Francesco Chiossi

Francesco Chiossi
Ludwig-Maximilians-Universität in Munich | LMU · Department of Mathematics - Informatics and Statistics

Doctor of Philosophy
Senior Researcher in HCI and UX at LMU Munich

About

40
Publications
19,218
Reads
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368
Citations
Introduction
Francesco Chiossi is a Senior Researcher at the LMU Munich with a background in applied cognitive science (M.Sc., University of Padua). He focuses on implicit measures of human behavior, such as electrodermal activity and electroencephalography, as an implicit input to design physiologically-adaptive systems across the virtuality continuum.
Additional affiliations
March 2019 - August 2019
University of Padua
Position
  • Graduate Research And Teaching Assistant
Description
  • During my time as research assistant at the PNC, I was responsible for a research project on psychophysiology and the analysis of cognitive abilities and balance management in endurance athletes and in athletes practicing team sports.
February 2018 - March 2019
IRCCS Ospedale San Camillo
Position
  • Research Assistant
Description
  • During my research period at the IRCCS San Camillo, I was involved in research project concerning the MEG markers of prospective memory under the supervision of Prof. Patrizia Silvia Bisiacchi and Post-doc research fellow Giorgio Arcara in the MEG Lab .
March 2017 - October 2017
Technische Universität Berlin
Position
  • Researcher
Description
  • At the TU Berlin I am supervised by Professor Benjamin Blankertz. My research project is concerned with the design, implementation and analysis of an EEG study on cognition of unexpected events during a human-computer interaction.
Education
October 2015 - December 2017
University of Padua
Field of study
  • Applied Cogntive Psychology
January 2014 - June 2014
King's College London
Field of study
  • Neuroscience
October 2012 - September 2015
University of Padua
Field of study
  • Cognitive and Psychobiological Sciences

