Florian Niebling

Florian Niebling
University of Wuerzburg | JMU · Human-Computer Interaction

Dr.-Ing.

About

75
Publications
17,497
Reads
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557
Citations
Citations since 2017
58 Research Items
491 Citations
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2017201820192020202120222023020406080100
2017201820192020202120222023020406080100
2017201820192020202120222023020406080100
Introduction
Florian Niebling is head of the research group UrbanHistory4D at University of Würzburg. He received his PhD from the University of Stuttgart for his work on real-time interactive visualization. His research interests include software engineering of complex systems in parallel and distributed computing environments, scalable post-processing and visualization of large datasets, distributed computer graphics, as well as the interaction with data in virtual reality (VR), augmented reality (AR) and on the desktop. His interdisciplinary research involves diverse application domains from engineering to digital humanities.
Additional affiliations
August 2015 - present
University of Wuerzburg
Position
  • Group Leader
May 2012 - April 2015
Technische Universität Dresden
Position
  • Group Leader

Publications

Publications (75)
Article
Full-text available
This article compares two state-of-the-art text input techniques between non-stationary virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR display condition. The developed contact-based mid-air virtual tap and wordgesture (swipe) keyboard provide established support functions for text correction, word suggestions,...
Conference Paper
Full-text available
The study of architectural art history has greatly benefited from innovative, computer-aided approaches in recent years. From high resolution two-dimensional (2D) photos of building edifices, to three-dimensional (3D) models of entire structures, these emerging techniques are laying the foundation for new methodologies in researching architecture (...
Conference Paper
Full-text available
Fotografien und andere Abbilder von Architektur dienen in vielen historischen Wissenschaften als Quelle und Grundlage für fach-und theoriespezifische Untersuchungen. So werden zum Beispiel historische Fotoaufnahmen herangezogen, um den Zustand eines Gebäudes zu rekonstruieren oder die Formensprache einer Epoche zu identifizieren. Ausgangspunkt dies...
Chapter
Wie andere wissenschaftliche Disziplinen ist auch die landes- und regionalhistorische Forschung stark vom digitalen Wandel betroffen. Neuen Recherche- und Zugangsmöglichkeiten stehen veränderte Herausforderungen in der Ordnung und Systematisierung des Wissens gegenüber. Gewandelte Formen der Präsentation und der Verbreitung von Forschungsergebnisse...
Conference Paper
In this paper, we adapt an existing VR framework for handwriting and sketching on physically aligned virtual surfaces to AR environments using the Microsoft HoloLens 2. We demonstrate a multimodal input metaphor to control the framework’s calibration features using hand tracking and voice commands. Our technical evaluation of fingertip/surface accu...
Chapter
We present methods to visualize characteristics in collections of historical photographs, especially focusing on the presentation of spatial position and orientation of photographs in relation to the buildings they depict. The developed methods were evaluated and compared in a user study focusing on their appropriateness to gain insight into specif...
Article
Full-text available
From 2016 to 2021 the research group HistStadt4D investigated and developed methods and technologies to transfer extensive repositories of historical photographs and their contextual information into a 3D spatial model, with an additional temporal component. The aim was to make content accessible to researchers and the public, via a 4D browser and...
Article
Full-text available
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in 3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically aligned virtual surfaces in Virtual, Augmented, and Mixed Reality (VR, AR, MR: XR for short). OTSS supports self-made XR styluses based on consumer-grade six-degrees-...
Book
This book constitutes selected and revised papers from the Second International Conference on Research and Education in Urban History in the Age of Digital Libraries, UHDL 2019, held in Dresden, Germany, in October 2021. The 11 full papers presented in this volume were thoroughly reviewed and selected from 41 submissions. They are organized in the...
Article
Full-text available
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphical output screen. High MTP latency can cause a loss of performance in interactive graphics applicati...
Conference Paper
The process for automatically creating 3D city models from contemporary photographs and visualizing them on mobile devices is now well established, but historical 4D city models are more challenging. The fourth dimension here is time. This article describes an automated VR pipeline based on historical photographs and resulting in an interactive bro...
Book
Digitisation has established itself as the change maker par excellence in business, science and society. Infrastructures, working methods and skills are at the forefront of many debates and increasingly determine the future viability of entire industries. We have obviously embraced the permanent change with increasing acceleration. But: Where is th...
Chapter
Digitized historical photographs are invaluable sources and key items for scholars in Cultural Heritage (CH) research. Properties of photographic items, such as position and orientation of the camera, can be automatically estimated using Structure from Motion (SfM) algorithms to enable spatial queries on image repositories. Interactive spatial and...
Conference Paper
Full-text available
Digitized historical photographs are invaluable sources and key items for scholars in Cultural Heritage (CH) research. In addition to browsing online image collections using metadata, alternative ways of finding photographs are possible, by embedding the documents into spatial and temporal contexts to provide interactive access to these vast resour...
