
Fariza Hanis Abdul RazakUniversiti Teknologi MARA | UiTM · Department of Information Technology
Fariza Hanis Abdul Razak
PhD (Computer Science) Lancaster University
Associate Professor at Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia
About
85
Publications
93,450
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371
Citations
Citations since 2017
Introduction
Fariza Hanis Abdul Razak is an Associate Professor at Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Shah Alam, MALAYSIA. She is a HCI researcher who studies how a user uses technology in his/her everyday life. She often uses diaries as observational methods for her data collection. She has been designing technologies for elderly since 2011 and blind users since 2017. She is now writing two research books: HCI in Malaysia & Diaries in Research.
Additional affiliations
April 2020 - April 2020
myHCI-UX
Position
- Panelist
Description
- Forum "Preparing for Online HCI Courses" on 23 April 2020, as a Panelist.
Education
January 2003 - February 2008
June 1999 - October 2000
January 1992 - December 1993
Publications
Publications (85)
In 2030, it is expected that 15% of the country's population will be classified as elderly and there is driving up demand for elderly healthcare services. The evolution of digital health technology has emerged as a solution to this issue. However, there has been a recent decline in the elderly adoption of digital health technologies. This issue is...
As the rate of technology development is concurrently increasing with the number of elderly people, it is necessary for people to be digitally literate and be able to use technology to its full capacity. However, research has found that the digital divide is still happening within the community, as not everyone has fully accepted technology in thei...
Elderly learning is needed to be implemented in today's world as the number of elders is increasing quickly, followed by the development of technology that is expanding non-stop. Encouraging the elders to participate in elderly learning or lifelong learning programs is considered a necessity, as quite a number of older adults do not know how to man...
An ageing population is a universal phenomenon experienced worldwide. In parallel with these demographic changes, a significant breakthrough in digital devices has also influenced this digital age. Designing instructional strategies to promote meaningful learning among older adult learners has been a long-standing challenge. To enhance older adults...
Today, online media has become even more important especially for
younger Malaysians - many studies showed that millennials that were born
in year 1980s until early 2000 are heavily dependent on online media for
news content. The term digital native is used by scholars around the world to
describe younger citizens who were born and raised with...
COVID-19 (coronavirus disease 2019) a newly discovered virus that infects humans and is categorized as a global pandemic. Including in Indonesia, everyday case of COVID-19 increases and gets worse. In this digital era, we always use mobile smartphones every day to do our activities, that is why Traker choosesa mobile platform for development. Trake...
This qualitative study aims to contribute by exploring the existing theory on push and pull motivations within the entrepreneurial event model to see what is missing from the existing researche. This study uses semi-structured, face-to-face interviews with a total of six Malaysian seniorpreneurs for data collection. Content analysis method was used...
The total population of Indonesia as of September 2020 is based on the official statistical news number 07/01/th. XXIV, 21 January 2021 issued by the Indonesian Statistics Center, totaling 270.20 million people and 10.88% or 29,397,760 people are the post Gen Z generation born from 2013 onwards with an estimated age up to 7 years of age. The post G...
The increasing number of aging populations worldwide versus vast developments in mobile technology creates questions on how older adults adapt and apply mobile technology in their daily life. This research focused on Islamic spiritual user experience for older adult users because older adults are claimed to be more spiritually inclined as they aged...
This paper presents one of the crucial capitals owned by seniorpreneurs that built up over their working careers known as social capital. In this study, one of the possible components of social capital which influence seniorpreneurship is by having vast networking and linkages. Hence, this study identifying formal and informal networks within netwo...
This paper presents a preliminary work on empowerment-based design mobile application prototype for those living with or identified as domestic violence (DV) survivors in Malaysia. By using Design Thinking method, we developed a mobile application which acts as a social support platform for DV survivors especially to those who are reluctant or unwi...
Korean wave' or better known as hallyu has been a phenomenon across the whole world, whether it is the United States, Latin America states, European countries, East Asia and even Southeast Asia countries. Ironically, these countries are generally having totally different cultures, languages, historical customs and some of the countries are having t...
The purpose of this study is to examine if the young adult addicted to social media, analyse if social media addiction will affect their emotion and identify their social media level of addiction. This study is conducted in Universiti Teknologi MARA main campus in Shah Alam. The respondents is 380 student from different type of background, educatio...
span>Navigating safely in the real environment especially in the outdoor setting requires a blind person to be equipped with the spatial knowledge and possess the skills in mobility and orientation. The aims of this study are to investigate the existing wayfinding learning techniques taught to blind people and to identify the challenges during the...
