Fernando Loizides

Fernando Loizides
Cardiff University | CU · School of Computer Science and Informatics

PhD

About

91
Publications
31,300
Reads
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454
Citations
Citations since 2016
54 Research Items
347 Citations
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Introduction
My main area of research lies in Information Interaction, HCI and Digital Libraries, focusing on Information Seeking, Information Architecture and User Experience, with a special interest in user interfaces and accessibility. I have a computer science background, which I combine with my digital library research to investigate how systems can be enhanced by emerging technologies. I have extensive experience in user study design and facilitation using cutting-edge technologies, eliciting user requ

Publications

Publications (91)
Article
Full-text available
In recent years, rapid advancements have taken place for automatic speech recognition (ASR) systems and devices. Though ASR technologies have increased, the accessibility of these novel interaction systems is underreported and may present difficulties for people with speech impediments. In this article, we attempt to identify gaps in current resear...
Article
Full-text available
The article explores how the quality of life within a deprived urban environment might be improved through the ‘gamification’ of and interaction with, more-than-human elements within the environment. It argues that such quality may be achieved through the community’s multicentered value from the bottom up. This is shown through the case study of th...
Article
Full-text available
We aim to help improve the quality of life of people with visual disabilities through the application of emerging technologies. Our current research investigates the viability of virtual reality (VR) as an aid for persons with visual disabilities. In this article, we explore the potential of VR-assisted reading. We investigate the reading effects o...
Conference Paper
Full-text available
This work-in-progress paper is referring to the CO-DE|GT mobile application, that is being developed in Synergetic Landscapes unit of the Master of Architectural Design at the Welsh School of Architecture in collaboration with the School for Computer Science and Informatics at Cardiff University, UK, the School of Architecture and Planning Bhopal,...
Article
Full-text available
CorCenCC (Corpws Cenedlaethol Cymraeg Cyfoes—National Corpus of Contemporary Welsh) is the first comprehensive corpus of Welsh designed to be reflective of language use across communication types, genres, speakers, language varieties (regional and social) and contexts. This article focuses on the computational infrastructure that we have designed t...
Article
Full-text available
We address a timely issue of accessibility for visual information through the means of videos. Using emerging technologies (Head Mounted Virtual Reality Displays) and a user-centred design approach, we provide people with severe visual disabilities with a bespoke platform for accessing and viewing videos. We report on newly created test methods for...
Article
The goal of this work is to evaluate the worth of learning, that resulted from student participation in a cross-organizational (industry-academia) Community of Practice (CoP). CoPs are groups of people who share common interest in a field and connect to co-create knowledge and competence. In this study, the CoP was integrated in a Higher Education...
Article
We introduce a new, bespoke data structure to analyze and visualize the evolution of a technology. The technology under analysis is defined by a set of patents corresponding to a technical field, owned by a company or invented by a team of research. Our data structure, the Dynamic Technology Footprint –DTFootprint–, facilitates the analysis and vis...
Article
The purpose of this work is to investigate the impact of participation in cross-organisational Communities of Practice (CoPs) on higher education learners studying Design, and specifically the ways in which CoPs can affect their creative outcomes and perceived epistemic cognition. CoPs are social groups that share common interests and goals in a pa...
Article
This work investigates the social collaboration and creative outcomes of teams of learners in Higher Education (HE) Design studies, in the context of cross-organizational (university/industry) Communities of Practice (CoP). These refer to groups of people who share a common interest in a field and connect to co-create knowledge. The study focuses o...
Conference Paper
Full-text available
The second International Conference on the Use of iPads in Higher Education, hosted at the University of San Francisco in San Francisco, California, featured 38 sessions over the course of three days, March 16-18, 2016. Sessions included insightful and inspiring keynote speaker presentations, formal reports of research and iPad implementation activ...
Book
Full-text available
The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing Technical Committee on Human–Computer Interaction (IFIP TC13), a committee of 30 member national societ...
