Flavio Manganello

Flavio Manganello
Italian National Research Council | CNR · Institute for Educational Technology ITD

PhD

About

52
Publications
28,101
Reads
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151
Citations
Introduction
Flavio Manganello currently works at the Institute for Educational Technology ITD, Italian National Research Council. Flavio does research in Educational Technology, Adult Education and Higher Education. Flavio is currently involved in several research projects that deal with educational technology at different levels: project management, system design and development, evaluation and assessment, quality assurance. Among these projects: 'Gaming Horizons', 'CODUR', 'ENhANCE'.
Additional affiliations
September 2018 - present
Italian National Research Council
Position
  • Researcher
Description
  • Researcher in the field of Educational Technology and Online Learning, with focus on: Professional Development, Self-Regulated Learning, Personalized Learning, Competence Assessment, Quality in Online Learning, Game-based Learning.
May 2015 - September 2018
Italian National Research Council
Position
  • Research Associate
January 2013 - January 2015
Università Politecnica delle Marche
Position
  • Research Associate
Education
November 2007 - October 2010
Università Politecnica delle Marche
Field of study
  • E-learning, Computer Science

Publications

Publications (52)
Article
The most common form of teachers’ professional development (TPD) — one-shot courses using formal, transmissive methodologies — often fails to prepare teachers for complex challenges or build a long-term community of teachers. Indeed, the role of practice-sharing in informal learning contexts, and specifically in teachers’ communities of practice, i...
Article
Introduction: Due to the impact on the public health systems of the ageing and the increasing frailty of the population, the European Union and the World Health Organisation have emphasised how family and community nurses (FCNs) could play an important role in supporting the ageing process through prevention, promotion, and protection in the terri...
Article
Comparing universities and courses is of interest to a variety of stakeholders including potential students, policy makers, news and media organisations, ranking providers, and universities themselves. There are a range of existing university ranking schemes that provide comparisons (e.g. Academic Ranking of World Universities) but typically these...
Article
Full-text available
Technology-enhanced learning is being used in nurse education and training to promote active development of professional knowledge and skills among university students as well as among professional nurses. Although many studies have focused on enablers and barriers to e-learning in nursing education, there is still little knowledge regarding the sp...
Chapter
World Health Organization (WHO) reports emphasize the need to implement new healthcare models centred on Primary Health Care and in this context both WHO and EU recommendations identify the Family and Community Nurse (FCN) as a key actor. However, despite WHO recommendations, there is a lack of standardized Professional Profile for FCN at EU level...
Article
Full-text available
This paper reports on usage and impact on learning achievements of a dashboard developed to help monitor self-regulated learning behaviours in an online professional development path. The design of the path as well as of the dashboard were grounded on a pre-existing conceptual framework distinguishing between four different types of self-regulated...
Article
This study reports the outcomes of a survey investigating the beliefs and self-reported behaviours of a sample of 238 in-service school teachers in Italy and Spain concerning their self-regulated professional learning about the design of learning interventions, an activity generally referred to as Learning Design (LD). The study adopts the lens of...
Article
Full-text available
Research in the social sciences devotes a great amount of attention to investigating the impact of video games on the individual and on society. However, results generated by this research often fail to inform game development. The present study investigated the outreach of research conducted by the academic community by interviewing 30 game develo...
Article
Full-text available
University ranking systems are being implemented with the aim of assessing and comparing higher education institutions at a global level. Despite their being increasingly used, rankings are often strongly criticized for their social and economic implications, as well as for limitations in their technical implementation. One of these limitations is...
Conference Paper
This study examines the impact of a gamified approach on acceptance of an online learning environment among teachers. It uses two predictors of TAM3's Behavioral Intention, namely Perceived Usefulness and Perceived Ease of Use, in combination with a construct specifically related to gamification, i.e., Teacher's Gamification Competence. Thirty teac...
Article
University ranking systems are frequently used to assess and compare universities, and are of particular interest to prospective students. Current ranking systems, however, do not assess the currently growing online dimension of universities. To overcome this limitation, the European Project Creating an Online Dimension for University Rankings (COD...
