Farzan Baradaran Rahimi

Farzan Baradaran Rahimi
The University of Calgary | HBI · Faculty of Graduate Studies

PhD

About

17
Publications
1,357
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53
Citations

Publications

Publications (17)
Article
New media and technology are changing the museum experience in the twenty-first century. One such change is that of hybrid space in museums. A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the theory and technology exist to provide museums with hybrid space, there are few efforts to...
Article
Full-text available
Background Play is an important part of the childhood. The learning potential of playing and creating non-digital games, like tabletop games, however, has not been fully explored. Aim The study discussed in this paper identified a range of activities through which learners redesigned a mathematics-oriented tabletop game to develop their ideas and...
Conference Paper
Full-text available
Researchers have supported "design" approaches to learning for the last few decades, acknowledging the in-depth understanding the design work requires of learners. On the other hand, the perspectives of the users (players in the case of game design) are less considered as learners' designs may not be used beyond their classrooms. This paper pays at...
Conference Paper
Full-text available
Recent research shows that game design approach supports students' interestdriven learning while engaging them in systems thinking. On the other hand, there is very little research on how the materiality of tabletop games engage learners differently. In this study, grade 3 and 4 learners went through the process of playing and redesigning an existi...
Article
A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the technology exists to provide museums with hybrid space, there are few empirical studies on effectiveness of the museum hybrid space in terms of learning and enjoyment. This research takes an experimental approach and measures the e...
Article
The number of video games that are developed based on real historical events and evidence is increasing. These history-based video games provide players learning opportunities, but a certain type of such games - first and third person shooters - has not been carefully examined for their potentials. Knowing what players say about their game experien...
Conference Paper
Full-text available
This paper explores how some elementary students' pursuits of their interests led to different social and disciplinary engagements while redesigning tabletop games, namely Inversé and Triominos. Using the ethnographic data collected over two years, we chose and compared two tabletop game design projects. We investigated their design changes and con...
Conference Paper
Individuals develop skills and ideas when engaged in design practices. This forms a type of literacy that may differ from the traditional ideas of literacy. The study discussed in this paper took a design-based research methodology to design and implement a game re-design approach. We observed grade three and four students who were re-designing Tri...
Thesis
Development of this manuscript-based dissertation was prompted by identification of a knowledge gap between the application of hybrid space, human behavior, and harnessing playful activities for museums. Hybrid space has been explored and conceptualized in the literature, but it has yet to reach its potential as an effective medium in museums. A mu...
Article
Full-text available
Adolescents develop skills and ideas from their interest-driven practices, which shape a type of literacy that may differ from the traditional ideas of literacy. This paper takes a qualitative approach to identify adolescents’ activities through interest-driven participatory design. We interacted with grade 9 students at a Western Canadian school w...
Article
This paper takes an interdisciplinary approach to find out what makes the experience of spaces different and how can it be enhanced? Based on a literature review this paper draws on cognitive theory to provide a model for enhancing quality of spatial experiences. The model has three stages: encouraging, enabling, and enclosing. The model asserts th...
Article
In addition to the actual space and virtual space, there seems to be a third type that can be called hybrid space. Hybrid space borrows the power of information to empower the physical space around us using technologies such as augmented reality, virtual reality, and augmented virtuality. Hybrid space has been explored and conceptualized in the lit...
Article
Social history focuses on understanding the everyday lives of ordinary people (Richardson 2011, Social history, local history, and historiography: collected essays). The ethnic minorities that made up immigrant communities in North American towns and cities during the late nineteenth and early twentieth centuries have been of particular interest to...
Conference Paper
Full-text available
This paper describes the results of an emergency recording and archiving of a historic structure in Southern Alberta and explores the lessons learned. Digital recording of the Quon Sang Lung Laundry building in Fort Macleod, Alberta, was a joint initiative between Alberta Culture and Tourism and the University of Calgary. The Quon Sang Lung Laundry...
Conference Paper
Full-text available
Game play and game design require learners to think critically about contents within the game and to solve problems. We suggest that engaging learners in game design projects helps them understand school subjects deeply and develop important skills that individuals need in all situations in life (e.g., creative designs, strategic thinking). In this...
Article
This paper presents a new model for the creation of strong sociocultural interactions between people and places within museum space. In this model, sociocultural interactions are the products of three basic factors: motivation, context, and actuation, each of which has subcomponents. The model asserts that for a person to perform a target interacti...

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Projects

Projects (6)
Project
This project takes an interdisciplinary approach to identify what makes the experience of spaces different and computational design can be a part of solution to enhance the spatial experiences of people. This project draws on cognitive theory and computational design to provide models for enhancing the quality of spatial experiences in the built environment.