Fridolin Wild

Fridolin Wild
The Open University (UK) · Institute of Educational Technology

Prof. Dr.
Pushing the envelope in Performance Augmentation technologies.

About

175
Publications
55,381
Reads
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1,586
Citations
Introduction
Fridolin Wild is full professor at the Institute of Educational Technology of The Open University, also leading the Performance Augmentation Lab (PAL). Fridolin seeks to close the dissociative gap between abstract knowledge and its practical application, researching radically new forms of linking directly from knowing something ‘in principle’ to applying that knowledge ‘in practice’ and speeding its refinement and integration into polished performance.
Additional affiliations
June 2020 - present
The Open University (UK)
Position
  • Professor (Full)
February 2016 - May 2020
Oxford Brookes University
Position
  • Senior Researcher
May 2009 - June 2016
The Open University (UK)
Position
  • Research Associate
Education
October 1997 - June 2004
Universität Regensburg
Field of study
  • Information Science

Publications

Publications (175)
Conference Paper
Full-text available
Augmented Reality is providing a whole new set of possibilities to improve proficiency and safety on the workplace and reduce costs during training, in particular in manufacturing and automotive industries. Among the applications developed to support workers on the shop floor, telementoring plays a leading role as a demonstrator of the capabilities...
Chapter
This chapter introduces to the mathematical foundation of MPIA in matrix theory. The shared mathematical foundation with (social) network analysis and latent semantic analysis will be explored in order to make visible where MPIA goes beyond the sum of these predating methods. It therefore, first, revisits essential theorems about matrix algebra, as...
Article
[open access PDF: https://www.computer.org/csdl/mags/co/2016/10/mco2016100096.pdf] The next generation of performance support systems and tools for learning at the workplace are likely to be delivered in augmented reality (AR). Although there are many impressive prototypes and bespoke applications, interoperability has been neglected. To fix this,...
Conference Paper
Full-text available
Augmented Reality is on the rise with consumer-grade smart glasses becoming available in recent years. Those interested in deploying these head-mounted displays need to understand better the effect technology has on the end user. One key aspect potentially hindering the use is motion sickness, a known problem inherited from virtual reality, which s...
Conference Paper
Full-text available
Training is an essential component of astronauts’mission preparation. Every astronaut receives specific trainings for the tasks to be performed in orbit, both routine and emergency, during the two years preceding the launch. Moreover, astronauts are assigned to perform On Board Training (OBT), in order to practice and maintain a high level of profi...
Article
Full-text available
Citation: Wild, F.; Marshall, L.; Bernard, J.; White, E.; Twycross, J. UNBODY: A Poetry Escape Room in Augmented Reality. Information 2021, 12, 295. https://doi.org/10.3390/ info12080295
Chapter
Full-text available
Humanoid intelligent agents, or 'Holographic AIs', as we prefer, are trending, promising improved delivery of personalized services on smart glasses and in Augmented Reality. Lacking clarity of the concept and missing recommendations for their features, however, pose a challenge to developers of these novel, embodied agents. In this paper, we there...
Chapter
Full-text available
Learning and training with Augmented Reality has moved out of the experimental space into the coming mainstream – thanks to the AR learning system, MirageXR, described in this article. MirageXR is open source and available cross- platform for iOS, Android, and Hololens, implements the IEEE standard for AR learning experience models (P1589- 2020), a...
Article
The amount of texts available on the web is growing continuously and making sense of this un-structured data efficiently and effectively, therefore, poses a demanding challenge for organizations. Although computer science community has developed many techniques, there is ample room for improvement on organizational utilization of such text data, es...
Conference Paper
Full-text available
Augmented Reality (AR) is a rapidly growing field in information and communication technologies, drawing increasing numbers of professionals. Higher education institutions, however, are struggling to keep abreast of its development and to train specialists quickly, providing few courses which sufficiently align with the needs of industry. In additi...
Conference Paper
Full-text available
Once the World Health Organization declared the COVID-19 outbreak a pandemic, many countries abruptly established a lock down requiring their populations to stay home to avoid any contact with others to stop the spread of the disease. Consequently, most schools and higher education institutions closed access to campuses and face-to-face class meeti...
