Francisco Saiz

Francisco Saiz
Universidad Autónoma de Madrid | UAM · Department of Computer Engineering

About

16
Publications
1,477
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35
Citations
Citations since 2017
0 Research Items
2 Citations
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20172018201920202021202220230.00.51.01.52.0
20172018201920202021202220230.00.51.01.52.0
Introduction
Skills and Expertise

Publications

Publications (16)
Article
In this paper we will compare our first steps in two different approaches to define programming languages for NEPs (one bio-inspired model of computation in which our research group is interested). The classic approach proposed by the literature several decades ago is focused on the grammar of the syntax of the language being defined. Recently the...
Article
Tesis doctoral inédita. Universidad Autónoma de Madrid, Escuela Politécnica Superior, Octubre 2006 Bibliogr.: p. 183-191
Article
Full-text available
In this paper we describe the DeepTest tool, which is intended to reinforce the conceptual learning of any subject by means of interactive exercises for the detection of incorrect texts. DeepTest can be used through Internet. The generic aspects of the tool are analyzed, and a first report on conclusions from the use of the tool by a group of stude...
Conference Paper
In this paper we present a mechanism for adding interactivity to static mathematical documents, which become interactive programs that allow students to practice the resolution of problems that involve symbolic computations. The designers that use this mechanism can work in the same environment used by students when solving the problems, and they d...
Conference Paper
Full-text available
In this paper we describe how a computer system, which includes an authoring tool for teachers and an execution tool for students, is able to generate interactive dialogs in a Mathematics teaching application. This application is named ConsMath, and allows students to learn how to solve problems of Mathematics that involve symbolic calculations. Th...
Conference Paper
Full-text available
In this paper we describe the ConsMath approach to the construction of interactive applications that allow students to learn how to solve problems of Mathematics and related fields that involve symbolic computations. ConsMath is a tool that can be used by tutors in order to build their own sets of interactive problems. It supports a methodology by...
Article
In this paper we describe FACT, a Framework for the Analysis of the learning process and Collaborative Tutoring, developed at Universidad Autónoma de Madrid, Spain. First we describe guided collaborative tutoring; the type of tutoring that FACT makes possible. After that, we show the architecture of FACT, and different applications developed with i...
Article
Full-text available
Problem-based learning is particularly suitable in fields like Mathematics. It is quite usual to find abstract descriptions of solving methods to express mathematical knowledge. However, these descriptions happen to be somewhat hard for students. For instance, when a learner faces the integration-by-parts method, one possibility is to try to unders...
Article
Full-text available
que han surgido estos sistemas y las principales ideas subyacentes. Igualmente se describe FACT, un framework para el desarrollo de aplicaciones educativas basadas en aprendizaje colaborativo guiado, y algunas aplicaciones desarrolladas con él.
Conference Paper
The appearance of model-based techniques for interface development has simplified the design of complex interactive applications, but this approach still requires from the designer a high knowledge level about the textual specification required. This paper presents a system, called KIISS (Knowledge-based Interactive Interface Surgery System), which...
Conference Paper
Full-text available
Interactive Systems present an ever increasing complexity both to their users as well as to their designers. These systems may require a great effort to be mastered by a new user. Therefore, some kind of tutoring for these applications must be provided, in such a way that it does not represent duplicating the work of the de- signer. This paper desc...
Conference Paper
Full-text available
An extension to constraint-based user interface developmentlanguages is shown. It permits the abstract representationof constraints which must be applied to objects that are notaccessible in the moment of the constraint definition. Usingthis mechanism, more modularity is achieved, as each part ofinformation is stored where it is needed. Richer libr...
Article
Full-text available
Resumen El actual panorama tecnológico demanda aplicaciones interactivas cada vez más flexibles y complejas, capaces de responder a una creciente dispersión y heterogeneidad de la información, de las plataformas y de los usuarios. En esta ponencia se describe el desarrollo de nuevas herramientas de diseño y soporte de interfaces de usuario capaces...
Article
El objetivo de esta comunicación es mostrar dos herramientas de autor para la creación de problemas interactivos de Matemáticas. Las colecciones de problemas interactivos desarrollados con estas herramientas permiten a los alumnos practicar la resolución de problemas que involucran cálculos simbólicos, como la resolución de integrales o derivadas,...
Article
En este trabajo se describe una herramienta de autor para el diseño de tests informatizados altamente interactivos que se pueden utilizar en el aprendizaje de cualquier materia. Los tests de detección de incorrecciones en textos permiten detectar errores conceptuales o de otro tipo que aparecen en documentos interactivos. El conocimiento que adquie...

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