Conference Paper
Full-text available
Ambient systems and agents in human-agent shared environments require a great amount of contextual knowledge to successfully handle dynamic situations. The generation, integration , and processing of various forms of knowledge, such as semantic and spatial representations, pose a challenge in intelligent systems. To address this, we integrate real...
Article
Full-text available
The interdisciplinary research group on four-dimensional research and communication of urban history (Urban History 4D) aims to investigate and develop methods and technologies to access extensive repositories of historical media and their contextual information in a spatial model, with an additional temporal component. This will make content acces...
Article
Full-text available
p class="VARAbstract">This contribution shows the comparison, investigation, and implementation of different access strategies on multimodal data. The first part of the research is structured as a theoretical part opposing and explaining the terms of conventional access, virtual archival access, and virtual museums while additionally referencing re...
Chapter
The research group on four-dimensional research and communication of urban history (HistStadt4D) investigates and develops methods and technologies to transfer extensive repositories of historical photographs and their contex-tual information into a three-dimensional spatial model, with an additional temporal component. This will make content acces...
Book
Full-text available
Traditionally, the conference „Communities in New Media (GeNeMe)“ examines organisational and information technology perspectives in the context of virtual enterprises, online communities, and social networks. As organisers of the „Knowledge Communities 2016“ conference at the Technische Universität Dresden, Nina Kahnwald, Thomas Köhler, Eric Schoo...
Article
Full-text available
This contribution shows ongoing interdisciplinary research of the project HistStadt4D, concerning the investigation and development of different multimodal access strategies on large image repositories. The first part of the presented research introduces different methods of access, where classical analogue access stands in contrast to digital acce...
Conference Paper
Full-text available
Methoden der nutzerzentrierten Evaluierung interaktiver Softwarewerkzeuge können die Umsetzung digitaler Arbeitstechniken in den Geisteswissenschaften wesentlich unterstützen. In diesem Workshop lernen Teilnehmende grundlegende Theorien und Methoden der User Experience und Usability kennen und anwenden. Als Beispiel eines zu testenden Bildrepositor...
Article
Full-text available
Many institutions archive historical images of architecture in urban areas and make them available to scholars and the general public through online platforms. Users can explore these often huge repositories by faceted browsing or keyword-based searching. Metadata that enable these kinds of investigations, however, are often incomplete, imprecise,...
Conference Paper
Full-text available
Historical imagery are an important basis for research in Digital Humanities (DH). Especially art and architectural historians rely on historical photographs that are provided by online media repositories. In general, querying those image repositories is based on metadata. Unfortunately, these are often incomplete, imprecise, or wrong, impeding the...
Chapter
This contribution shows the work of the junior research group UrbanHistory4D within one year. It explains the different technical and educational approaches when working with media repositories composed of diverse historical data. The group covers technical aspects like photogrammetry, information sciences and Augmented Reality (AR) as well as huma...
Book
Full-text available
Full text available as Open Access Publication via: http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa2-334913. The 21.st Conference on Communities in New Media (GeNeMe) presents innovative technologies and processes for the organization, cooperation and communication in virtual communities and is a forum for professional exchange especially in the...
Conference Paper
We aim to investigate and develop methods and technologies to transfer extensive repositories of historical media and their contextual information into a three-dimensional spatial model, with an additional temporal component. This will make content accessible to different target groups, researchers and the public, via a 4D browser. A locationdepend...
Conference Paper
Full-text available
Historische Bilddokumente bilden eine wichtige Datenbasis für Forscher in den Digital Humanities (DH). Speziell Kunst- und Architekturhistoriker sind auf historische Fotografien angewiesen, die in Online-Medienrepositorien zur Verfügung gestellt werden. Die Suche nach diesen Bildern basiert im Allgemeinen auf Metadaten. Diese sind häufig unvollstän...
Article
Full-text available
This contribution shows an approach to match historical images from the photo library of the Saxon State and University Library Dresden (SLUB) in the context of a historical three-dimensional city model of Dresden. In comparison to recent images, historical photography provides diverse factors which make an automatical image analysis (feature detec...
Chapter
Full-text available
The availability of digital image repositories of historical photographs offers new possibilities to historians in their research. In addition to representing a large collection of data records themselves, image archives allow for new methods of research, from large-scale statistical analysis, to algorithmic generation of knowledge, such as histori...
Article
Full-text available
The new research group on the four-dimensional research and communication of urban history (Urban History 4D) aims to investigate and develop methods and technologies to access extensive repositories of historical media and their contextual information in a spatial model, with an additional temporal component. This will make content accessible to d...