Article
Full-text available
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order...
Article
Full-text available
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a f...
Conference Paper
ARETE (Augmented Reality Interactive Educational System) is a European project, which aims to develop an interactive toolkit for Augmented Reality (AR) content. In this work in progress paper, we describe the system which is currently being developed. The ARETE system follows human-centered interaction design practices and has a strong focus in int...
Conference Paper
Full-text available
This paper outlines the objectives of the working group on developing a model Augmented Reality curriculum for higher education. We motivate the need for the model curriculum by the growing Augmented Reality industry and subsequent demand for trained professionals. While the industry is growing, the educational offers that train the required skills...
Method
This standard defines two description languages for expressing augmented reality (AR) learning experiences. This document shows how to represent activities conducive to developing or upgrading knowledge, skills, abilities, and other characteristics in a standardized interchange format. The interchange format links the representation of learning act...
Conference Paper
Full-text available
By mixing digital data into the real world, Augmented Reality (AR) can deliver potent immersive and interactive experience to its users. In many application contexts, this requires the capability to deploy animated, high fidelity 3D character models. In this paper, we propose a novel approach to efficiently transform-using 3D scanning-an actor to a...
Conference Paper
Full-text available
This paper presents a novel reference software architecture and supporting pattern language for an augmented reality authoring and training system. Industry-based augmented reality training is considered an essential element of the next techno-industrial revolution. These next generation learning environments allow a trainee to offload complexity a...
Conference Paper
Full-text available
Learning Analytics in flat web platforms is rather commonplace, but recording learner performance from immersive real-world experience still poses a challenge. With this study, we break ground and show that Learning Analytics for Augmented Reality are possible and we outline how an according system can be implemented. We describe a novel framework...
Chapter
Wearable enhanced learning (WELL) is an emerging area of interest for researchers, practitioners in educational institutions, and companies. Also many grassroots movements are providing new sensors, devices, prototypical concepts, and learning solutions for WELL. Deeply rooted in the traditions of technology enhanced learning (TEL), such as self-re...
Chapter
Full-text available
There is an increasing interest in employing immersive virtual reality or augmented reality and wearable technology to provide real-time motor performance feedback during rehabilitative arm exercises. Biofeedback systems have been shown to improve motor error, fluidity and speed whilst increasing patient engagement and motivation to persevere. Prel...
Chapter
Full-text available
In this article, we focus on capturing an expert’s experiences using wearable sensors. For this, first, we outline a set of high-level tasks that facilitate the transfer of experience from an expert to a trainee. Next, we define a mapping strategy to associate each task with one or more low-level functions such as gaze, voice, video, body posture,...
Article
A growing number of companies in the aerospace industry are already leading projects to deploy Augmented Reality (AR) to improve their workplace performance, knowledge transfer, as well as workforce productivity. In parallel, national and international agencies in aerospace, such as the European Space Agency (ESA), are running studies to evaluate t...
Chapter
Full-text available
Body-worn sensors can be used to capture, analyze, and replay human performance for training purposes. The key challenge to any such approach is to establish validity that the captured expert experience is actually suitable for training. In this paper, to evaluate this, we apply a questionnaire-based expert assessment and a complementary trainee kn...
Conference Paper
Augmented reality and spatial information manipulation is being increasingly used as part of environ- ment integrated form factors and wearable device such as head-mounted displays. The integration of this exciting technology in many aspects of peoples' lives is transforming the way we understand computing, pushing the boundaries of Spatial Interfa...
Technical Report
Full-text available
This report informs the community about the current teaching practices on topics related to Augmented Reality (AR) and associated industry needs. The report aims to raise awareness and allow for better decision-making within educational policies, in order to increase the number of high-qualified specialists prepared for AR-related tasks. The goal o...
Article
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. W...
Article
Full-text available
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. W...
Article
Full-text available
Business Analytics leverages value from data, thus being an important tool for the decision-making process. However, the presence of data in different formats is a new challenge for analysis. Textual data has been drawing organizational attention as thousands of people express themselves daily in text, like the description of customer perceptions i...
