
Francisco Queiroz- Doctor
- Lecturer at University of Leeds
Francisco Queiroz
- Doctor
- Lecturer at University of Leeds
About
31
Publications
12,972
Reads
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206
Citations
Introduction
Current institution
Additional affiliations
Education
March 2015 - December 2018
September 2004 - September 2005
March 1996 - December 1999
Publications
Publications (31)
Scientific inquiry is often described as, and compared to, a game. This paper expands on that analogy to propose a conceptual model of scientific practice built upon Jesper Juul’s game definition, and informed by parallels between the two activities collected from selected works from history and philosophy of science. Moreover, the paper presents a...
Virtual Reality (VR) applications have been progressively adopted in design industry and education, and are often associated with increased engagement, creativity, and spatial awareness skills. This study investigates the development and use of a bespoke VR application in textiles and fashion design education, designed to support the teaching and l...
—Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software
developments. In this paper, we discuss...
In this paper, we discuss the importance of gameplay as a valuable tool in citizen sensing initiatives aimed at enabling creative collaboration and civic engagement. We present a review of selected citizen science and civic technologies’ projects highlighting an emerging culture of massive collaborative initiatives that make use of crowdsourcing, e...
Many studies have shown that colour can affect emotional and physiological responses in real environments but do the same effects occur in virtual environments? This study investigated human subjective and objective responses to different coloured lighting environments, first in a physical laboratory (PE) and then in an approximately identical virt...
This study explored the effectiveness of outbreak data dashboards in presenting relevant information during global health emergencies using mouse-tracking measures. Firstly, several problems in the visual design and information layout of the dashboard were identified by analyzing the path, mouse-movements and clicks made by users when using the das...
This study examines the impact of digital material background colours on comprehension and preference in higher education, comparing native and non-native English speakers. Utilising a mixed-method experimental design, the study explored how eight colours influenced comprehension performance, response times, and colour preferences among 40 particip...
This study examines the impact of digital material background colours on comprehension and preference in higher education, comparing native and non-native English speakers. Utilising a mixed-
method experimental design, the study explored how eight colours influenced comprehension performance, response times, and colour preferences among 40 partici...
There has been much previous research into online group learning, but they have not been aware of or focused on the challenges that design disciplines encounter in terms of interaction when moving to online delivery. This qualitative study comprised 3 participatory design workshops and 22 one-to-one interviews that included a total of 34 teachers a...
Immersive virtual reality (VR) technology has gradually found its place within the fashion and creative design industries, aiming to stimulate creativity, imagination, and engagement. However, it's important to note that limited systematic research has delved into the intricate design of immersive VR environments to effectively evoke positive emoti...
Recent studies demonstrate that colours could attract attention, improve concentration and readability, as well as enhance information recall. Although colour design is essential in education, more scientific research is needed to examine the optical colours for instructional materials. This project encompasses a focus group, pre-experiments, and m...
It is known that well-designed immersive Virtual Reality (VR) environments can positively impact on user experiences, with results evidencing that a considered approach to hue design can trigger positive cognitive performance and intellectual abilities. However, limited research has been conducted to study the design potential of chroma and brightn...
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
This research explores the influence of colour on cognitive performance and intellectual abilities (i.e., logical and lateral thinking abilities and people’s attention to detail) in a conventional laboratory setting and an approximately identical virtual reality (VR) environment. Comparative experiments using psychological methods were carried out...
The immersive qualities of Virtual Reality (VR) technologies offer an enhanced environment for design research. In this study the potential of colour to influence cognitive performance in VR is explored. A series of psychometric experiments were conducted where selected colours were presented to the participants whist in a dark neutral VR room sett...
Science is similar to a game, as both involve rules-based participation in search of optimal outcomes. Supported by key texts in history and philosophy of science, the authors propose a game-based model for understanding scientific inquiry and practice, particularly through computational resources. They conclude that this model creates space for mo...
The purpose of this study was to explore the influence of environmental colour on people's lateral and logical abilities. This was done by evaluating study participants' response time and error rate when completing six types of psychometric tests that were performed in various hue backgrounds on a computer. To maximise the colour stimulation provid...
This work explores the potential of Virtual Reality (VR) as a medium to support emotional positivity and well-being. In this study, we investigate and compare the effects of colour first in a physical test room and then in an identical VR environment. We measured ten participants' physiological responses to different colours of light in both physic...
Building Information Modeling (BIM) employs data-rich 3D CAD models for large-scale facility design, construction, and operation. These complex datasets contain a large amount and variety of information, ranging from design specifications to real-time sensor data. They are used by architects and engineers for various analysis and simulations throug...
The current excessive use of artificial additives by the food industry, the side effects of these potentially harmful ingredients and their impact on public health should be more widely acknowledged by consumers and further disclosed and discussed by citizens. Governments should develop stricter regulations on food additives, promote better labelin...
Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss t...
In this paper we discuss the importance of play and the growing use of playful sensing techniques as a valuable tool for participatory design initiatives which are triggering new forms of creative collaboration and civic engagement. The relevance of gamified citizen science projects as part of an emerging culture of massive collaborative initiative...
Gamification, a design trend that is extensively applied to education and citizen science, is regarded as a means to improve scientific software usability. However, development and use of scientific software have special needs and characteristics that might present design challenges. Our position is that gamification and usability design for scient...
This paper presents a study on challenges and opportunities for the gamification of scientific software, with the purpose of investigating methods for the transposition of design elements from games into that particular type of software. This investigation was based on action-research methodology, reflecting on the collaboration between participant...
Playful and gameful design could improve the quality of scientific software. However, literature about gamification methods for that particular type of software is presently scarce. As an effort to fill that gap, this paper introduces a set of design challenges and opportunities that should be informative to professionals approaching the area. This...
Game Design document presented as part of Final Project for MA course in Digital Games Design
Critical Appraisal for MA Digital Games Design - Final Project - 2005
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset
Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
Features recipes for both 2D and 3D games
Provides you with techniques for the new features of Unity 5, including th...
Sumário Uma análise do papel de jogos eletrônicos enquanto ferramentas para criação e processos imaginativos, levando em consideração aspectos lúdicos e a natureza digital do videogame, seguida de uma proposta de categorização de artefatos criados neste ou para este universo.
Abstract: Within the debate on the role of imagination and the imaginar...
Simulation and interactivity, ideas inherent to video games, allow the player to engage in an act
of impersonation, through an Avatar or not, and dialogue in real time with the universe he is
momentarily part of. While this medium is able to provide a gateway to a vast range of roles and
situations to be experienced by the user, for several reasons...
Questions
Questions (3)
What is your experience in working with scientific software/research software?
I'm currently investigating attitudes and practices in computational science as part of an ongoing research on research software and generative AI, and would like to invite users and developers of scientific software to take part in an online survey about experiences working with research software. No experience in AI is necessary. Amazon.co.uk vouchers (£50 each) will be given to three random participants.
Link to survey:
Any research on Graphene being carried out through computational science?
According to Google Trends [1], searches for the term "Scientific Software" are (steadily) decreasing since 2004. What would explain such decline?