Francesca Pozzi

Francesca Pozzi
Italian National Research Council | CNR · Institute for Educational Technology ITD

About

168
Publications
80,894
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1,744
Citations
Additional affiliations
May 1997 - present
Italian National Research Council
Position
  • ITD Istituto per le tecnologie Didattiche

Publications

Publications (168)
Chapter
Full-text available
L'utilizzo didattico delle tecnologie e delle risorse di rete è venuto prepotentemente alla ribalta nel corso degli ultimi anni sotto la spinta di un'emergenza sanitaria senza precedenti che ha indotto Scuola e Università a spostare la didattica nella dimensione digitale, mettendo in evidenza l'impreparazione di entrambi i contesti all'adozione di...
Article
Comparing universities and courses is of interest to a variety of stakeholders including potential students, policy makers, news and media organisations, ranking providers, and universities themselves. There are a range of existing university ranking schemes that provide comparisons (e.g. Academic Ranking of World Universities) but typically these...
Article
Aim To identify the core competencies of Family and Community Nurses. Background The European Union is facing common health challenges in the field of primary care, according to European health policies and the World Health Organisation, which need to be addressed through better and innovative ways of working that require joint actions. There is e...
Article
Full-text available
In the last years a number of transformations in the health care systems in Europe and beyond has occurred, which result in new demands and ways of working for health care professionals; roles in health professions have been subject to substantial changes and in some cases new categories of health professionals have been defined (Goldfield, 2017)....
Article
Recently, due to the COVID-19 outbreak, Universities have been subject to a radical change, as they were forced to rapidly and massively shift from residential to online education. In this scenario, e-learning, which has been studied for several years, has attracted an unprecedented attention and revealed many advantages and disadvantages, thus fee...
Article
Full-text available
Technology-enhanced learning is being used in nurse education and training to promote active development of professional knowledge and skills among university students as well as among professional nurses. Although many studies have focused on enablers and barriers to e-learning in nursing education, there is still little knowledge regarding the sp...
Chapter
World Health Organization (WHO) reports emphasize the need to implement new healthcare models centred on Primary Health Care and in this context both WHO and EU recommendations identify the Family and Community Nurse (FCN) as a key actor. However, despite WHO recommendations, there is a lack of standardized Professional Profile for FCN at EU level...
Article
Full-text available
This paper reports on usage and impact on learning achievements of a dashboard developed to help monitor self-regulated learning behaviours in an online professional development path. The design of the path as well as of the dashboard were grounded on a pre-existing conceptual framework distinguishing between four different types of self-regulated...
Article
Nowadays, technologies play a key role in educational research processes, especially in the context of complex designs or integrative perspectives (qualitative and quantitative). Affordances provided by new tools and technological devices are constantly impacting the way educational research is carried out. Consequently, this growing importance (an...
Book
Full-text available
I videogiochi possono essere uno strumento di conoscenza, valorizzazione e promozione del patrimonio culturale. Qual è la prospettiva dell’industria? Quale il contributo della ricerca scientifica? Cosa stanno facendo i musei? Che futuro ci aspetta? Questo volume è dedicato ad un’alleanza tra ricerca, istituzioni culturali e industria del videogioco...
Article
Full-text available
Research in the social sciences devotes a great amount of attention to investigating the impact of video games on the individual and on society. However, results generated by this research often fail to inform game development. The present study investigated the outreach of research conducted by the academic community by interviewing 30 game develo...
Article
Full-text available
The research field of Learning Design (LD) has been active for some time now, but several questions remain open for the scientific community. In particular, the article tackles issues that have been core concerns in LD over the years: (1) how to support the different phases of the LD process; (2) what representations should be used in the various s...
Article
Full-text available
University ranking systems are being implemented with the aim of assessing and comparing higher education institutions at a global level. Despite their being increasingly used, rankings are often strongly criticized for their social and economic implications, as well as for limitations in their technical implementation. One of these limitations is...
Conference Paper
This study examines the impact of a gamified approach on acceptance of an online learning environment among teachers. It uses two predictors of TAM3's Behavioral Intention, namely Perceived Usefulness and Perceived Ease of Use, in combination with a construct specifically related to gamification, i.e., Teacher's Gamification Competence. Thirty teac...
Article
University ranking systems are frequently used to assess and compare universities, and are of particular interest to prospective students. Current ranking systems, however, do not assess the currently growing online dimension of universities. To overcome this limitation, the European Project Creating an Online Dimension for University Rankings (COD...
Chapter
This work describes a serious game aimed at supporting teachers in the development of competences in the conceptualization phase of Learning Design. The game builds on the 4Ts model, which addresses four main dimensions of collaborative learning activities: the task learners will carry out, the team structure of working groups, the time schedule an...