Article
Full-text available
Creativity, a primary academic objective, is crucial in higher education, as economic, informational, societal and environmental advancements rely on people’s ability to innovate. Creativity is widely investigated in its individualistic form, yet there is a notable dearth in work that studies its collective dimension, from a learning perspective. T...
Book
This book contains revised selected papers presented at 3 workshops held at the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, which was held in September 2019 in Paphos, Cyprus. The workshops are: - Beyond Computers: Wearables, Humans, And Things - WHAT! - User Experiences and Wellbeing at Work (UX@Work) - W...
Article
Full-text available
This work investigates Communities of Practice (CoPs) that support social learning in higher education. While most CoP research has taken place in single-stream contexts (e.g. in a university), this study reports on the ecology of a cross-organizational community (university and industry stakeholders) in the context of the formal curriculum. The wo...
Chapter
Full-text available
In this work, we present the initial progressive build of a prototype system, dubbed MyCompanion. MyCompanion to improve assisted living, ultimately targeting alleviating social exclusion and loneliness. The system, based on a Raspberry Pi, connects to a user’s television set and tracks data from sensors placed around the house. An inbuilt artifici...
Chapter
Creativity, a primary objective across academic disciplines, has received considerable attention over the past few decades. While much focus has been put on the measurement of individual creativity, a notable research gap remains regarding social collaborative creativity that occurs in blended learning settings. This work offers an initial validati...
Chapter
Full-text available
This work addresses children’s (under 6 years of age) fear and apprehension to visit dental clinics. We present a bespoke interactive Virtual Reality reproduction of the physical dental clinic, augmented with virtual characters and enriched with gamification style information for a richer user experience. The experience allows the user to navigate...
Chapter
Full-text available
In this work, we present a bespoke assistive tool for people with severe visual disabilities. We are able to download text from books and present these books to our users in a virtual reality environment. This gives them specific capabilities to manipulate the text and factors such as brightness, size and contrast, in order for them to gain a comfo...
Chapter
Full-text available
In this chapter we investigate using real-world feedback to compliment academic feedback during a course on mobile development using HCI methods. Students used crowdsourcing and macro tasking to recruit suitable end-users in order to generate feedback. During the study, we uncovered benefits and disbenefits for both staff and student stakeholders,...
Book
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385...
Book
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385...
Book
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385...
Book
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385...
Article
Full-text available
Human–computer interaction (HCI) practice has emerged as a research domain in the HCI field and is growing. The need to transfer HCI practices to the industry began significantly with the works of Nielsen on usability engineering. To date, methods and techniques for designing, evaluating, and implementing interactive systems for human use have cont...
Article
Full-text available
Cambridge Core - General - Information Systems - edited by Christine Urquhart
Conference Paper
Multiple studies show that women are under-represented in almost all of fields of Science, Technology, Engineering and Maths (STEM). This gender gap is also present at higher education institutions in both student numbers and academic staff. A range of measures could be implemented to tackle this issue. In this position paper, we outline the measur...
Conference Paper
Full-text available
In this paper we present the design and development of a mobile application that assists learners of British Sign Language. The application uses interaction; namely, image recognition of a participant's gestures to give feedback as to the correctness of the gestures. Through designing with different algorithms and a user test, the efficacy of such...
Conference Paper
Full-text available
This work shows the feasibility for document reader user applications using a consumer grade non-invasive BCI headset. Although Brain Computer Interface (BCI) type devices are beginning to aim at the consumer level, the level at which they can actually detect brain activity is limited. There is however progress achieved in allowing for interaction...
Conference Paper
Full-text available
Touch typing software teaches a user to use the correct finger combinations with the correct keyboard buttons. The ultimate goal is to teach the typist to type faster, more accurately and ergonomically correct. Our research presents the working prototype of a software and hardware setup that tracks not only the speed and accuracy of the correct but...
Conference Paper
Full-text available
This work presents a virtual reality snowboarding application which uses a Nintendo Wii balance board for richer interaction modalities. We present the application and test the prototype with 7 participants to investigate immersion, enjoyability and to an extent performance. The outcomes from the study will be used to start forming research directi...
