Felix Klotzsche

Felix Klotzsche
  • Master of Science
  • PhD Student at Max Planck Institute for Human Cognitive and Brain Sciences

About

30
Publications
4,691
Reads
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297
Citations
Current institution
Max Planck Institute for Human Cognitive and Brain Sciences
Current position
  • PhD Student

Publications

Publications (30)
Preprint
Face perception dynamically unfolds in three-dimensional space, yet, experimental paradigms predominantly rely on static 2D images, limiting insights into real-world face processing. We conducted a pre-registered study comparing face similarity judgments in static 2D and dynamic 3D conditions using a triplet odd-one-out task in 2,605 participants (...
Article
Full-text available
Previous studies have found that threatening stimuli are more readily perceived and more intensely experienced when presented during cardiac systole compared with diastole. Also, threatening stimuli are judged as physically closer than neutral ones. In a pre-registered study, we tested these effects and their interaction using a naturalistic (inter...
Article
Full-text available
The subjective experience of emotions is linked to the contextualized perception and appraisal of changes in bodily (e.g., heart) activity. Increased emotional arousal has been related to attenuated high‐frequency heart rate variability (HF‐HRV), lower EEG parieto‐occipital alpha power, and higher heartbeat‐evoked potential (HEP) amplitudes. We stu...
Preprint
Human face perception happens dynamically over time and primarily in three-dimensional space. Perceived face similarity, including identity, should ideally remain invariant to changes along these dimensions. Surprisingly, much of our knowledge about face representations stems from static presentations of 2D images, which might not sufficiently capt...
Preprint
Face perception dynamically unfolds in three-dimensional space, yet, experimental paradigms predominantly rely on static 2D images, limiting insights into real-world face processing. We conducted a pre-registered study comparing face similarity judgments in static 2D and dynamic 3D conditions using a triplet odd-one-out task in 2,605 participants (...
Preprint
Full-text available
Previous studies have found that threatening stimuli are more readily perceived and more intensely experienced when presented during cardiac systole compared to diastole. Also, threatening stimuli are judged as physically closer than neutral ones. In a pre-registered study, we tested these effects and their interaction using a naturalistic (interac...
Preprint
Full-text available
The subjective experience of emotions is rooted in the contextualized perception of changes in bodily (e.g., heart) activity. Increased emotional arousal (EA) has been related to lower high- frequency heart rate variability (HF-HRV), lower EEG parieto-occipital alpha power, and higher heartbeat-evoked potential (HEP) amplitudes. We studied EA-relat...
Article
Virtual reality (VR) offers a powerful tool for investigating cognitive processes, as it allows researchers to gauge behaviors and mental states in complex, yet highly controlled, scenarios. The use of VR head-mounted displays in combination with physiological measures such as EEG presents new challenges and raises the question whether established...
Preprint
Full-text available
Virtual reality (VR) offers a powerful tool for investigating cognitive processes, as it allows researchers to gauge behaviors and mental states in complex, yet highly controlled, scenarios. The use of VR head-mounted displays in combination with physiological measures such as EEG presents new challenges and raises the question whether established...
Article
Full-text available
Immersive virtual reality (VR) enables naturalistic neuroscientific studies while maintaining experimental control, but dynamic and interactive stimuli pose methodological challenges. We here probed the link between emotional arousal, a fundamental property of affective experience, and parieto-occipital alpha power under naturalistic stimulation: 3...
Article
Full-text available
Virtual reality (VR) technology provides clinicians, therapists, and researchers with new opportunities to observe, assess, and train behavior in realistic yet well-controlled environments. However, VR also comes with a number of challenges. For example, compared to more abstract experiments and tests on 2D computer screens, VR-based tasks are more...
Preprint
Full-text available
Immersive virtual reality (VR) enables naturalistic neuroscientific studies while maintaining experimental control, but dynamic and interactive stimuli pose methodological challenges. We here probed the link between emotional arousal, a fundamental property of affective experience, and parieto-occipital alpha power under naturalistic stimulation: 3...
Preprint
Virtual reality (VR) technology provides clinicians, therapists, and researchers with new opportunities to observe, assess, and train behaviour in realistic yet well-controlled environments. However, VR also comes with a number of challenges. For example, compared to more abstract experiments and tests on 2D computer screens, VR-based tasks are mor...
Article
Full-text available
Virtual reality (VR) represents a key technology of the 21st century, attracting substantial interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a multitude of new VR applications are being developed to overcome the limitations of classical paradigms. Consequently, researchers increasingly face the challen...
Preprint
Full-text available
Virtual Reality (VR) represents a key technology of the 21st century, attracting substantial interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a multitude of new VR applications are being developed to overcome the limitations of classical paradigms. In consequence, researchers increasingly face the chall...
Conference Paper
Immersive Virtual Reality (VR) shows promise for cognitive diagnostics and rehabilitation as it can present patients with realistic, lifelike environments, and allows to precisely record behavioral performance to infer indicators of cognitive processes. The aim of our study was (1) to test feasibility of immersive VR in neurological patients with a...
Preprint
Full-text available
Perception and cognition oscillate with fluctuating bodily states. For example, visual processing has been shown to change with alternating cardiac phases. Here, we study the heartbeat’s role for active information sampling—testing whether humans implicitly act upon their environment so that relevant signals appear during preferred cardiac phases....
Article
Perception and cognition oscillate with fluctuating bodily states. For example, visual processing has been shown to change with alternating cardiac phases. Here, we study the heartbeat's role for active information sampling—testing whether humans implicitly act upon their environment so that relevant signals appear during preferred cardiac phases....
Conference Paper
Emotional arousal (EA) denotes a heightened state of activation that has both subjective and physiological aspects. The neurophysiology of subjective EA, among other mind-brain-body phenomena, can best be tested when subjects are stimulated in a natural fashion. Immersive virtual reality (VR) enables naturalistic experimental stimulation and thus p...
Conference Paper
Full-text available
Emotional arousal is a key component of a user's experience in immersive virtual reality (VR). Subjective and highly dynamic in nature , emotional arousal involves the whole body and particularly the brain. However, it has been difficult to relate subjective emotional arousal to an objective, neurophysiological marker-especially in naturalistic set...
Poster
Together (Alberto Mariola [SPoC analyses], Felix Klotzsche [CSP analyses], and Simon Hofman [LSTM analyses]) we ran a project with the aim of predicting subjective states of emotional arousal from continuous EEG data that was recorded while participants underwent an immersive (VR) roller coaster experience presented in a head-mounted display (HTC V...

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