Francisco Queiroz

Francisco Queiroz
  • Doctor
  • Lecturer at University of Leeds

About

31
Publications
12,972
Reads
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206
Citations
Current institution
University of Leeds
Current position
  • Lecturer
Additional affiliations
January 2019 - present
University of Leeds
Position
  • Lecturer
October 2018 - December 2018
University of Leeds
Position
  • Lecturer
August 2007 - December 2017
Pontifical Catholic University of Rio de Janeiro
Position
  • Lecturer
Description
  • Lecturing undergraduate design students on Virtual Modeling and Computer Graphics and Technology for Games. Lectured Image Editing / Manipulation between 2007-2010.
Education
March 2015 - December 2018
September 2004 - September 2005
University for the Creative Arts
Field of study
  • Digital Games Design
March 1996 - December 1999
Pontifical Catholic University of Rio de Janeiro
Field of study
  • Social Communication

Publications

Publications (31)
Article
Full-text available
Scientific inquiry is often described as, and compared to, a game. This paper expands on that analogy to propose a conceptual model of scientific practice built upon Jesper Juul’s game definition, and informed by parallels between the two activities collected from selected works from history and philosophy of science. Moreover, the paper presents a...
Chapter
Full-text available
Virtual Reality (VR) applications have been progressively adopted in design industry and education, and are often associated with increased engagement, creativity, and spatial awareness skills. This study investigates the development and use of a bespoke VR application in textiles and fashion design education, designed to support the teaching and l...
Conference Paper
Full-text available
—Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss...
Article
Full-text available
In this paper, we discuss the importance of gameplay as a valuable tool in citizen sensing initiatives aimed at enabling creative collaboration and civic engagement. We present a review of selected citizen science and civic technologies’ projects highlighting an emerging culture of massive collaborative initiatives that make use of crowdsourcing, e...
Article
Full-text available
Many studies have shown that colour can affect emotional and physiological responses in real environments but do the same effects occur in virtual environments? This study investigated human subjective and objective responses to different coloured lighting environments, first in a physical laboratory (PE) and then in an approximately identical virt...
Article
This study explored the effectiveness of outbreak data dashboards in presenting relevant information during global health emergencies using mouse-tracking measures. Firstly, several problems in the visual design and information layout of the dashboard were identified by analyzing the path, mouse-movements and clicks made by users when using the das...
Article
Full-text available
This study examines the impact of digital material background colours on comprehension and preference in higher education, comparing native and non-native English speakers. Utilising a mixed-method experimental design, the study explored how eight colours influenced comprehension performance, response times, and colour preferences among 40 particip...
Article
This study examines the impact of digital material background colours on comprehension and preference in higher education, comparing native and non-native English speakers. Utilising a mixed- method experimental design, the study explored how eight colours influenced comprehension performance, response times, and colour preferences among 40 partici...
Article
Full-text available
There has been much previous research into online group learning, but they have not been aware of or focused on the challenges that design disciplines encounter in terms of interaction when moving to online delivery. This qualitative study comprised 3 participatory design workshops and 22 one-to-one interviews that included a total of 34 teachers a...
Conference Paper
Full-text available
Immersive virtual reality (VR) technology has gradually found its place within the fashion and creative design industries, aiming to stimulate creativity, imagination, and engagement. However, it's important to note that limited systematic research has delved into the intricate design of immersive VR environments to effectively evoke positive emoti...
Conference Paper
Full-text available
Recent studies demonstrate that colours could attract attention, improve concentration and readability, as well as enhance information recall. Although colour design is essential in education, more scientific research is needed to examine the optical colours for instructional materials. This project encompasses a focus group, pre-experiments, and m...
Article
Full-text available
It is known that well-designed immersive Virtual Reality (VR) environments can positively impact on user experiences, with results evidencing that a considered approach to hue design can trigger positive cognitive performance and intellectual abilities. However, limited research has been conducted to study the design potential of chroma and brightn...
Article
Full-text available
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
Article
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
Article
Full-text available
This research explores the influence of colour on cognitive performance and intellectual abilities (i.e., logical and lateral thinking abilities and people’s attention to detail) in a conventional laboratory setting and an approximately identical virtual reality (VR) environment. Comparative experiments using psychological methods were carried out...