Book
Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer rel...
Preprint
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success or not depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little atten...
Preprint
Full-text available
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success or not depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little atten...
Article
Full-text available
[http://jucs.org/jucs_24_2/a_technology_acceptance_model/jucs_24_02_0192_0219_guest.pdf] Leveraging Augmented Reality and wearable technology for knowledge-intensive training is thought to offer huge potential for improving human performance. The recent introduction of the technology means that much of this potential is untapped, though efforts are...
Article
Augmented reality and sensor technologies have been analysed extensively in several domains including education and training. Although, varieties of use cases and applications exist, these studies were conducted in controlled laboratory environments. This paper reports on the first user study of augmented reality prototype developed to support stud...
Conference Paper
Full-text available
Decision-making process, in different managerial environments, faces many challenges. In this sense, Business Analytics allows leveraging value from data, being an important tool for the decision-making process. However, the presence of data in different formats is a new challenge for the analysis of those data. Given this variability context of da...
Chapter
Full-text available
In this chapter, we present a conceptual reference framework for designing augmented reality applications for supporting training. The framework leverages the capabilities of modern augmented reality and wearable technology for capturing the expert’s performance in order to support expertise development. It has been designed in the context of Weara...
Conference Paper
Full-text available
The WEKIT.one prototype is a platform for immersive procedural training with wearable sensors and Augmented Reality. Focusing on capture and re-enactment of human expertise, this work looks at the unique affordances of suitable hard- and software technologies. The practical challenges of interpreting expertise, using suitable sensors for its captur...
Chapter
Full-text available
Personal learning environments (PLEs) evolved as a response to the limitations on self-regulated learning posed by institutional control of learning environments, such as Learning Management Systems. Smart learning environments (SLEs) have more recently come to refer to various technological enhancements of learning environments. However, there is...
Conference Paper
Full-text available
Industry 4.0 is a coordinated push for automation in Smart Factories and other Cyber-Physical Systems (CPS). The increasing complexity of frequently changing production environments challenges shop floor workers to perform well. The tasks they work on are getting less routine and ask for continuous knowledge and skills development. For example, the...
Conference Paper
Full-text available
Augmented Reality and Wearables are the recent media and computing technologies, similar, but different from established technologies, even mobile computing and virtual reality. Numerous proposals for measuring technology acceptance exist, but have not been applied, nor fine-tuned to such new technology so far. Within this contribution, we enhance...
Presentation
Full-text available
Panel held at the 15th World Conference on Mobile and Contextual Learning, mLearn 2016, on 24th October 2016 in Sydney, Australia This panel discussed how mobile wearable computing can support learning. The presentation focused on the various aspects of design, development and delivery of state-of-the-art WT applications in education, and encourage...
Conference Paper
Full-text available
The European textile and clothing (henceforth T&C) sector is forced to heavily invest in research and development in order to fight against global competition focused on cheap, fast fashion products. Micro businesses or individuals have trouble keeping up to date with these innovations. TCBL is a Horizon 2020 funded innovation action that started i...
Conference Paper
Recognizing the need for addressing the rather fragmented character of research in this field, we have held a workshop on learning analytics for workplace and professional learning at the Learning Analytics and Knowledge (LAK) Conference. The workshop has taken a broad perspective, encompassing approaches from a number of previous traditions, such...
Chapter
Social Network Analysis is a powerful instrument for representing and analysing networks and the relational structure expressed in the incidences from which they are constructed. This chapter provides an introduction (including data preparation) to the available analytical instruments. Both a foundational and an extended application example demonst...
Chapter
Latent Semantic Analysis (LSA) is a time-tested algorithm for representing and analysing meaning from text, with its closeness in mathematical foundation being a natural candidate for further integration. The chapter starts with its mathematical foundations, then provides an overview on the standard analysis workflow (with the package developed), a...
Chapter
Eigenspace-based models were shown to exhibit greater effectiveness than their simple vector space counterparts in settings that benefit from fuzziness (such as information retrieval or recommender systems). In settings that require precision in representation structure (such as in essay scoring or for conceptual relationship mining), however, impr...
