Franca Garzotto

Franca Garzotto
Politecnico di Milano | Polimi

About

270
Publications
74,809
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
4,971
Citations

Publications

Publications (270)
Article
Neurodevelopmental Disorders (NDD) are a group of conditions with onset in the developmental period characterized by deficits in the cognitive and social areas. Conversational agents have been increasingly explored to support therapeutic interventions for people with NDD. This survey provides a structured view of the crucial design features of thes...
Conference Paper
Full-text available
In the 2020s, world countries are called to take action to solve global issues, as defined in the Sustainable Development Goals (SDG). In our research, we are interested in exploring how Conversational Agents can be exploited to pursue the above goals, particularly in domestic spaces where CAs are becoming more and more popu- lar. As a preliminary...
Article
Full-text available
Ideally, language and reading skills in bilingual children are assessed in both languages spoken in order to avoid misdiagnoses of communication or learning disorders. Due to limited capacity of clinical and educational staff, computerized screenings that allow for automatic evaluation of the children’s performance on reading tasks (accuracy and sp...
Preprint
Full-text available
Neurodevelopmental Disorders (NDD) are a group of conditions with onset in the developmental period characterized by deficits in the cognitive and social areas. Conversational agents have been increasingly explored to support therapeutic interventions for people with NDD. This survey provides a structured view of the crucial design features of thes...
Article
Full-text available
Phygital interaction is a form of tangible interaction where digital and physical contents are combined in such a way that the locus of multimedia information is detached from the physical material(s) manipulated by the user. The use of phygital interaction is supported by several theoretical approaches that emphasize the development of cognitive s...
Article
With the availability of reliable and low-cost DNA sequencing, human genomics is relevant to a growing number of end-users, including biologists and clinicians. Typical interactions require applying comparative data analysis to huge repositories of genomic information for building new knowledge, taking advantage of the latest findings in applied ge...
Article
Full-text available
Background With the advancements of Next Generation Techniques, a tremendous amount of genomic information has been made available to be analyzed by means of computational methods. Bioinformatics Tertiary Analysis is a complex multidisciplinary process that represents the final step of the whole bioinformatics analysis pipeline. Despite the popular...
Article
Memory is defined as the capability of encoding, storing, and retrieving information and is a pillar of our cognitive functions. Memory is one the most investigated processes in people with Intellectual Disability (ID), and studies have documented severe deficits in its functioning. While there are several attempts to exploit GUIs (Graphical User I...
Conference Paper
Full-text available
(English version follows German abstract). ************************************************************************************** Die Unterscheidung a) der Variation im Spracherwerb aufgrund unausgewogener bilingualer Sprachexposition und b) Sprachentwicklungsstörungen (SES) oder Lese- und Rechtschreibschwierigkeiten (LRS) ist entscheidend. Dazu mü...
Conference Paper
Conversational Agents are the future of Human-Computer Interaction. Technological advancements in Artificial Intelligence and Natural Language Processing allow the development of Conversational Agents that support increasingly complex tasks. When the complexity increases, the conversation alone is no more sufficient to support the interaction effec...
Chapter
Full-text available
The fundamentals of verbal communication skills are developed during childhood, and existing studies pinpoint the benefits of stimulating language and expression skills from an early age. Our research is a preliminary evaluation of conversational technology to support this process. In this paper, we describe the design process of a speech-based con...
Conference Paper
Next-generation sequencing techniques made possible enormous steps in the sequencing of genomic material. These advancements were not supported by similar progress in developing of tools for extracting knowledge from these data: interfaces used to analyze genomic data require high Computer Science expertise, being not suitable for most researchers...
Conference Paper
Full-text available
Our research explores game play in Wearable Collaborative Virtual Environments (WCVEs) to provide new forms of treatment for persons with Neurodevelopmental Disorders (NDD) that complement traditional methods of intervention. We investigate this issue using the Social MatchUP (SMUP) application as a case study. SMUP provides a set of games in WCVEs...
