Fanny Georges

Fanny Georges
  • Phd
  • Professor (Assistant) at Sorbonne Nouvelle University

About

66
Publications
13,965
Reads
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480
Citations
Introduction
Fanny Georges currently works at the CIM - Communication, Information, Médias (EA 1484), Université de la Sorbonne Nouvelle Paris 3. Fanny does research in Communication and Media and Social Science. Their current project is 'Éternités numériques'.
Current institution
Sorbonne Nouvelle University
Current position
  • Professor (Assistant)
Additional affiliations
October 2008 - September 2010
French National Centre for Scientific Research
Position
  • Chargée de recherche

Publications

Publications (66)
Article
To what extent can contemporary culture be observed on the internet? This article proposes to analyze the comments on YouTube of ghost hunting videos in a quali-quantitative approach, by mobilizing the theoretical framework of Yuri Lotman’s cultural semiotics. Drawing on public data from four YouTube channels featuring paranormal investigations in...
Article
Full-text available
Strategies for finding one's way through an unfamiliar environment may be helped by 2D maps, 3D virtual environments, or other navigation aids. The relative effectiveness of aids was investigated. Experiments were conducted in a large, park-like environment. 24 participants (12 men, 12 women; age range = 22–50 years; M = 32, SD = 7.4) were divided...
Chapter
In this chapter, the authors wish to study the transformation of online profiles created during a user’s lifetime into the profile of a deceased person. To this end, they first focus on the possibilities available to the bereaved to maintain the deceased’s profile and how they manage this. When these perpetuated profiles are taken in hand, they und...
Article
Producing the dead Writing practices and emotional work of mourners on Facebook This article sheds light on the way an emotional work can be done on the occasion of the death of a user on Facebook, through the writing practices that take place on the profil pages of deceased persons and on the “group” pages created after death in a memorial sighti...
Article
Full-text available
Nowadays, the persistence of digital data after the death of the user changes the way digital Self-presentation data may be perceived. Using a pragmatic semiotic approach, we consider social discourse as constitutive acts of social relations and place strong emphasis on the technical dimension of the objects supporting communication phenomena (Meun...
Article
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Actor of its presentation and actor of its online representation, the diarist draws his diegetic existence by setting up a strategy of automediation. The Self-representation is a personal creation determined by the interface and the functionalities of the software. A pragmatic approach of the Self-representation in the Livejournal Blog and the Touc...
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Full-text available
As a privileged site for individual identity building, the Web and its uses have reorganised social relationships. Nowadays, the persistence of digital data after the death of the user who created them raises several questions. What happens to the identity data of web users after their death? Do they care about them while they are still alive? How...
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Fictional immersion in video games Theorists of make-believe have clearly described the mental state readers or movie or theatre audiences experience, halfway between belief and disbelief, as one “makes oneself believe”. Yet video games call for an interaction which modifies the situation. How dœs the immersion occur? The paper looks into the centr...
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Résumé L’article vise à étudier la place des créations filmiques fabriquées par des joueurs de jeu vidéo. L’objectif est de replacer l’étude des modes de consécration artistique et de quelques trajectoires de professionnalisation de ces jeunes auteurs dans le contexte plus large d’une construction progressive du jeu vidéo comme un espace culturel q...
Article
p>L’article vise à étudier la place des créations filmiques fabriquées par des joueurs de jeu vidéo. L’objectif est de replacer l’étude des modes de consécration artistique et de quelques trajectoires de professionnalisation de ces jeunes auteurs dans le contexte plus large d’une construction progressive du jeu vidéo comme un espace culturel qui s’...
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« In the Image of Man » : Cyborgs, Avatars, Digital Identities This paper analyses the three major forms representations of the user on the Internet, since the first tools of discussion (BBS, Usenet), in order to show the fantasies associated with the possibilities of connecting human beings to a network. In the early history of computers, the figu...
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Since the first video games, digital interfaces as well as video game genres have become greatly diversified, with many different methods for identifying with and manipulating game characters (or avatars). The avatar, the intermediary between the world of the gamer and the world of the game itself, has become a complex, hybrid figure where the boun...
