’ component (i...
Article
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This paper presents the outcomes of an exploratory research to clarify the performance of R&D designers when involved in design task for the ideation of the next generation of a technical system. The research aims also at clarifying if creative stimuli play a role in supporting ideation after idea generativity decreases because of natural exhaustio...
Article
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Author would like to make corrections in the original publication. Author would like to add a reference to the part 4.3.1 (page 11, in the middle of line 12).
Article
Many scholars argue that very early design phases are not supported adequately in many respects, although they are at the cornerstone of successful new product development. Difficulties in developing appropriate methods emerge because of the need to account for uncertainties and ambiguities that feature the Fuzzy Front End. This is likely the reaso...
Conference Paper
Systematic conceptual design approaches foresee the realization of abstract representations, according to their specific formalisms and rationales. Therefore, even if not explicitly conceived for this purpose, they implicitly allow to store information about the explored design space. Unfortunately, the effectiveness of the re-use of the recalled r...