Conference Paper
Full-text available
3D objects are now being embedded within HTML pages without the need for additional software, such as browser plug-ins. However, 2D and 3D web content are still typically treated as separate entities with limited interaction. Our research presents a working prototype implementation of a dual-mode user interface for interactive 3D environments. The...
Book
Full-text available
With the widespread implementation of tablet computers in Higher Education (HE), this book will be of interest to academics from a variety of disciplines, and to learning technologists who are considering the use of iPads for teaching and learning or have an interest in mobile learning in general. The proceedings from the 2nd International Confere...
Book
Full-text available
With the widespread implementation of tablet computers in Higher Education (HE), this book will be of interest to academics from a variety of disciplines, and to learning technologists who are considering the use of iPads for teaching and learning or have an interest in mobile learning in general. The proceedings from the 2nd International Confere...
Article
Full-text available
The work in this article presents a methodology and coding examples to be used by those wanting to explore the content of a large corpus of digital publications stored online in PDF format and gain insight into their common content and changes over time. The method can produce hypothesis of topic popularity and point to areas for further scrutiny i...
Article
Full-text available
A games industry can help improve a country’s financial situation by increasing its GDP through the creation of many new job opportunities. Cyprus may be a suitable location for such an industry, mainly because of the high availability of graduates, and its strong service industry. In this work, results from a study on the feasibility of creating b...
Conference Paper
Full-text available
This paper describes the first milestone and results of an ongoing project involving the implementation and pilot testing of an application aiming to promote cultural heritage and dissemination of information with the use of interactive small screen technology. The bespoke application was designed for deaf visitors to enable a museum experience wit...
Conference Paper
Full-text available
In this work, we investigated the affordances of tabletops in order to begin testing them within a specialised and sensitive collaborative learning environment; namely, that with users in conflict. We utilised a bespoke prototype application named ‘IdeaSpace’ which makes use of multi-touch interactive tabletop technology and is specifically designe...
Conference Paper
Full-text available
This poster presents the initial stages of an investigation of a realistic virtual reality scenario aimed at increasing the compassion people feel for people that have suffered a stroke. A Bespoke Virtual Reality environment was developed using the UNITY 3D system, expanded from previous working methodological environments. A scenario was implement...
Conference Paper
Full-text available
In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted Display (HMD) headset in a task orientated simulation. A hospital ward was recreated and populated wi...
Article
This work seeks to identify key features and characteristics for the design of icons that can support the tasks of information seekers in academic document triage interfaces. Such icons are meant to act as visual links to the specific elements or sections in an academic document. We suggest that icons in triage interfaces are better able to communi...
Article
Full-text available
With almost four decades of existence as a community, HCI practice has yet to diffuse to a large range of software industries globally. A review of existing literature suggests that the diffusion of HCI practices in software organizations lacks theoretical guidance. Although many studies have tried to facilitate HCI uptake by the software industry,...
Article
Full-text available
With the increase in electronic publications, and indeed the availability of existing publications in digital form, as well as the encouragement of open access publication, comes a challenge. That challenge is to create assistive software to aid in the discovery and selection of relevant documents to one's information need. Visual interfaces have b...
Conference Paper
Full-text available
Employing the iPad's seductive powers to facilitate active learning through stimulating intrinsic student interest and providing richer interactive experiences, while enjoying easy mobility and flexibility of use in multiple teaching settings, has been a popular pedagogical practice over the past few years. Previous work investigating the use of iP...
Conference Paper
Full-text available
Employing the iPad’s seductive powers, to facilitate active learning through stimulating intrinsic student interest, richer interactive experiences, while enjoying easy mobility and flexibility of use in multiple teaching settings, has been a popular pedagogical practice over the past few years. Previous work investigating the use of iPads for acti...
Conference Paper
Full-text available
In this paper we present the initial stages of a project entitled Minority Language Applications (Mi.L.A) which aims to facilitate material for children with autism in a multilingual setting using interactive multimedia that increase both the awareness as well as the access to information for patients who need it. Pilot testing the applications wit...