Conference Paper
Full-text available
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
Article
Science is similar to a game, as both involve rules-based participation in search of optimal outcomes. Supported by key texts in history and philosophy of science, the authors propose a game-based model for understanding scientific inquiry and practice, particularly through computational resources. They conclude that this model creates space for mo...
Article
Full-text available
The purpose of this study was to explore the influence of environmental colour on people's lateral and logical abilities. This was done by evaluating study participants' response time and error rate when completing six types of psychometric tests that were performed in various hue backgrounds on a computer. To maximise the colour stimulation provid...
Conference Paper
Full-text available
This work explores the potential of Virtual Reality (VR) as a medium to support emotional positivity and well-being. In this study, we investigate and compare the effects of colour first in a physical test room and then in an identical VR environment. We measured ten participants' physiological responses to different colours of light in both physic...
Article
Building Information Modeling (BIM) employs data-rich 3D CAD models for large-scale facility design, construction, and operation. These complex datasets contain a large amount and variety of information, ranging from design specifications to real-time sensor data. They are used by architects and engineers for various analysis and simulations throug...
Chapter
The current excessive use of artificial additives by the food industry, the side effects of these potentially harmful ingredients and their impact on public health should be more widely acknowledged by consumers and further disclosed and discussed by citizens. Governments should develop stricter regulations on food additives, promote better labelin...
Article
Full-text available
Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss t...
Conference Paper
Full-text available
In this paper we discuss the importance of play and the growing use of playful sensing techniques as a valuable tool for participatory design initiatives which are triggering new forms of creative collaboration and civic engagement. The relevance of gamified citizen science projects as part of an emerging culture of massive collaborative initiative...
Conference Paper
Full-text available
Gamification, a design trend that is extensively applied to education and citizen science, is regarded as a means to improve scientific software usability. However, development and use of scientific software have special needs and characteristics that might present design challenges. Our position is that gamification and usability design for scient...
Conference Paper
Full-text available
This paper presents a study on challenges and opportunities for the gamification of scientific software, with the purpose of investigating methods for the transposition of design elements from games into that particular type of software. This investigation was based on action-research methodology, reflecting on the collaboration between participant...
Article
Full-text available
Playful and gameful design could improve the quality of scientific software. However, literature about gamification methods for that particular type of software is presently scarce. As an effort to fill that gap, this paper introduces a set of design challenges and opportunities that should be informative to professionals approaching the area. This...
Research
Game Design document presented as part of Final Project for MA course in Digital Games Design
Research
Critical Appraisal for MA Digital Games Design - Final Project - 2005
Book
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including th...
Conference Paper
Full-text available
Sumário Uma análise do papel de jogos eletrônicos enquanto ferramentas para criação e processos imaginativos, levando em consideração aspectos lúdicos e a natureza digital do videogame, seguida de uma proposta de categorização de artefatos criados neste ou para este universo. Abstract: Within the debate on the role of imagination and the imaginar...
Conference Paper
Full-text available
Simulation and interactivity, ideas inherent to video games, allow the player to engage in an act of impersonation, through an Avatar or not, and dialogue in real time with the universe he is momentarily part of. While this medium is able to provide a gateway to a vast range of roles and situations to be experienced by the user, for several reasons...

Questions

Questions (3)
Question
What is your experience in working with scientific software/research software?
I'm currently investigating attitudes and practices in computational science as part of an ongoing research on research software and generative AI, and would like to invite users and developers of scientific software to take part in  an online survey about experiences working with research software. No experience in AI is necessary.  Amazon.co.uk vouchers (£50 each) will be given to three random participants.
Link to survey:
Question
Any research on Graphene being carried out through computational science?
Question
According to Google Trends [1], searches for the term "Scientific Software" are (steadily) decreasing since 2004. What would explain such decline?

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