
Federico Bonetti- Doctor of Philosophy
- Researcher at Fondazione Bruno Kessler
Federico Bonetti
- Doctor of Philosophy
- Researcher at Fondazione Bruno Kessler
About
13
Publications
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Introduction
Currently researching new gamification techniques for positive behaviour change.
Current institution
Publications
Publications (13)
The contemporary era witnesses a concerning rise in unsustainable practices, particularly evident in the staggering accumulation of plastic pollution and the detrimental impacts of non-eco-friendly elements on soil and aquatic ecosystems. These human-induced actions contribute to biodiversity decline, especially affecting crucial pollinators like w...
Gamification represents a solution to motivate and engage
users by introducing elements and characteristics of video games in non-playful activities. To help designers in the definition of these gamified systems, researchers are developing a consistent amount of gamification design frameworks. Through the current scientometric review, we analyzed a...
While the engineering of digital twins (DTs) of cyber-physical systems already faces a number of challenges, DTs of socio-technical systems are made even more complex by human and social factors, and a comprehensive representation of their internal relations is currently lacking. DTs for socio-technical systems could open up new ways of achieving c...
This chapter explores the intersection of generative AI and personalized learning, emphasizing the role of educators and examining the application of large language models (LLMs) in crafting personalized learning paths. The chapter examines the perception and utilization of new generative-AI-based tools by educators, highlighting the practical chal...
The increasing need to address climate change has intensified efforts to promote green transportation options, such as cycling and public transit. Over the past few decades, gamification—the integration of game-like elements into non-game contexts to motivate and engage people in adopting new behaviors—has emerged as a strategy to encourage the use...
Addressing sustainable development challenges in rural areas requires innovative solutions that effectively engage diverse stakeholders in collaborative co-design processes. This paper presents the development of a gamified phygital (physical and digital) co-design tool designed to foster active participation, enhance motivation, and enable the col...
In this work we present an analysis of abusive language annotations collected through a 3D video game. With this approach, we are able to involve in the annotation teenagers, i.e. typical targets of cyberbullying, whose data are usually not available for research purposes. Using the game in the framework of educational activities to empower teenage...
Corpus-based studies on acceptability judgements have always stimulated the interest of researchers, both in theoretical and computational fields. Some approaches focused on spontaneous judgements collected through different types of tasks, others on data annotated through crowd-sourcing platforms, still others relied on expert annotated data avail...
Gamification has been recently growing in popularity among researchers investigating Information and Communication Technologies. Scholars have been trying to take advantage of this approach in the field of natural language processing (NLP), developing Games With A Purpose (GWAPs) for corpus annotation that have obtained encouraging results both in...
In this paper we discuss several challenges related to the development of a 3D game, whose goal is to raise awareness on cyberbullying while collecting linguistic annotation on offensive language. The game is meant to be used by teenagers, thus raising a number of issues that need to be tackled during development. For example, the game aesthetics s...
Gamification has been applied to many linguistic annotation tasks, as an alternative to crowdsourcing platforms to collect annotated data in an inexpensive way. However, we think that still much has to be explored. Games with a Purpose (GWAPs) tend to lack important elements that we commonly see in commercial games, such as 2D and 3D worlds or a st...