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Virtual representations of space have become available in recent years. Market liberalization of satellite images and increased capacity of data transfer in the wired and non wired domains have more deeply involved us in the establishment of virtual globes, now connected to cyberspace. As a consequence, man will have more and more access to virtual...
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Cet article présente l'organisation d'un projet multidisciplinaire portant sur la co-conception d'une plateforme de débats en ligne. Nous décrivons les interactions entre les acteurs des différentes disciplines du projet. Nous analysons ce cas d'étude concret et soulignons les difficultés rencontrées ainsi que les points positifs.
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BOUMENIR YASMINE 4 , DRESP-LANGLEY BIRGITTA 5 Résumé – Les représentations virtuelles de l'espace se sont largement démocratisées lors des dernières années. La libéralisation du marché des images satellites et l'augmentation des capacités de transfert de données sur les réseaux filaires et non filaires participent largement à la mise en place de mo...
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La pratique actuelle de la démocratie électronique s'inscrit dans les problématiques « 2.0 ». Il devient nécessaire d'avoir des modèles et outils permettant de gérer le flot d'informations pour améliorer les services. Notre modèle générique d'annotation socio-sémantique est ici présenté comme une pratique discursive efficace illustrée au travers d'...
Article
Full-text available
Strategies for finding one's way through an unfamiliar environment may be helped by 2D maps, 3D virtual environments, or other navigation aids. The relative effectiveness of aids was investigated. Experiments were conducted in a large, park-like environment. 24 participants (12 men, 12 women; age range = 22-50 years; M=32, SD = 7.4) were divided in...
Article
This paper examines the possible integration of online social networks into libraries and their consequences on information practices and digital identities. Focusing on digital identities and resorting to the notion of “alter-documentation” offers new avenues for the design and use analysis of such mechanisms. Document-sharing favors reader commit...
Article
Dans cet article, les enjeux communicationnels du phénomène de l'identité numérique sont resitués dans le cadre de la communication médiée par ordinateur (CMO). Les sciences de l'information et de la communication, particulièrement les approches systémiques des communications informatisées, bénéficient d'outils pour analyser la structuration des di...
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Full-text available
The objective of this multidisciplinary communication is to investigate the popularity of virtual globes while questioning their practice in the pre-condition of spatial experience for devices currently employing virtual space prior to physical experience. Data from a comparative experiments suggest that, on a complex path, subjects who had a pre-e...
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This article presents a semiotic and quantitative analysis of the cultural influence of the interfaces of Web 2.0, on the representation of identity. As a graphic, sound and textual transposition of a representation in thought, self-representation is composed of observable signs of the user on the screen. It is at the centre of an identity model th...
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Digital identity is divided into 3 sign sets: (1) declarative identity, (2) acting identity and (3) calculated identity. This typology allows leading a quantitative analysis of cultural influence of identity representation in social web, through the comparative study of two social networks: Facebook and MySpace. Unlike early web, social web makes p...
Article
In this paper, we discuss the impact of user's profiles on identity representations in web 2.0. We introduce a classification of 3 different types of identities: declarative identity, acting identity and calculated identity. This typology summarizes the theoretical model of “self-representation” in interactive devices, originally proposed in [Georg...
Article
La représentation de soi dans le Web 2.0 se caractérise par une structuration rigidifiée de la représentation de soi et une démultiplication des signes qui manifestent l'activité, produisant une hexis numérique faite de gestes plutôt que d'images. Particulièrement, Facebook manifeste une démultiplication des signes qui sont la trace d'une action. L...
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Full-text available
On-screen's self representation is made out of signs that manifest the interaction between users and interactive devices. This representation is indeed interactive but also acted. This acting or performating power implies to consider representation as an interactionnal and enonciative experience. In this regard, we have created an applied analytic...
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La représentation de soi à l'écran se constitue des signes qui manifestent l'interaction de l'usager avec le dispositif interactif. Elle a pour caractéristique d'être interactive mais surtout agie. Ce pouvoir agissant ou performatif nécessite une approche de la représentation comme expérience d'interaction et énonciation. Une méthode d'analyse appl...
Article
GEORGES, Fanny (2003) « Ginger Bombyx : le théâtre de l’intimité. » Dossiers de l’Ingénierie Éducative, 45. 68-70. http://www.sceren.fr/archivage/valid/54657/54657-7747-7731.pdf

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