Conference Paper
Questo contributo presenta il framework concettuale dell'Open Online Tool, uno strumento basato sull'integrazione di Moodle e Mahara, pensato per supportare la condivisione di pratiche nel settore infermieristico e sviluppato nell'ambito del progetto ENhANCE. Il modello formativo che ispira l'OOT propone un approccio misto (blended) che si fonda su...
Technical Report
Full-text available
This Work Package 3 is aimed at: a) designing learning-outcome based Curriculum for FCN which could play a reference role at European level for VET targeting this qualification; b) developing specific tools and guides supporting VET designers in the instantiation of the EU Curriculum into local curricula; c) designing three localized curricula for...
Article
Full-text available
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present wh...
Technical Report
Full-text available
This Work Package 3 is aimed at: a) designing learning-outcome based Curriculum for FCN which could play a reference role at European level for VET targeting this qualification; the flexibility and modularity of the Curriculum will assure the possibility of being instantiated/localized in the different EU countries taking into account their peculia...
Technical Report
Full-text available
The main scope of ENhANCE Project is to target a specific existing mismatch between the skills currently offered by nurses working in Primary Health Care (PHC) and those actually demanded by both public health care institutions and private service providers when applying innovative healthcare models centered on PHC. This deliverable reports the res...
Conference Paper
Full-text available
Family and Community Nurses play a vital role in many aspects of EU healthcare systems, as more and more patient are treated outside the traditional hospital settings. Family and Community Nurses provide nursing interventions and also educational and counselling services for patients and families, as well as for total communities. So, they should b...
Conference Paper
Full-text available
This paper reports on a literature review investigating the main ethically-related themes appearing in the academic literature on digital games, and considers their connections with games and learning, identity development, and the construction of personal beliefs. The themes explored include how videogames can shape players' attitudes or encourage...
Poster
EU population ageing is a long-term trend, which began several decades ago, placing many challenges at EU and national level. EU recommendations point out the importance of family and community in the ageing process, emphasizing Primary Health Care (PHC), frailty prevention, early detection and diagnosis. To face these challenges, many WHO reports...
Article
Learning Design (LD) research is oriented to support teachers in designing their teaching with the aim to provide a sound pedagogical background and to make effective use of resources and technologies. In spite of the significant number of LD approaches and tools proposed so far, their adoption is still very limited and this represents an unsolved...
Technical Report
Full-text available
This document includes the description of a Delphi Study that was conducted to identify the “core competencies” of the Family and Community Nurse (FCN) and represents the main outcome of WP2. A total of 23 experts from 10 European countries responded to the Rounds of the Delphi Study, through which 27 core competencies were identified, plus an unde...
Conference Paper
University ranking systems are being implemented by different organizations in an attempt to evaluate and compare Higher Education Institutions at a global level. Despite being more and more widely used, ranking systems are strongly criticized for their social and economic implications as well as for limitations in their technical implementation. O...
Technical Report
Full-text available
This document provides a snapshot of the current working and occupational contexts of the Family and Community Nurse (FCN) in 21 EU Member States, namely: Austria, Belgium, Cyprus, Croatia, Finland, France, Estonia, Germany, Greece, Hungary, Ireland, Italy, Norway, Poland, Portugal, Romania, Slovenia, Spain, Sweden, The Netherlands and United Kingd...
Article
Full-text available
Learning design tools aim at supporting practitioners in their task of creating more innovative and effective computer-supported learning situations. Despite there being a myriad of proposed tools, their use presents challenges that recent studies link with practitioners' varied pedagogical approaches and context restrictions, as well as with barri...
Article
Full-text available
The mandate of the Gaming Horizons research project was to critically challenge the status quo in video games to potentially foment change. Such a change is to recognise that all types of video games (serious/applied and arts/entertainment, on phones, consoles, traditional computers, or other platforms) are already changing the political, economic,...
Article
Full-text available
Intangible Cultural Heritage (ICH) creations include, amongst other, music, dance, singing, theatre, human skills and craftsmanship. These cultural expressions are usually transmitted orally and/or using gestures and are modified over a period of time, through a process of collective recreation. As the world becomes more interconnected and many dif...
Article
One of the big challenges faced by research in the Technology Enhanced Learning (TEL) field has to do with the injection of innovation into real educational contexts. Very often, innovative technologies fail to be taken up by practitioners because of difficulties in absorbing both methodological and technological innovation of the target contexts....
Conference Paper
Full-text available
The paper deals with a gamified approach developed to support teach-ers' reflection and awareness on a set of specific behaviours that can support informal learning. The approach adopts a metaphor, vegetable gardens to be grown, to represent the teachers' participatory practice and is enriched with specific game mechanics (tasks, goals and badges)....