Chapter
The Internet of Things (IoT) enables the creation of Interactive Smart Spaces (ISSs) where different types of digital devices are integrated in the ambient or embedded in physical objects, and can sense human actions to control equipment, modify environmental parameters, or create multi-sensory effects. These IoT-enhanced interactive systems can su...
Chapter
Ecological Momentary Assessment (EMA) is a popular family of tools in behavioural research that is known for its ability to capture in detail fluctuating phenomena while minimizing bias. They consist of short questions to be answered many times per day. Still, participants often perceive EMA-based studies as burdening, resulting in a low compliance...
Chapter
Full-text available
One of the biggest challenges in Group Therapy is to track each patient’s experience and feeling without him/her noticing. Altering the familiarity of the mutual support group routine may weaken the therapeutic efficacy of the intervention. It must be avoided the “Elephant in the room’s Effect”: everyone knows is being observed and acts consequentl...
Conference Paper
The dramatic increment of communication impairments among children increases the demand for intensive, highly accessible and low-cost interventions as well as new assessment and therapeutic tools. Our research aims at exploring the use of Conversational Agents (CAs) to support linguistic assessment and training among children with language impairme...
Conference Paper
In literature a lot has been done to investigate the possible advantages of integrating the virtual and physical world, combining the benefits of both and improving the overall user experience. Plenty of tangible user interfaces were designed, to facilitate the development of cognitive skills, motor skills, social skills, or more concrete notions s...
Article
Full-text available
This paper presents the design and evaluation of IMAGINE, a novel interactive immersive smart space for embodied learning. In IMAGINE children use full-body movements and gestures to interact with multimedia educational contents projected on the wall and on the floor, while synchronized light effects enhance immersivity. A controlled study performe...
Conference Paper
Full-text available
In a world where public engagement is increasingly important, where there is the urge of leaving the research laboratories to tell people what is being done, and where the effort from Academy is still limited, we propose Death on the Nile, a novel experience to get people in touch with innovative interactive technologies. In our exhibition, visitor...
Conference Paper
In this paper we present Do You Speak Holo?, an application for Microsoft HoloLens co-designed with linguistics experts that aims to facilitate the learning process of a foreign language for children and adolescents with language disorders (LD). The application includes several educational activities, aimed at improving both vocabulary and morphosy...
Chapter
Full-text available
This research explores the anthropomorphic perception of Emoty by its target user. Emoty is a Conversational Agent specifically designed as an emotional facilitator and trainer for individuals with neurodevelopmental disorders (NDD). NDD is a group of conditions that are characterized by severe deficits in the cognitive, emotional, and motor areas...
Article
Full-text available
In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor
Conference Paper
Full-text available
Digitally enriched interactive physical objects, or "smart objects", might enable new educational interventions for persons with Neurodevelopmental Disorder (NDD). This paper presents the experience with SAM, a dolphin-shaped smart toy. SAM is inspired by the practice of Pet Therapy and is designed to engage people with NDD in a variety of tasks th...
Chapter
Full-text available
Participatory Design (PD) is a design approach which aims to support users to contribute as partners throughout the entire design process of a product or service intended for their use. PD researchers are interested in employing and/or developing methods and techniques that maximise users’ contributions. By accommodating specific populations, PD pr...
Conference Paper
Full-text available
Several studies explore the use of social robots in interventions for persons with cognitive disability. This paper describes ELE, a plush social robot with an elephant appearance that has been designed as a conversational companion for persons with Neuro-Developmental Disorders (NDD). ELE speaks through the live voice of a remote caregiver, enrich...
Conference Paper
Full-text available
This paper describes the result of an Usability Test over teachers' control interface in Magika, the powering engine of the Magic Room, a low-cost MultiSensory Environment (MSE) that enables new forms of playful learning for children, especially those with special needs. Magika offers a set of activities integrated in a synesthetic way; it incorpor...
Conference Paper
Full-text available