This paper focuses on a machine learning that learn the correct pronunciation Arabic phonemes. In this study, the researchers develop using convolutional neural network as feature extraction in order to enhance the performance of the model and Multi layer perceptron as the classifier to classify classes. Different parameters of CNN model are used i...
Maps have been used in different ways to facilitate travellers in wayfinding. Depending on the traveller's ability to translate the direction on the map to the real world, maps are normally read at different orientations. Some have the ability to rotate the map mentally without having to change its original orientation and some require the map to b...
Organizational communication satisfaction and job satisfaction both are important to people and to organization as to improve workers and company performance. Failing to communicate may affect the company day process. The purpose of this study was to examine the relationship between organizational communication satisfaction and job satisfaction amo...
Maps have been used to facilitate travellers in wayfinding and they are normally read at different orientations. A multimodal map has been introduced to enable blind people to learn maps. However, such maps usually enable them to explore maps in a fixed orientation. The effect of exploring maps in such way on user cognitive maps and sense of direct...
There are many leaders and politicians in the world, however not all of them are well-liked by the society. Those who are not people-centric leaders are usually are less favoured because he might be a person who only does decision-making according to his own desire. Another factor is probably because the leader has committed less interaction and so...
The "Facebook Phenomena" is growing greatly and without breaks in Malaysia. The particular social media has become the "one-stop centre" for almost everyone from around the globe with accessible Internet to share the information or moments they have come across, gained or reminiscing to the people they made acquaintance with or followed in the comp...
This paper aims to understand and develop a conceptual framework of Co-Design approach to support elderly age-friendly employability website. The re-search focuses on literature in elderly employment, co-design approach, co-design component and the roles of elderly in co-design approach to support the design and development of elderly employability...
Professional use of social media by militant group is a new and emerging trend. Such phenomenon had made Malaysia's national security on the verge of uncertainty. This research specifically looks at ISIS involvements in Facebook and how they have used it to recruit new members. This research focuses on analyzing the profile of potential target and...
Tactile symbols are important in facilitating blind people to understand maps. With audio-tactile maps, the use of tactile symbols needs to be designed appropriately since the symbols are associated with speech. Although there are tactile symbols proposed in the literature, the design of these symbols are mainly for conventional tactile maps. As th...
Recent studies show that playing games brings cognitive and psychological benefits to the older adults. In Malay culture, any older adults who play games will be perceived negatively. This is due to our belief that games are only meant for children and older adults should spend their time on spiritual or religious activities. There is evidence from...
Blind people often rely on sound cues to gather information about their surrounding whenever they are in an environment. Various sound cues produced by events encourage blind people to identify the source that produces the sound. Having the skill in identifying sound cues could facilitate blind people in wayfinding and increase their awareness of t...
Millions of applications can be selected from the market to be installed in any smartphone and tablet, including Islamic mobile applications for religious lifestyle productivity. Most applications have become a highly used item in everyone’s life. However, the mobile application interaction is often designed for the average general users. As older...
Facilitating enjoyable user experiences are significant in the design of computer games. To achieve this, we need to understand the composition of these components and how to evaluate it. However, studies which evaluate on the components of the enjoyable game design are limited, specifically in relation to motor-impaired users. The Motor-Impaired U...
In preparing blind people to navigate in the real world, they need to be equipped with the knowledge and skills in mobility and orientation. This study aimed to investigate the current learning techniques of way finding for blind people in Malaysia. The study took place at Malaysian Association for the Blind (MAB) where observation and interview we...
Children today are different from children of the past. They move to a level which surprised the earlier generations. They are emerging as an active user of social networking sites (SNS) who influenced by different experiences that shape their perceptions and behavior. Thus, their current social behavior is the important aspects to be explored and...
With the disturbing increase of children with Autism Spectrum Disorder (ASD) in Malaysia, a lot of efforts and studies are put forward towards understanding and managing matters related to ASD. One way is to find means of easing the social communications among these children and their caretakers, particularly during intervention. If the caretaker i...
The availability of a scale that effectively measures
enjoyable design specifically for motor-impaired users (MIU)
can support the game designer to understand the experience
from the extraordinary user’s perspective. The MIU-GameFlow
Model in this study involves seven elements: concentration,
challenge, player control, clear goal, feedback, immersi...
The increasing number of aging populations worldwide versus vast developments in mobile technology creates questions on how older adults adapt and apply mobile technology in their daily life. As older adults is said to be more spiritually inclined, thus, mobile spiritual applications can work as medium of serving the older adults spiritual needs. A...