Chapter
This chapter provides an introduction to the actual implementation, i.e. the mpia R package, its class system as well as key data manipulation and visualization methods. It provides the instruments to automatically represent and further analyse the conceptual development evident from the performance of learners, while at the same time introducing r...
Chapter
This chapter introduces geometrical projection surfaces to provide a stable ‘stage’ for subsequent visual analysis of locations, positions, and pathways. It proposes methods for link erosion, planar projection (with monotonic convergence!), kernel smoothening, and a hypsometric colour scheme for tile colouring in order to help create conceptual lan...
Chapter
The research conducted for this book is accompanied by a series of evaluation studies, each of them contributing to both conceptual as well as algorithmic refinement and—finally—to their concluding assessment. In this chapter, a precise summary of these studies is synthesised. The studies in sum, extended by a final accuracy study, provide evidence...
Chapter
This chapter presents comprehensive application examples of MPIA, thereby contributing an extended, more holistic approach to learning analytics, as the included review of the state of the art will show. Already the previous chapter illustrated the general analysis workflow with the mpia software package with the help of a parsimonious-code example...
Chapter
This final chapter summarises the achievements against the problem statement introduced in the first chapter, critically examining the contributions along the derived three objectives. The three derived research objectives are revisited, relating them with the contributions brought forward in this book. Furthermore, connections to other research ar...
Chapter
This chapter provides the theoretical foundations from which conceptual models for real learning analytics systems can be derived. It will lead over to the one algorithmic model created with the help of this theory and further detailed in this book, a novel algorithm called ‘meaningful purposive interaction analysis’. Conceptually, it is grounded i...
Conference Paper
Full-text available
Small and Medium Enterprises (SME) are key assets to Europe’s economic future, providing millions of workers with access to technology, skills, and knowledge – often, however, missing a managed approach and appropriate tools for continuous learning and development. This paper introduces a service-oriented platform – and associated building blocks –...
Chapter
This book presents new ways to automatically represent conceptual development evident from interaction of learners with content. It introduces novel instruments for further analysis and visualization, therewith supporting guidance and decision-making about and during learning. Within this introduction, the scope of the book is further refined. An i...
Book
This book introduces Meaningful Purposive Interaction Analysis (MPIA) theory, which combines social network analysis (SNA) with latent semantic analysis (LSA) to help create and analyse a meaningful learning landscape from the digital traces left by a learning community in the co-construction of knowledge. The hybrid algorithm is implemented in the...
Chapter
Full-text available
Evaluating highly dynamic and heterogeneous Personal Learning Environments (PLEs) is extremely challenging. Components of PLEs are selected and configured by individual users based on their personal preferences, needs, and goals. Moreover, the systems usually evolve over time based on contextual opportunities and constraints. As such dynamic system...
Conference Paper
Full-text available
In this paper, we review the use of virtual and augmented reality technologies for capture and externalization of tacit knowledge from complex activity in knowledge-intensive professions. We focus on technologies for converting experience hidden in activity with the aim to boost industry competitiveness, innovation, and facilitate learning on the j...
Article
Full-text available
This is a conference paper. Automated essay scoring with latent semantic analysis (LSA) has recently been subject to increasing interest. Although previous authors have achieved grade ranges similar to those awarded by humans, it is still not clear which and how parameters improve or decrease the effectiveness of LSA. This paper presents an analysi...
Chapter
Grand Challenge Problems have been used to catalyze advances in computer science, engineering, environmental science, and world health.
Chapter
Breakthroughs in Technology Enhanced Learning research are more likely to occur when people come together across the different people-centred and technical-centred disciplines, working on common problems, working as interdisciplinary research teams. However interdisciplinary research is difficult for a number of well-documented reasons. For example...
Conference Paper
Full-text available
We describe our use of the Experience API in preparing blue-collar workers for three frequently arising work contexts, including, for example, the requirement to perform maintenance tasks exactly as specified, consistently, quickly, and without error. We provide some theoretical underpinning for modi-fying and updating the API to remain useful in n...