Article
Recent research suggests that training teachers as learning designers helps promote technology-enhanced educational innovations. However, little attention has been paid so far to the interplay between the effectiveness of Teacher Professional Development (TPD) instructional models promoting the role of “teachers as designers” and the capabilities (...
Chapter
Full-text available
Intangible cultural heritage (ICH) is a relatively recent term coined to represent living cultural expressions and practices, which are recognised by communities as distinct aspects of identity. The safeguarding of ICH has become a topic of international concern primarily through the work of United Nations Educational, Scientific and Cultural Organ...
Article
Full-text available
The recent technological development has opened up innovative scenarios in the field of intangible cultural heritage (ICH) education and preservation. Main aim of this paper is to present a study, whose objective was to investigate whether and to what extent technologies can play a role in the ICH preservation and education. The study was conducted...
Chapter
This chapter draws a picture of the variety of representations that have been proposed to support the learning design life cycle. The intent is to show that such representations have different features and serve different purposes and that designers may find it useful to adopt one or the other according to their objectives and/or at different stage...
Article
Full-text available
The Peer Review (PR) is a very popular technique to support socio-constructivist and connectivist learning processes, online or face-to-face, at all educational levels, in both formal and informal contexts. The idea behind this technique is that sharing views and opinions with others by discussing with peers and receiving and providing formative fe...
Chapter
While the use of social networks (SNs) and social media is increasingly permeating all sectors of the global society, in Italy there is an ongoing debate about its advantages and drawbacks for learning, especially within formal educational contexts. In order to contribute to such a debate, a study has been conducted, aimed to investigate the Italia...
Conference Paper
Full-text available
This paper tackles the issue of how to support the design of effective collaborative activities in networked learning contexts. At the crossover between the 'learning design' and the 'networked learning' research sectors, notions such as 'collaborative techniques', 'design patterns' or 'scripts' are often used to describe and/or run online collabor...
Article
Full-text available
Despite wide-scale uptake of gamification in professional training generally, application in Teacher Professional Development (TPD) is still in its infancy. The few experiences reported hitherto mainly concentrate on fostering participation and engagement in the training intervention itself. By contrast, we believe that gamification of TPD can and...
Article
Full-text available
Il processo di sviluppo di interventi formativi è stato oggetto di studio sin dagli inizi del secolo scorso, ma a partire dall’inizio di questo secolo ha suscitato rinnovato interesse a causa della necessità di facilitare le scelte progettuali dei docenti in merito all’impiego di tecnologie nella formazione. Gli studi volti a sistematizzare l’elabo...
Technical Report
Full-text available
The deliverable contains the updated and revised requirements of the i-Treasures platform.
Chapter
Full-text available
One of the core activities teachers perform as part of their professional practice is conceptual preparation of educational interventions of whatever type and at whatever level of granularity: single learning opportunities and activities, sequences, lessons, units, modules, courses or even whole programmes. A longstanding pillar in the constant que...
Article
Full-text available
The METIS project intends to foster innovation in the educational systems by providing educators with an innovative environment, called Integrated Learning Design Environment (ILDE), and a workshop ‘format’ for training educators in using the ILDE to support effective learning design practices. A crucial project activity is the evaluation of whethe...
Article
The paper draws on the i-Treasures EU project which adopts cutting-edge sensors and ICT technologies to sustain Intangible Cultural Heritage (ICH) learning and transmission. It highlights how some of the main educational challenges that are characteristic of this peculiar field have been addressed in the project by relying on consolidated Technolog...
Conference Paper
Full-text available
The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable platform to enable learning and transmission of rare know-how of intangible cultural heritage. A core part of this platform consists of game-like applications able to support teaching and learning processes in the ICH field. We have designed and developed f...
Conference Paper
Full-text available
The paper presents an interactive game-like application to learn, perform and evaluate modern contemporary singing. The Human Beat Box (HBB) is being used as a case study. The game consists of two main modules. A sensor module that consists of a portable helmet based system containing an ultrasonic (US) transducer to capture tongue movements, a vid...
Conference Paper
Full-text available
The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable platform to enable learning and transmission of rare know-how of intangible cultural heritage. A core part of this platform consists of game-like applications able to support teaching and learning processes in the ICH field. We have designed and developed f...
Conference Paper
Full-text available
The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural Heritage Education (ICH). The transmission of some cultural expressions, like rare traditional singing or dancing, is more related to the acquisition of procedural knowledge (i.e. how to perform some tasks, like a dance step) rather than to declarat...