Children today are different from children of the past. They move to a level which surprised the earlier generations. They are emerging as an active user of social networking sites (SNS) who influenced by different experiences that shape their perceptions and behavior. Thus, their current social behavior is the important aspects to be explored and...
Gathering user requirements for older adults can be a complex and difficult process, in terms of working with them should be applied differently compared to general users. The age-related ability changes are sensitive to be discussed and sometimes, the unwillingness might occur in this requirements gathering stage. It is important to underscore the...
Calendar is a tool that tells us a date. While Gregorian calendars have been used worldwide, Hijrah
calendar becomes a choice for Muslims. This Islamic calendar helps tells a user a date in Islam. Our
previous study suggested that the Muslim elderly preferred to have Islamic mobile calendar. Despite
abundance of Islamic mobile calendar applications...
This paper describes the qualitative technique approach in an attempt to understand child personality with regards to social networking sites. It was applied during the user requirement phase. We used a probes diary approach to collect qualitative data from selected children. Seven children from 10-13 years old participated in the study and complet...
User-Centered Design (UCD) is a term to describe design processes which focus on designing for and involving users in the design of applications. The implementation of UCD in the game design process can enhance the user experience especially for special needs users such as motor impaired users (MIU). This is very important, since the user experienc...
Nowadays, smart phone have become prevalent across the world. Many functions and services offered in the smart phone are important but current smart phone more convenient and user friendly to younger generation. In addition, the current technologies do not adequately capture the smart phone pattern of the elderly and make them hurdles to adopting a...
Nowadays, playing computer games is a popular form of entertainment, which is particularly appealing to university students. This is the case because computer games offer enjoyable experience. However, studies which examine the users’ perception on enjoyable game design are limited, specifically in relation to motor-impaired users. Analyses of such...
Developments in religion and spirituality in the world of mobile technology seem to flourish with the increasing of thousand applications that assisting daily spirituality practices and experience. At the same time, world scenario shows drastically increasing number of older people worldwide. In conjunction with the intertwined scenario between inc...
Studies of the elderly have shown that the elderly may turn to spirituality and religion when they meet difficult life changing events and experience personal losses. Therefore, instilling hope, offering support and therapeutic interventions such as prayer, thought, morality, artistic expression or professional referrals through the means of ICT te...
Multimedia is known as able to improve users’ retention and
understanding. The Islamic history content whether on website or
mobile application will be more understandable, attractive and
informative if delivered using the multimedia elements. Two
studies were conducted to assess the use of multimedia elements in
delivering the Islamic histori...
The purpose of the present study was to investigate the severity scoring of symptoms that are often associated with carpal tunnel syndrome (CTS). The symptoms were identified based on participants' recalled experiences of computer game playing, specifically on desktop computer platforms. We conducted the assessment among Malaysian university studen...
The scenario of rapid development in Information Communication Technology and the increasing population of older people in this twenty-first century has urged more Human Computer Interaction researchers to endeavor study pertaining how technology can assist older people in their lives. Older adult generally experience some significant changes as th...
Ageing populations are turning to technology in greater numbers than ever. New technology is being designed to help older people live independently for longer. Despite the usefulness of mobile phones especially older people, the current problems with its complex features and interface designs have intimidated some older people users from using the...
Though today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. In this paper, we report how children view technology according to their perspectives. We used qualitative research methods that employed drawing activity and interviews. Seventeen 11-1...
As people age memory capabilities are reduced, thus reminder system can benefit older adult users. However, the uptake of reminder system is still low. In our previous work, we proposed a mental model of older adults for a reminder system. We presented this model using design principles: simplicity, flexibility, recognizability and familiarity. How...
Although many applications can be found on the mobile platform including Islamic content, but the study of users' awareness and usage of Islamic content on mobile platform was hardly found. This study analysed the pattern of users' awareness and usage that were later proposed as one component in the construction model of mobile Islamic content (MIC...
In this millennium, technology and spirituality are finally meeting in what is being recognised as techno-spiritual, where information and communication technology advances assist in humans’ spirituality. This techno-spiritual emergence has been used in assisting humans’ spiritual and religious practices mostly through two main mediums: websites an...
Eye tracking research has been commonly used in human computer interaction study. Researcher can collect data on user's behavior through their eye movement by using eye tracking technique. Many company or individual has taken this technology for overcome usability issues in their website, application as well as games. It is not easy to design and d...
Humans live their lives very much depending on the environment. Humans modify the environment for their purposes and the benefits of ecosystem. In everyday routine, disposal items keep on escalating. However lack of concern towards waste container as a mediator of waste practices has indirectly affected human environment. This was the result of a s...