Conference Paper
Questo contributo presenta il framework concettuale dell'Open Online Tool, uno strumento basato sull'integrazione di Moodle e Mahara, pensato per supportare la condivisione di pratiche nel settore infermieristico e sviluppato nell'ambito del progetto ENhANCE. Il modello formativo che ispira l'OOT propone un approccio misto (blended) che si fonda su...
Article
Full-text available
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present wh...
Technical Report
Full-text available
This Work Package 3 is aimed at: a) designing learning-outcome based Curriculum for FCN which could play a reference role at European level for VET targeting this qualification; the flexibility and modularity of the Curriculum will assure the possibility of being instantiated/localized in the different EU countries taking into account their peculia...
Technical Report
Full-text available
The main scope of ENhANCE Project is to target a specific existing mismatch between the skills currently offered by nurses working in Primary Health Care (PHC) and those actually demanded by both public health care institutions and private service providers when applying innovative healthcare models centered on PHC. This deliverable reports the res...
Article
Full-text available
Web enhanced active learning has been demonstrated to be an effective approach in Engineering Higher Education, as it provides students with more flexibility in dealing with the development of skills related to professional knowledge. However, students require a sufficient level of self-efficacy and control over their own learning, which might impa...
Conference Paper
Full-text available
Family and Community Nurses play a vital role in many aspects of EU healthcare systems, as more and more patient are treated outside the traditional hospital settings. Family and Community Nurses provide nursing interventions and also educational and counselling services for patients and families, as well as for total communities. So, they should b...
Conference Paper
Full-text available
This paper reports on a literature review investigating the main ethically-related themes appearing in the academic literature on digital games, and considers their connections with games and learning, identity development, and the construction of personal beliefs. The themes explored include how videogames can shape players' attitudes or encourage...
Poster
EU population ageing is a long-term trend, which began several decades ago, placing many challenges at EU and national level. EU recommendations point out the importance of family and community in the ageing process, emphasizing Primary Health Care (PHC), frailty prevention, early detection and diagnosis. To face these challenges, many WHO reports...
Conference Paper
University ranking systems are being implemented by different organizations in an attempt to evaluate and compare Higher Education Institutions at a global level. Despite being more and more widely used, ranking systems are strongly criticized for their social and economic implications as well as for limitations in their technical implementation. O...
Article
Full-text available
The mandate of the Gaming Horizons research project was to critically challenge the status quo in video games to potentially foment change. Such a change is to recognise that all types of video games (serious/applied and arts/entertainment, on phones, consoles, traditional computers, or other platforms) are already changing the political, economic,...
Conference Paper
Full-text available
The paper deals with a gamified approach developed to support teach-ers' reflection and awareness on a set of specific behaviours that can support informal learning. The approach adopts a metaphor, vegetable gardens to be grown, to represent the teachers' participatory practice and is enriched with specific game mechanics (tasks, goals and badges)....
Conference Paper
Full-text available
Questo contributo presenta un'esperienza formativa in itinere destinata ad insegnanti in servizio della scuola italiana di ogni ordine e grado sull'uso delle tecnologie digitali. Nello specifico, si riporta l'esperienza dell'autore che-nella veste di esperto formatore-ha sviluppato n. 114 ore di docenza in n. 34 lezioni frontali, nell'ambito di un...
Article
Full-text available
This article presents a systematic review of the literature on Digital Scholarship, aimed at better understanding the collocation of this research area at the crossroad of several disciplines and strands of research. The authors analysed 45 articlesin order to draw a picture of research in this area. In the first phase, the articles were classified...
Technical Report
Full-text available
The concept of Digital Scolarship -DS-(Borgman, 2007; Pearce, Weller, Scanlon, & Kinsley, 2012; Weller, 2011) defines new forms of academics’ professional practices linked to the changing cultural, social and working context of the digital age. However, the empirical research efforts relating this construct seem to emerge in a rather chaotic concep...
Data
