Fernanda Pires

Fernanda Pires
  • Phd in Information and Knowledge Society
  • Associate Professor (tenured) - Profesora Titular at Autonomous University of Barcelona

About

34
Publications
7,772
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
322
Citations
Current institution
Autonomous University of Barcelona
Current position
  • Associate Professor (tenured) - Profesora Titular
Additional affiliations
January 2019 - December 2020
Pompeu Fabra University
Position
  • Fellow
October 2017 - October 2018
Universitat Oberta de Catalunya
Position
  • PostDoc Position
February 2017 - March 2017
RMIT University
Position
  • Researcher
Education
September 2014 - September 2017
Universitat Oberta de Catalunya
Field of study
  • Information and Communication Studies
September 2013 - July 2014
Pompeu Fabra University
Field of study
  • Communication
September 2012 - July 2013
Autonomous University of Barcelona
Field of study
  • Marketing

Publications

Publications (34)
Article
Full-text available
This article discusses the ethical concerns and challenges that should be considered while studying the practice of co-viewing on social media and instant messaging applications. Co-viewing practices refer to the intertwined activities that happen while viewers sit together in front of a TV set, watching and making meaning from television content....
Article
This article is part of the outcomes of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries between 2015 and 2018. A multi-method approach was used in the study (questionnaires, workshops, media diaries, interviews, observation of online communities) to explore what teens are doing...
Article
This study analyses how gender and socioeconomic characteristics permeate teens’ discourses when they define what it means to be a gamer. Video games have become a reference framework for teenagers, in which gaming practices may be important parts of their identity and social context. In addition, many teens see gaming as a professional possibility...
Article
Full-text available
This article focuses on the results from interviews and workshops on teens' YouTube consumption and use as part of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries from Europe, South America and Australia. The project had two main objectives: to detect what teens are doing with...
Article
In this article, we focused on data drawn from two Brazilian Facebook groups that discuss on-demand driving (Uber and 99Pop). We focus particularly on the use of humour in the stories that on-demand drivers (ride-hailing) share, as it was identified that humour is widely used within these groups. This article has three objectives: (1) to detect the...
Article
This article introduces the special issue, ‘Social Media and Platform Work: Stories, Practices, and Workers’ Organisation’. In recent years, platform labour studies have increasingly focused on how the growing platformisation of labour has changed work activities, labour processes, work organising, identities, and collectivities. The literature has...
Presentation
Presentation of Transmedia Gender & LGBTI+ Literacy (TRANSGELIT) project, about the creation and implementation of audiovisual and/or educational resources and materials for educational agents, adolescents and young people to work on the gender and LGBTI+ perspective and promote inclusive and egalitarian gender identities, through their own partici...
Article
This study analyses YouTube videos about delivery riders in Spain as well as the channels in which the videos were uploaded. The aim is to understand the ways that riders are represented in the videos and determine the labour imaginaries that emerge in the context of platformization, which includes work that depends on platforms that use computer a...
Article
This study analyses YouTube videos about delivery riders in Spain as well as the channels in which the videos were uploaded. The aim is to understand the ways that riders are represented in the videos and determine the labour imaginaries that emerge in the context of platformization, which includes work that depends on platforms that use computer a...
Article
Full-text available
En este artículo nos centramos en explorar las historias compartidas en las redes sociales desde la perspectiva de las mujeres que sufren diferentes violencias e inseguridades al utilizar los servicios de transporte de Uber. Por ello, este artículo tiene los siguientes objetivos específicos: 1) identificar y explorar las historias compartidas en la...
Article
En aquest article, ens centrem a explorar les històries compartides a les xarxes socials des de la perspectiva de les dones que pateixen diferents violències i inseguretats en utilitzar els serveis de transport d'Uber. Per això, aquest article té els objectius específics següents: 1) identificar i explorar les històries compartides a les xarxes soc...
Article
Full-text available
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and...
Article
Full-text available
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de prima...
Article
Full-text available
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de prima...
Article
Se analiza la brecha digital de género entre adolescentes de siete países de Europa, en Australia y países de Sudamérica a través de una perspectiva socio-cultural, comparando qué hábitos de uso y consumo son atribuidos y desempeñados por adolescentes en los múltiples medios y redes sociales y si ellos se enmarcan en roles estereotipados de género....
Article
Full-text available
Based on co-viewing and connected viewing literature (Pires & Roig, 2016), this article analyses connected co-viewing practices within and with the use of media platforms around a live television event, using the Eurovision Song Contest as a case study. This popular event has a long-running tradition which has fostered extensive use of different ki...
