
Franziska GüntherTechnische Universität Dresden | TUD · Media Center
Franziska Günther
Master of Arts
About
7
Publications
4,917
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13
Citations
Citations since 2017
Introduction
Additional affiliations
April 2016 - March 2019
Publications
Publications (7)
[EN] Connectable empirical studies of success factors and challenges of educational processes under the constant influence of the advancing digital transformation require a profound, consistent theoretical basis. In this regard, for example, there is still a lack of a contemporary systematic classification of (digital) media to support educational...
In this paper, we present an overview of the MOVING platform, a user-driven approach that enables young researchers, decision makers, and public administrators to use machine learning and data mining tools to search, organize, and manage large-scale information sources on the web such as scientific publications, videos of research talks, and social...
The MOVING platform enables its users to improve their information literacy by training how to exploit data and text mining methods in their daily research tasks. In this paper, we show how it can support researchers in various tasks, and we introduce its main features, such as text and video retrieval and processing, advanced visualizations, and t...
Full text available as Open Access Publication via: http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa2-334913.
The 21.st Conference on Communities in New Media (GeNeMe) presents innovative technologies and processes for the organization, cooperation and communication in virtual communities and is a forum for professional exchange especially in the...
In the Big Data era, people can access vast amounts of information, but often lack the time, strategies and tools to efficiently extract the necessary knowledge from it. Research and innovation staff needs to effectively obtain an overview of publications, patents, products, funding opportunities, etc., to derive an innovation strategy. The MOVING...
The 20th Communities in New Media (GeNeMe) Conference presents innovative technologies and processes for the organization, cooperation, and communication in virtual communities. It is a forum for professional exchange especially in the fields of knowledge management and online learning. The conference focuses not only on technological and economic...
Projects
Project (1)
Whereas many tools for e-participation have been developed to involve citizens and large stakeholder groups, there are no digital instruments which enable the creative participation of the citizenship on a massive scale. The new co-design environment U_CODE enables communication and collaboration between large numbers of citizen and professional experts. Key novelty is a Public Project Space for non-professional civic users: a highly accessible, lowthreshold public interface. For citizens who want to engage actively in the design process, a “Project Play Ground” is provided which features highly experiential design tools. Second key novelty of U_CODE is a collaboration platform which connects the “Project Play Ground” to professional urban designers. This Co-design Workspace is a unidirectional exchange hub between public users and professionals. It supports the collection of project relevant information, the generation of initial impulses, and the discussion of propositions in the early phase of the design. Key catalysers for co-design and communication are Moderated Models (MoM) that are exchanged and iterated between professionals and the public until mutual understanding is found. The Moderated Models are derivatives from a cloudbased Project Information Model (PIM) which integrates all project relevant information, including technical data as well as public input. Moderated models are published in the public Project Play Ground as to stimulate feedback e.g. via Social Media. U_CODE will assess the proposals on semantic and emotional level, in order to devise early detection of resistance against projects, and to prevent the build-up of negative public sentiment. U_CODE will enable professional creatives to utilise the public´s creativity, to follow public opinions and sentiments, and to derive design intelligence from them. The design and decision making process will be informed and transformed by impulses of “citizen experts” as a driving force.