Florian Nouviale

Florian Nouviale
  • Engineer at Institut National des Sciences Appliquées de Rennes

About

23
Publications
4,464
Reads
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209
Citations
Current institution
Institut National des Sciences Appliquées de Rennes
Current position
  • Engineer

Publications

Publications (23)
Conference Paper
Full-text available
As simulation advances in healthcare training, understanding how body-only signals convey emotions in virtual environments is crucial, particularly with masked virtual agents. This study involved 41 nursing students evaluating 16 faceless fear and surprise postures to assess their realism and the emotion conveyed. While well-recognized in 2D human...
Conference Paper
Full-text available
Autonomy and social inclusion can reveal themselves everyday challenges for people experiencing mobility impairments. These people can benefit from technical aids such as power wheelchairs to access mobility and overcome social exclusion. However, power wheelchair driving is a challenging task which requires good visual, cognitive and visuo-spatial...
Article
The EvoluSon project proposes an immersive experience where the spectator explores an interactive visual and musical representation of the main periods of the history of Western music. The musical content is constituted of original musical compositions based on the theme of Bach’s Art of Fugue to illustrate the eight main musical eras from Antiquit...
Article
Full-text available
Driving a power wheelchair is a difficult and complex visual-cognitive task. As a result, some people with visual and/or cognitive disabilities cannot access the benefits of a power wheelchair because their impairments prevent them from driving safely. In order to improve their access to mobility, we have previously designed a semi-autonomous assis...
Conference Paper
FlyVIZ is a novel concept of wearable display device which enables to extend the human field-of-view up to 360°. With the FlyVIZ users can enjoy an artificial omnidirectional vision and see "with eyes behind their back"! The latest version of this approach called "FlyVIZ_v2" that we propose for the SIGGRAPH audience is a novel, compact, and light-w...
Article
Full-text available
The work presented in this article is the result of collaboration between historians and computer scientists whose goal was the digital reconstitution of Le Boullongne, an 18(th)-century merchant ship of La Compagnie des Indes orientales.(1) This ship has now disappeared and its reconstitution aims at understanding onboard living conditions. Three...
Conference Paper
Full-text available
This paper presents #FIVE (Framework for Interactive Virtual Environments), a framework for the development of interactive and collaborative virtual environments. #FIVE has been developed to answer the need for an easier and a faster conception and development of virtual reality applications. It has been designed with a constant focus on re-usabili...
Article
Full-text available
This paper presents #FIVE (Framework for Interactive Virtual Environments), a framework for the development of interactive and collaborative virtual environments. #FIVE has been developed to answer the need for an easier and a faster conception and development of virtual reality applications. It has been designed with a constant focus on re-usabili...
Article
Full-text available
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines since each of their actions on interaction devices triggers a pair of visual and audio responses. Audio stimuli w...
Article
Virtual agents are a real asset in collaborative virtual environment for training (CVET) as they can replace missing team members. Collaboration between such agents and users, however, is generally limited. We present here a whole integrated model of CVET focusing on the abstraction of the real or virtual nature of the actor to define a homogenous...
Article
Full-text available
The exchange of avatars, i.e. the actual fact of changing once avatar with another one, is a promising trend in multi-actor virtual environments. It provides new opportunities for users, such as controlling a different avatar for a specific action, retrieving knowledge belonging to a particular avatar, solving conflicts and deadlocks situations or...
Presentation
form only given. The CORVETTE project aims at producing significant innovations in the field of collaborative virtual training. For that purpose, CORVETTE combines various technologies to enhance the effective collaboration between users and virtual humans performing a common task. First, CORVETTE proposes a model of collaborative interaction in vi...
Conference Paper
Full-text available
Collaboration and interaction between users and virtual humans in virtual environments is a crucial challenge, notably for Collabo- rative Virtual Environments for Training (CVET). A training pro- cedure, indeed, often involves several actors: trainees, teammates and many times a trainer. Yet, a major benefit of CVET is to pro- pose to users to be...
Conference Paper
In Collaborative Virtual Environment for Training (CVET), different roles need to be played by actors, i.e. virtual agents or users. We introduce in this paper a new entity, the Shell, which aims at abstracting an actor from its embodiment in the virtual world. Thus, using this entity, users and virtual agents are able to collaborate in the same ma...
Article
Full-text available
Cet article propose une approche innovante de la gestion et de l'échange de connaissances entre utilisateurs et agents autonomes dans les Environnements Virtuels de Formation Collaboratifs. Afin de faciliter à la fois le dialogue et la réalisation de tâches collabo-ratives au sein d'une équipe pouvant être composée d'utilisateurs et d'agents autono...

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