Publications

Publications (40)
Article
Full-text available
Mixed reality enables users to immerse themselves in high-workload interaction spaces like office work scenarios. We envision physiologically adaptive systems that can move users into different mixed reality manifestations, to improve their focus on the primary task. However, it is unclear which manifestation is most conducive for high productivity...
Conference Paper
Full-text available
Biosensing technologies are on their way to becoming ubiquitous in multimedia interaction. These technologies capture physiological data, such as heart rate, breathing, skin conductance, and brain activity. Researchers are exploring biosensing from perspectives including engineering, design, medicine, mental health, consumer products, and interacti...
Article
Full-text available
Virtual reality (VR) finds various applications in productivity, entertainment, and training, often requiring substantial working memory and attentional resources. Effective task performance in VR relies on prioritizing relevant information and suppressing distractions through internal attention. However, current VR systems fail to account for the...
Conference Paper
Full-text available
Future VR environments envision adaptive and personalized interactions. To this aim, attention detection in VR settings would allow for diverse applications and improved usability. However, attention-aware VR systems based on EEG data suffer from long training periods, hindering generalizability and widespread adoption. This work addresses the chal...
Article
Full-text available
Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to find virtual or physical objects remains uncertain. Displaying virtual and physical information simultaneously might lead to divided attention and increased visual...
Conference Paper
Full-text available
Future VR environments will sense users' context, enabling a wide range of intelligent interactions, thus enabling diverse applications and improving usability through attention-aware VR systems. However, attention-aware VR systems based on EEG data suffer from long training periods, hindering generalizability and widespread adoption. At the same t...
Conference Paper
Full-text available
Transitioning seamlessly from the real world into the digital world through the mixed reality continuum remains challenging. This paper investigates transitional design principles across the MR spectrum , anchored by a review of "The MagicBook", a pioneering work that introduced the concept of transitional interfaces to the HCI community. Employing...
Conference Paper
Full-text available
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the reality-virtuality continuum (RVC) such as Virtual Reality (VR), Augmented Virtuality (AV), and Augmented Reality (AR...
Article
Full-text available
While Mixed Reality allows the seamless blending of digital content in users' surroundings, it is unclear if its fusion with physical information impacts users' perceptual and cognitive resources differently. While the fusion of digital and physical objects provides numerous opportunities to present additional information, it also introduces undesi...
Preprint
Full-text available
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the reality-virtuality continuum (RVC) such as Virtual Reality (VR), Augmented Virtuality (AV), and Augmented Reality (AR...
Preprint
Full-text available
When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye strain. Current measures for visual discomfort rely on users' self-reports those susceptible to subjective differences and lack of real-time insights. In this work, we inves...
Conference Paper
Full-text available
Physiologically-adaptive Virtual Reality systems dynamically adjust virtual content based on users' physiological signals to enhance interaction and achieve specific goals. However, as different users' cognitive states may underlie multivariate physiological patterns, adaptive systems necessitate a multimodal evaluation to investigate the relations...
Article
Full-text available
People are increasingly eager to know more about themselves through technology. To date, technology has primarily provided information on our physiology. Yet, with advances in wearable technology and artificial intelligence, the current advent of consumer neurotechnology will enable users to measure their cognitive activity. We see an opportunity f...
Conference Paper
Full-text available
Recently, we saw a trend toward using physiological signals in interactive systems. These signals, offering deep insights into users' internal states and health, herald a new era for HCI. However, as this is an interdisciplinary approach, many challenges arise for HCI researchers, such as merging diverse disciplines, from understanding physiologica...
Preprint
Full-text available
Developed a VR adaptive system utilizing EEG correlates of external and internal attention to optimizing task performance and user engagement. • Demonstrated the effectiveness of online adaptation using EEG correlates of attention, resulting in efficient user model. • We adapted peripheral environmental factors rather than manipulating main task fe...
Article
Full-text available
Social games benefit from social connectedness between players because it improves the gaming experience and increases enjoyment. In virtual reality (VR), various approaches, such as avatars, are developed for multi- player games to increase social connectedness. However, these approaches are lacking in single-player games. To increase social conne...
Conference Paper
Full-text available
While Human-Computer Interaction (HCI) has contributed to demonstrating that physiological measures can be used to detect cognitive changes, engineering and machine learning will bring these to application in consumer wearable technology. For HCI, many open questions remain, such as: What happens when this becomes a cognitive form of personal infor...
Article
Full-text available
Biocybernetic loops encompass users' state detection and system adaptation based on physiological signals. Current adaptive systems limit the adaptation to task features such as task difficulty or multitasking demands. However, virtual reality allows the manipulation of task-irrelevant elements in the environment. We present a physiologically adapt...
Article
Full-text available
Virtual reality experiences increasingly use physiological data for virtual environment adaptations to evaluate user experience and immersion. Previous research required complex medical-grade equipment to collect physiological data, limiting real-world applicability. To overcome this, we present SensCon for skin conductance and heart rate data acqu...
Conference Paper
Full-text available
During listening to music, the brain expects specific acoustic events based on learned musical rules. During music performance expectancy is additionally created based on motor action by linking keypresses to their sounds. We investigated EEG (Electroencephalography) signals to auditory expectancy violations in piano performance and perception. In...
Conference Paper
Full-text available
Social media platforms use short, highly engaging videos to catch users' attention. While the short-form video feeds popularized by TikTok are rapidly spreading to other platforms, we do not yet understand their impact on cognitive functions. We conducted a between-subjects experiment (N= 60) investigating the impact of engaging with TikTok, Twitte...
Conference Paper
Full-text available
Physiologically-adaptive Virtual Reality can drive interactions and adjust virtual content to better fit users' needs and support specific goals. However, the complexity of psychophysiological inference hinders efficient adaptation as the relationship between cognitive and physiological features rarely show one-to-one correspondence. Therefore, it...
Preprint
Full-text available
Mixed Reality (MR) allows users to interact with digital objects in a physical environment, but several limitations have hampered widespread adoption. Physiologically adaptive systems detecting user's states can drive interaction and address these limitations. Here, we highlight potential usability and interaction limitations in MR and how physiolo...
Preprint
Full-text available
Social media platforms use short, highly engaging videos to catch users' attention. While the short-form video feeds popularized by TikTok are rapidly spreading to other platforms, we do not yet understand their impact on cognitive functions. We conducted a between-subjects experiment (N=60) investigating the impact of engaging with TikTok, Twitter...
Conference Paper
Full-text available
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight variations in walking conditions like height or ground conditions can significantly impact walking performance. Virtual reality is used as a helpful tool to simulate such chall...
Article
Full-text available
Adaptive visualization and interfaces pervade our everyday tasks to improve interaction from the point of view of user performance and experience. This approach allows using several user inputs, whether physiological , behavioral, qualitative, or multimodal combinations , to enhance the interaction. Due to the multitude of approaches, we outline th...
Article
Full-text available
Although regular physical activity exposure leads to positive postural balance control (PBC) adaptations, few studies investigated its effects, or the one of inactivity, on PBC in populations of different age groups. Thus, this study investigated the impact of a physically active lifestyle on static and dynamic PBC in young and older adults. Thirty...
Preprint
Full-text available
A growing number of wearable devices is becoming increasingly non-invasive, readily available, and versatile for measuring different physiological signals. This renders them ideal for inferring the emotional states of their users. Despite the success of wearable devices in recent emotion studies, there are still several challenges to be addressed....
Preprint
Full-text available
This preregistration template guides researchers who wish to preregister their EEG projects, more specifically studies investigating event-related potentials (ERPs) in the sensor space.
Conference Paper
Full-text available
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work developed a tactile display for on-body notification to support situational awareness, thus enabling users to recognize vehicle automation failures and intervene if necessary...
Article
Full-text available
Virtual reality is increasingly used for tasks such as work and education. Thus, rendering scenarios that do not interfere with such goals and deplete user experience are becoming progressively more relevant. We present a physiologically adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activ...
Conference Paper
Full-text available
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents that are known to exert a social presence on users. Existing design guidelines for AR rarely consider the social implications of an agent's personal space (PS) and that it can impact user behavior and arousal. We report an experiment (N=54) where participants...
Article
Full-text available
In sports, postural balance control has been demonstrated to be one of the limiting factors of performance and a necessary component to achieve any sport technique. Team players (TP) must process and react to multiple external stimuli while executing at the same time the skills of the game. By contrast, endurance athletes (END) must perform the sam...
Article
Background: Remembering to execute delayed intentions (i.e., prospective memory, PM) entails the allocation of internal and external attention. These processes are crucial for rehearsing PM intentions in memory and for monitoring the presence of the PM cue in the environment, respectively. Aim: The study took advantage of the excellent spatial a...
Conference Paper
Full-text available
In this study, we present a new application to the study of the N400 related event component applied to the Brain Computer Interfaces (BCI) field. The N400 is classically defined in literature as an index of semantic integration mechanisms and it is sensitive to the difficulty with which the reader integrates the input within the semantic context,...

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