Article
Full-text available
With the increasing availability of interactive tabletops, researchers and practitioners have the opportunity to expand the learning environment and provide further support for collaboration and reflective conversations around design problems. In this manuscript, we present IdeaSpace, a tabletop application designed to support collaborative design...
Conference Paper
In this paper we present a methodology which was tested for using eye-tracking to record patent examiners’ visual attention during patent triage. The findings present ways that the eye-tracker can complement current metrics for evaluating information retrieval tools, as well as the ability to investigate further behaviors and actions which cannot b...
Conference Paper
Full-text available
This paper presents a user evaluation related to the overall experience of a number of volunteers obtained by visiting two virtual museums populated with digitized Cypriot cultural heritage/art items using different virtual reality display systems. The two virtual museums used are replicas of an engraving museum and a virtual Byzantine icons museum...
Conference Paper
Full-text available
Since its release in 2010 the iPad has become the leading computer tablet in the market. Due to its popularity, the iPad is widely used in different higher education (HE) institutions around the world. However, the research on the use of this tablet in HE remains limited. This paper describes how the iPad was used in an undergraduate web developmen...
Data
Since its release in 2010 the iPad has become the leading computer tablet in the market. Due to its popularity, the iPad is widely used in different higher education (HE) institutions around the world. However, the research on the use of this tablet in HE remains limited. This paper describes how the iPad was used in an undergraduate web developmen...
Article
Full-text available
The process undertaken by an information seeker, in order to form relevance decisions regarding documents, is defined as “Document Triage.” To better facilitate users’ needs in their triage activities, interactive interfaces have begun to evolve within on-line academic repositories. In order to complement current work on interface design and intera...
Conference Paper
Full-text available
Since its release in 2010 the iPad has become the leading computer tablet in the market. Due to its popularity, the iPad is widely used in different higher education (HE) institutions around the world. However, the research on the use of this tablet in HE remains limited. This paper describes how the iPad was used in an undergraduate web developmen...
Conference Paper
Full-text available
Since its release in 2010, the iPad has become the leading computer tablet in the market. Due to its popularity, the iPad is widely used in different Higher Education (HE) institutions around the world. However, the research on the use of this tablet in HE remains limited. This paper describes how the iPad was used in an undergraduate web developme...
Article
Full-text available
Document triage is the process of determining the relevance of documents to an information need. Research related to academic documents has identified specific information elements that are highly scrutinized by information seekers during this process. Being a highly visual process, academic document triage is influenced by factors such as the stru...
Article
Full-text available
Purpose – This paper aims to report work regarding the design, development and evaluation of a surface computing application to support collaborative decision making. The domain-independent application, the so-called Ideas Mapping, builds on the principle of affinity diagramming to allow participants to analyze a problem and brainstorm around possi...
Conference Paper
Full-text available
Information retrieval work has mostly focused on the automatic process of filtering and retrieving documents based on a query search. The subsequesnt manual process by which the information seeker will scrutinise and triage through the retrieved documents is not thoroughly understood. Limited work, particularly for human factors in web searching ha...
Conference Paper
Full-text available
In this paper we present the first version of AugDesk, an affordable augmented reality prototype desk for sorting documents based on their relevance to an information need. The set-up is based on the findings from previous work in conjunction with a user-centred iterative design process to improve both the software and hardware configuration. In th...
Conference Paper
Full-text available
This work is concerned with the exploration of an educational tabletop application designed to facilitate dialog and collaborative decision making. The application was enacted in the context of two sensitive scenarios related to Peace and Immigration. Results showed that despite the sensitivity of the scenarios, the interactions observed were rich...
Article
Full-text available
This work is concerned with the exploration of ideas in the realm of technology for peace, produced by small groups of students working around an interactive tabletop. A collaboration-enforcing tabletop application was used to mediate dialog and collaborative construction of a taxonomy of ideas based on the participants' consensus. The scenarios fo...