Fuxing Wang

Fuxing Wang
Central China Normal University · School of Psychology

Ph d

About

43
Publications
10,090
Reads
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481
Citations
Citations since 2017
33 Research Items
477 Citations
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2017201820192020202120222023020406080100120140
2017201820192020202120222023020406080100120140
Introduction
Fuxing Wang currently works at the School of Psychology, Central China Normal University. His research interests focus on learning with videos and animations, digital media and children's learning. His current project is 'National Natural Science Foundation of China Grant'.

Publications

Publications (43)
Article
Full-text available
Background Learning‐by‐teaching is a generative learning strategy in which students are told they will have to teach what they are learning to others. Although learning‐by‐teaching has been shown to be effective in some cases, few studies have established guidelines for how to optimize the benefits of learning‐by‐teaching as a generative learning s...
Article
Electronic storybooks are increasingly popular with preschoolers. The purpose of our research was to investigate the effects of interactive and multimedia features in electronic storybooks on preschoolers' learning. We assigned 4- to 6-year-old children to different reading conditions in two experiments. Children were required to complete tests for...
Article
Full-text available
Background How to improve learning with online multimedia lessons has attracted widespread concern. Prior studies have attempted to help students learn by breaking a video lesson into several segments. However, there has been a debate about whether learners can use pause time effectively and whether prompting them to engage in different types of ge...
Article
Two experiments examined the effects of a pedagogical agent's (PA's) pointing gestures, eye gaze, and eye contact on learning processes (measured by learners' eye fixations on relevant elements) and learning outcomes (as measured by retention and transfer test scores) with a multimedia lesson on neural transmission. In Experiment 1, having the PA l...
Article
Full-text available
Background With the rapid popularization of e‐learning, how to improve online learning has aroused widespread concern. A human‐like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e‐learning environments. However, there has been a debate ab...
Article
Full-text available
In recent years, the growing popularity of smart speakers (e.g., Google Home and Alexa) has facilitated young children’s interaction with internet-based devices and provided them with more opportunities to obtain access to online information. This review summarizes the current state of the research by examining smart speakers’ core characteristics,...
Article
Prior studies have shown that children can select and evaluate information based on the previous accuracy of an informant. The current study examines how 5- to 6-year-old kindergarteners (N = 46) and 7- to 8-year-old second-graders (N = 48) in China judge scientific information provided by the internet or a teacher, and how a source's history of in...
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Full-text available
With the increasing popularity of online teaching, online platforms such as MOOC have been one of the research focuses for educational researchers all over the world. However, online courses still face many challenges. The most noticeable challenge is the higher than usual dropout rate. It is reasonable to assume that these challenges are likely du...
Article
Young children learn about the properties of foods, such as taste and healthiness, from others. By using selective trust tasks in which a familiar cartoon character and an unfamiliar informant provided different testimony about food safety, this study examined how an informant's familiarity affected 4- to 6-year-old children's selective social lear...
Article
Full-text available
Eye movement modelling examples (EMME) are computer‐based videos displaying the visualized eye gaze behaviour of a domain expert person (model) while carefully executing the learning or problem‐solving task. The role of EMME in promoting cognitive performance (i.e., final scores of learning outcome or problem solving) has been questioned due to the...
Article
In this study, three experiments were conducted to explore whether adding eye movement modeling examples (EMME) to a short narrated animation could facilitate visual processing during multimedia learning and learning outcomes, and whether the effects of EMME depended on the pace of lesson or prior knowledge level of the learners. In Experiment 1, c...
Article
We examined the effectiveness of touchscreen media for teaching children to tell time from a clock. Experiment 1 was conducted with 123 preschoolers (M = 70.15 months, SD = 4.41) using two learning media: touchscreen and video, and three test media: iPad, toy, and paper, with between-subjects pre-and post-test design. After 10 min of exposure to th...
Article
Full-text available
Pupillometry is one of the eye-movement tracking methods by measuring the changes of pupil’s size to explore the cognition processing. Pupil index is also considered as a valid dependent variable in psychological studies. This article reviewed some new applications of pupillometry in psychological researches showing that the changes of pupil are no...
Article
Over the last 15 years, researchers have been increasingly interested in understanding the nature and development of children's selective trust. Three meta-analyses were conducted on a total of 51 unique studies (88 experiments) to provide a quantitative overview of 3- to 6-year-old children's selective trust in an informant based on the informant'...
Article
In the cultural context of rapidly increasing internet access, two experiments examine how 5- to 8-year-old Chinese children and adults evaluate information from an unspecified internet source or a known human informant (a teacher or a peer). In Experiment 1, when evaluating statements from a variety of domains, adults regarded the internet and a t...
Article
Full-text available
Providing single-modality cueing (either visual cueing or auditory cueing) in multimedia lessons does not consistently improve learning outcomes. In 3 eye-tracking experiments, some students learned an onscreen lesson with an oral explanation of graphics and then took a posttest on the material (no cues group). Across all 3 experiments, students sp...
Article
Full-text available
Cueing facilitates retention and transfer of multimedia learning. From the perspective of cognitive load theory (CLT), cueing has a positive effect on learning outcomes because of the reduction in total cognitive load and avoidance of cognitive overload. However, this has not been systematically evaluated. Moreover, what remains ambiguous is the di...
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Article
The goal of the present study is to determine how to incorporate social cues such as gesturing in animated pedagogical agents (PAs) for online multimedia lessons in ways that promote student learning. In 3 experiments, college students learned about synaptic transmission from a multimedia narrated presentation while their eye movements were tracked...
Article
Full-text available
Research shows that preschoolers are likely to anthropomorphize not only animals, but also inanimate toy after being exposed to books that personify these objects. Can such an effect also arise through young children’s use of touch-screen games? The present study is the first to examine whether playing a touch-screen personified train game affects...
Article
Full-text available
Young children are devoting more and more time to playing on handheld touchscreen devices (e.g., iPads). Though thousands of touchscreen apps are claimed to be “educational,” there is a lack of sufficient evidence examining the impact of touchscreens on children’s learning outcomes. In the present study, the two questions we focused on were (a) whe...
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Full-text available
Previous cross-cultural studies have found that cultures can shape eye movement during scene perception, but those researches have been limited to the West. This study recruited Chinese and African students to document cultural effects on two phases of scene perception. In the free-viewing phase, Africans fixated more on the focal objects than Chin...
Article
The pain function paradox has aroused researcher’s attention. Pain itself not only is an unpleasant emotional experience for the individuals, which signals a potential threat in the environment and urges observers to escape the source of pain, but it also signals that someone needs help. The evolutionarily primitive reaction to pain, i.e., the avoi...
Article
Full-text available
Previous research shows that preschool children detect snakes quickly than non-threating stimuli(e.g. flowers). In this study, we used eye tracking technology to provide direct evidences about the superior detection about threat-relevant stimuli. Two experiments were designed to testify whether the snakes would be fixated faster and quickly by pres...

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