Article
Full-text available
Objetivos: en este artículo se presentan algunos resultados del proyecto Transmedia Literacy (H2020), realizado con adolescentes de ocho países de Europa, Latinoamérica y Oceanía. El objetivo principal es explorar cómo los y las adolescentes construyen su imagen digital en las redes sociales, dedicando una atención especial al grupo que se está pro...
Article
Full-text available
El co-playing en línea es una práctica de copresencia que conlleva la socialización entre personas ubicadas en distintos lugares físicos y que se ha incrementado durante el período comprendido entre marzo y junio de 2020, durante la crisis sanitaria de la COVID-19. Esta investigación tiene como objetivo entender las prácticas de co-playing en línea...
Article
Full-text available
As metáforas, narrativas e formas de interpretar a crise de saúde do Covid-19 são apresentadas pelo entrevistado, Carlos A. Scolari, a fim de problematizar questões relacionadas à pandemia, à mídia e às tensões e desafios gerados no âmbito da pesquisa social. Scolari, usa o conceito de semiose social de Eliseu Verón para relacionar como o confiname...
Chapter
The objective of this chapter is to explore how teenagers build their online identity and personal brand in social media. The text uses the results of the European project Transmedia Literacy to look at what skills teens employ to do this. The research revealed that sharing content on Instagram and YouTube is a crucial part of teenagers’ everyday l...
Article
This article looks at how digital spaces not initially designed for co-viewing become places for resisting the dominant heteronormative discourses of female sexuality spread by different sectors of Brazilian society and which are reinforced in television and social media. The article is part of a study on co-practices in connected platforms related...
Article
Full-text available
Há sete anos, o professor Carlos A. Scolari, da Universidade Pompeu Fabra-Barcelona, concedeu uma entrevista para a revista MATRIZes. Naquela época, o foco da entrevista foi direcionado às narrativas transmídia (transmedia storytelling) e aos meios digitais interati-vos a partir de uma perspectiva semiótica. No período de tempo entre esta entrevist...
Article
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, w...
Article
Full-text available
Este artigo discute as preocupações e os desafios éticos que devem ser considerados durante o estudo da prática de covisualização (televisão social) dos conteúdos audivisuais nas mídias sociais e aplicativos de mensagens instantâneas. As práticas de covisualização se referem às atividades interconectadas que ocorrem enquanto os espectadores se sent...
Article
Full-text available
Falamos com John Postill, professor de Comunicação na RMIT University (Melbourne, Austrália), sobre tópicos do seu novo livro: "The Rise of Nerd Politics". Postill explica o que é a política nerd, como as práticas criativas da cultura do remix e da cultura livre emergem e se expandem para os movimentos sociais através de imaginários populares. A en...
Article
Full-text available
En el presente monográfico, titulado "Narrativas de los usuarios: los usos de plataformas y tecnologías digitales en nuestras prácticas creativas cotidianas", nos hemos propuesto abordar, desde diferentes perspectivas, el papel fundamental que juegan las narrativas digitales y la generación de da-tos producidos por personas comunes, o lo que se ha...
Article
Full-text available
Co-viewing refers to the practice of sitting together in front of a TV set, watching and making meaning from television content. New media amplifies the possibilities for co-viewing, by allowing people to do it virtually. This study explores the reflexive perception of media realism that emerged when Facebook users engaged in connected co-viewing i...
Chapter
Full-text available
This paper seeks to discuss the notion of transparency as related to the Facebook News Feed filtering algorithm. It analyzes the social practices of subjects that made intensive use of the platform for entertainment ends (they use Facebook to follow content related to telenovelas — the most-watched type of TV show in Brazil). These specific users’ pr...
Article
Full-text available
A range of mobile technologies, multiple screens, and user engagement are arising in connected formats of media usage. Connected viewing is a term that refers to these varieties of platforms for content distribution and multiple viewing practices that are being developed, or have evolved, within the convergent digital landscape, and generates many...
Article
Full-text available
A range of mobile technologies, multiple screens, and user engagement are arising in connected formats of media usage. Connected viewing is a term that refers to these varieties of platforms for content distribution and multiple viewing practices that are being developed, or have evolved, within the convergent digital landscape, and generates many...
Article
Full-text available
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media c...
Article
Full-text available
Since the advent of digital media and the 2.0 environments, the way we watch television and consume audiovisual media has changed. The audience can now be also called users, users who generate content and therefore share experiences online and offline. This has an impact on how the user understands TV content. For instance, the proliferation of use...
Conference Paper
Full-text available
O presente artigo demonstra o conteúdo gerado pelo usuário (CGU) como um elemento chave na era da convergência e da cultura participativa por ser o tipo de conteúdo criado por pessoas comuns, pela audiência. Também elucida os CGUs e as formas pelas quais eles podem se materializar. Para isso, foram utilizadas as categorias textuais do estruturalist...

Network

Cited By