The concept of Digital Scolarship -DS-(Borgman, 2007; Pearce, Weller, Scanlon, & Kinsley, 2012; Weller, 2011) defines new forms of academics’ professional practices linked to the changing cultural, social and working context of the digital age. However, the empirical research efforts relating this construct seem to emerge in a rather chaotic concep...
Data
The concept of Digital Scolarship -DS-(Borgman, 2007; Pearce, Weller, Scanlon, & Kinsley, 2012; Weller, 2011) defines new forms of academics’ professional practices linked to the changing cultural, social and working context of the digital age. However, the empirical research efforts relating this construct seem to emerge in a rather chaotic concep...
Data
The concept of Digital Scolarship -DS-(Borgman, 2007; Pearce, Weller, Scanlon, & Kinsley, 2012; Weller, 2011) defines new forms of academics’ professional practices linked to the changing cultural, social and working context of the digital age. However, the empirical research efforts relating this construct seem to emerge in a rather chaotic concep...
Conference Paper
Full-text available
Self-Regulated Learning (SRL) skills are essential in Lifelong Learning, especially in knowledge intensive jobs. This paper investigates how Technology Enhanced Learning Environments (TELEs) can support SRL in knowledge workers by proposing the development of a coherent set of technological affordances to facilitate the enactment of some of the key...
Conference Paper
Full-text available
Si presentano i risultati preliminari di un progetto in sviluppo per individuare le competenze ritenute rilevanti nella formazione di studenti dei CUCS in Ingegneria Informatica e dell'Automazione, con riferimento al caso di UNIVPM. L'obiettivo del progetto, oltre alla definizione delle competenze, è l'individuazione di strumenti e-learning per raf...
Article
Full-text available
This paper addresses adult lifelong learners, i.e., persons interested in learning or compelled to learn during their working life but not able to, or not interested in participating in formal learning. These learners are motivated and self-aware enough to self-direct their learning, are presumed to be novices with respect to the needed knowledge a...
Conference Paper
Full-text available
Il Format integrato “Telelaboratorio Immersivo Webtalk Explore!” (TIWE) supporta esperienze di didattica laboratoriale nella scuola superiore professionalizzante mediante un ambiente didattico che integra risorse reali e virtuali, in grado di affiancare e/o sostituire gli spazi fisici dei laboratori. Il format è stato definito nell’ambito del proge...
Conference Paper
Full-text available
Learning4All "Tutti possono imparare" è un progetto FIRB che mira a realizzare un archivio digitale di esperienze didattiche che prevedano l'utilizzo delle tecnologie in contesti educativi con riguardo all'inclusività. Tali esperienze sono raccolte ed organizzate in Format, progetti didattici con un certo grado di astrazione e contestualizzazione r...
Conference Paper
Full-text available
The present work focuses on the didactic approach for the HE in technical-scientific domains, namely Control Systems undergraduate courses, via blended e-learning. Material knowledge has to be learnt. So, tools to be integrated in Moodle to manage related didactic variables have been developed, such as an Immersive Telelaboratory. In such a context...
Conference Paper
Most of the online courses nowadays are offered mainly in asynchronous mode, enabling students with the freedom of time and distance. Nonetheless, the drop-out rate for online courses is high. With online synchronous instruction students have both freedom of distance and punctuality of regular progress and the drop-out rate is found to be greatly r...
Conference Paper
Full-text available
L'Università Politecnica delle Marche propone di sperimentare un approccio Rapid e-Learning accanto ad un approccio e-Learning tradizionale, per la progettazione e lo sviluppo dei contenuti didattici. Si prefigura una interazione fra il progettista didattico mediale ed il docente, esperto dei contenuti, sulla base di Template. I Template guidano il...
Conference Paper
Quali sono le metodologie alla base del processo formativo e i criteri più idonei per progettare e realizzare le attività e i materiali didattici per una Università che eroga i propri corsi in modalità e-learning? In questo paper sarà presentata l'esperienza da noi condotta nell'ambito delle attività per l'Università telematica "Giustino Fortunato"...
Conference Paper
Negli ultimi anni si è molto parlato di ePortofolio come strumento didattico, per l'apprendimento attivo (active learning) e per la valutazione (assessment), e come strumento professionale (career development planning). Le esperienze iniziali, condotte soprattutto da università nordamericane e inglesi, hanno fatto emergere le potenzialità di uno st...

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Cited By

Projects

Projects (8)
Archived project
Sviluppo delle funzionalità didattiche in piattaforme open source per l’e-learning
Archived project
The Project aimed at investigating how a knowledgeable use of technology can contribute to raising the quality of teaching, in particular for students with special needs. As output of the project, an online, public, repository was delivered where a large number of good ICT-based experiences was collected.