Despite its inherent challenges, participatory design (PD) has unique benefits when designing technology for children, especially children with special needs. Researchers have developed a multitude of PD approaches to accommodate specific populations. However, a lack of understanding of the appropriateness of existing approaches across contexts pre...
Article
Full-text available
HoloLens is the most recent and advanced forms of wearable Mixed Reality (MR) technology. It enables the user wearing a head-mounted device to experience 3D holographic objects “inside” the visualization of the real environment where he or she is located. Existing HoloLens applications have been developed in domains such as data visualization, ente...
Conference Paper
Full-text available
Magika is an interactive Multisensory Environment that enables new forms of playful interventions for children, especially those with Special Education Needs. Designed in cooperation with more than 30 specialists at local care centers and primary schools, Magika integrates digital worlds projected on the wall and the floor with a gamut of "smart" p...
Conference Paper
Full-text available
The global refugee crisis is a significant current challenge affecting millions of children. The process of refugee migration comes with major immediate as well as long-term risks to children's physical and mental health, education, and prospects. Despite the multiple dangers and challenges during migration, most refugee families have access to and...
Conference Paper
Full-text available
Participatory Design (PD) provides unique benefits in designing technology with and for specific target audiences. However, it can also be an intensive and difficult process, with unexpected situations which can arise at any stage. In this Special Interest Group (SIG), we propose that PD researchers may exchange "war stories'' about their unexpecte...
Conference Paper
Full-text available
The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This...
Conference Paper
Full-text available
This paper proposes CORK, a modular framework to facilitate and accelerate the realization and the maintenance of intelligent Conversational Agents with both rational and emotional capabilities. A smart CA can be integrated in any digital device and aims at interpreting the natural language inputs by the user and at responding to them consistently...
Conference Paper
Full-text available
Recent studies demonstrate how personalized and multisensory learning improves students' performances and teachers' work. Each student has different skills, aptitudes and difficulties, and the learning process requires more or less time in relation to both the topic to assimilate and the employed teaching method. Our system, called Magika, is a mul...
Conference Paper
Full-text available
Our research aims at exploiting the advances in conversational technology to support people with Neurodevelopmental Disorder (NDD). NDD is a group of conditions that are characterized by severe deficits in the cognitive, emotional and motor areas and produce severe impairments in communication and social functioning. This paper presents the design,...
Chapter
Full-text available
Our research explores the potential of IoT (Internet of Things) for children with Neurodevelopmental Disorder (NDD), such as Intellectual Disability, Autism Spectrum Disorder, Down Syndrome, Attention-Deficit Hyperactivity Disorder. The paper describes an IoT empowered physical space called “Magic Room” that supports interaction with “smart” object...
Conference Paper
Full-text available
The paper describes the design of Ahù, a nomadic smart multisensory solution for children's playful learning. Ahù has a combination of features that make it unique to the current available multisensory technologies for learning: it has a totem shape, supports multimedia stimuli by communicating through voice, lights and multimedia contents projecte...
Conference Paper
Full-text available
Our research explores the potential of wearable Mixed Reality (MR) for people with Neuro-Developmental Disorders (NDD). The paper presents HoloLearn, a MR application designed in cooperation with NDD experts and implemented using HoloLens technology. The goal of HoloLearn is to help people with NDD learn how to perform simple everyday tasks in dome...
Article
Full-text available
We present in this manuscript a report on KidRec 2017 workshop, the first edition of the international workshop on Children & Recommender Systems, co-located with the 11th ACM Conference on Recommender Systems (RecSys) held in Como, Italy. While research focused on recommender systems is prolific and addresses issues pertaining to multiple domains-...
Conference Paper
Resources for children are abundant, but finding suitable and appropriate resources for children in our information-rich society can be challenging. Due to this abundance of information, systems to find and recommend appropriate information for children are needed. Recommender systems (RS) for children have only recently begun to be researched. Thi...