Conference Paper
Full-text available
The research group on four-dimensional research and communication of urban history (HistStadt4D) aims to investigate and develop methods and technologies to transfer extensive repositories of historical media and their contextual information into a three-dimensional spatial model, with an additional temporal component. This will make content access...
Conference Paper
Full-text available
Archives and museums store vast collections of historical images of urban areas and make them publicly available through online platforms. Many of these images, often containing historic buildings and landscapes, can be oriented spatially using automatic methods such as structure from motion (SfM). Providing spatially and temporally oriented images...
Article
Full-text available
Historical photographs contain high density of information and are of great importance as sources in humanities research. In addition to the semantic indexing of historical images based on metadata, it is also possible to reconstruct geometric information about the depicted objects or the camera position at the time of the recording by employing ph...
Chapter
Full-text available
Anhand stadt- und baugeschichtlicher Forschungsfragen und Vermittlungsanliegen zur Historie der Stadt Dresden untersucht die durch das BMBF ge-förderte eHumanities-Nachwuchsgruppe HistStadt4D seit 2016 methodische und techno-logische Ansätze, umfangreiche Repositorien historischer Medien und Kontextinformati-onen räumlich dreidimensional sowie zeit...
Conference Paper
A low latency is a fundamental timeliness requirement to reduce the potential risks of cyber sickness and to increase effectiveness, efficiency, and user experience of Virtual Reality Systems. The effects of uniform latency degradation based on mean or worst-case values are well researched. In contrast, the effects of latency jitter, the distributi...
Conference Paper
Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness. Additionally, latency jitter denotes the variance in the pattern of latency changes which additionally may cause unwanted effects. This paper analyzes latency jitter caused by typical inter-thread...
Conference Paper
Full-text available
Historische Fotografien sowie Pläne sind eine wesentliche Quellengrundlage baugeschichtlicher Forschung (Wohlfeil 1986, Pérez-Gómez and Pelletier 1997, Burke 2003, Paul 2006) und nicht zuletzt vor dem Hintergrund digitaler Bilddatenbanken ein zentraler Gegenstand der eHumanities (Kwastek 2014). Angesichts des Umfangs derartiger Repositorien besteht...
Article
Ubiquitous systems provide users with various possibilities of interacting with applications and components using different modalities and devices. To offer the most appropriate mode of interaction in a given context, various types of sensors are combined to create interactive applications. Thus, the need for integrated development and evaluation o...
Article
Cyber-physical Systems introduce new requirements for modelling and executing autonomous processes. Current workflow languages are not able to completely fulfil these requirements, as they lack expressiveness and flexibility. In this paper, we present an object-oriented workflow language for formalizing processes within heterogeneous and dynamic en...
Conference Paper
Full-text available
Many of todays software development processes include model-driven engineering techniques. They employ domain models, i.e. formal representations of knowledge about an application domain, to enable the automatic generation of parts of a software system. Tools supporting model-driven engineering for software development today are often desktop-based...
Conference Paper
Processes allow the high-level description and execution of service call sequences among multiple devices. Pervasive systems created the need for decentralized and resource-saving process execution environments due to a lack of central high-powered servers for process orchestration. Ubiquitous systems add the aspect of loosely-coupled mobile device...
Thesis
Numerical simulations and the assessment of their results are constantly gaining importance in product design and optimization workflows in many different fields of engineering. The availability of massively parallel manycore computing resources enables simulations to be executed with accuracies posing very high requirements on the methods for inte...
Conference Paper
Cyber-physical Systems introduce several new requirements for modelling and executing autonomous processes. Current workflow languages are not able to completely fulfil these requirements, as they mostly lack expressiveness and flexibility. In this paper, we therefore present a new workflow language for formalizing processes within heterogeneous an...
Article
Full-text available
With the availability and easy accessibility of high performance computing resources, product development in engineering application shifted from experiments and model tests to computer simulations almost exclusively. Even after the initial construction of a satisfying design in the rapid prototyping phase, usually much potential for optimizations...
Conference Paper
Full-text available
Nowadays, most if not all work concerning the technical development of products is aided by computer technology. CAD tools are used to construct the objects, high-quality rendering is used to visualise prototype designs, and most importantly, products are optimised using computational simulation methods. Ensuring the proper and optimal functioning...
Conference Paper
Full-text available
Engineers and designers of various product development fields show an increasing interest in rapid prototyping techniques to help them optimize the design process of their products. In this work we present an Augmented Reality (AR) application with a model size water turbine in order to demonstrate how rapid prototyping with a hybrid prototype, sim...

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