Fabrizio Palmas

Fabrizio Palmas
Technical University of Munich | TUM

Doctor of Science

About

23
Publications
1,699
Reads
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238
Citations

Publications

Publications (23)
Chapter
Vorwort Nur noch sieben Jahre bis 2030, dem Jahr, in dem wichtige Meilensteine der EU- und der deutschen Klimapolitik sowie vieler Industrieunternehmen auf dem Weg zu einer „net-zero“- Betriebsweise erreicht sein sollen! In dieser Zeit müssen die Konzepte entwickelt und zumindest großtechnisch erprobt werden, die uns dann im Zeitfenster 2045-2050 w...
Chapter
Die rasante technologische Entwicklung hat tiefgreifende Auswirkungen auf die Art und Weise, wie wir leben und arbeiten. Gleichzeitig ermöglichen uns innovative Technologien neue Formen des Lernens. Virtuelle Welten und Künstliche Intelligenz werden nach und nach fester Bestandteil von Lern- und Trainingsprogrammen sein. Auch Virtual Reality ist zu...
Conference Paper
Mixed reality and digital twins offer two prominent technological approaches that have the potential to revolutionize chemical industries. However, there are some hurdles that need to be overcome before these technologies can be widely adopted. One major challenge can be found in cooperation of interdisciplinary teams. In order to create an effecti...
Conference Paper
The use of Extended Reality (XR) technology in educational and corporate settings is becoming increasingly important. Although much research has been done on the use of XR for corporate and educational training, little has been published on the integration of XR into real-world applications and scenarios. In this paper, we will discuss the lessons...
Conference Paper
In this paper, we introduce the novel concept of predictive management designed to support managers and their teams with achieving their long-term goals by adopting a new and sustainable AI and human-based approach that aims to identify a team's mood during short human-based control cycles. Predictive management helps managers, team leaders and emp...
Conference Paper
This paper analyses the use of a daily gamified microlearning approach in education and its learning outcomes. It compares the effectiveness of two different gamified approaches, based on two different versions of a microlearning app offering daily learning challenges. This research provided additional information on student preferences regarding t...
Chapter
Im Zuge dieses Beitrages wollen wir auf einige Schlüsselfaktoren eingehen, die den Erfolg und die Effektivität einer neuartig konzipierten Learning Journey auf Basis immersiver Lernanwendungen in extended Reality sichern. Hierfür werden die Konzepte von motivatorisch relevanter Gamification, die Funktionsweise von Feedbackmechanismen, insbesondere...
Conference Paper
In-game advertising is proving itself as an important marketing tool because it promises a strong advertising impact when considering essential influencing factors. This study focuses on involvement and brand integration as influencing factors on brand recall. Regarding involvement, we aim to examine if players will remember significantly more bra...
Chapter
In diesem Kapitel werden innovative Kernelemente zukunftsgerichteter Trainingsanwendungen vorgestellt. Zunächst das Immersionsgefühl und Embodiment. Mit ihnen kann die eigene, auch körperliche, Präsenz im digitalen Raum erlebt werden, wodurch virtuelle Lerninhalte noch intensiver wahrgenommen und besser kognitiv verarbeitet werden. Darauf folgt das...
Chapter
In diesem Kapitel wird das Extended Reality-Training-Framework mit seinen vier Phasen vorgestellt. Das Framework entstammt aus qualitativen Forschungsergebnissen und fundierten Praxiserfahrungen in der Entwicklung und Produktion von xR-Projekten. Das Konzept des ‚Learning Experience Design‘ ist ein zentraler Baustein in der Konzeptionsphase neuer T...
Chapter
Zeiten großer gesellschaftlicher und wirtschaftlicher Umbrüche finden ihren Ursprung häufig in technologischen Veränderungen und den daraus hervorgegangenen Innovationen. Der radikale Wandel unserer Gesellschaft, ausgelöst durch technologische Entwicklungen, prägt unsere heutige Arbeitswelt. Wie sollen Unternehmen und Mitarbeiter da mithalten oder...
Chapter
Abschließend werden die wesentlichen Aspekte des Essentials rekapituliert. Die Bedeutung und die Vorteile in der Nutzung von xR-Technologien für die zukünftige Wettbewerbsfähigkeit von Unternehmen und die dafür nötigen Weiterbildungsinitiativen werden hervorgehoben und mit einer konkreten Handlungsempfehlung abgeschlossen.
Conference Paper
The perseverance when using established but outdated learning systems and approaches in a constantly changing society leads to reduced effectiveness when attempting to reach younger generations. Applying future-oriented solutions, which differ from established learning methods, could support the success of new learning approaches. In this paper, w...
Chapter
In-game advertising is proving itself as an important marketing tool because it promises a strong advertising impact when considering essential influencing factors. This study focuses on involvement and brand integration as influencing factors on brand recall. Regarding involvement, we aim to examine if players will remember significantly more bran...
Book
Der technologische Fortschritt hat bereits unsere Art zu kommunizieren, zu lernen, zu arbeiten und uns zu informieren radikal verändert. Lernen ist der Motor einer wettbewerbsfähigen Gesellschaft und sichert langfristig den Erfolg. Alle Stakeholder sollten daher bereit sein, in Corporate Training zu investieren. Dieses Essential entwickelt eine Ges...
Conference Paper
Virtual Reality Speech Training (VR-ST) helps trainees develop presentation skills and practice their application in the real world. Another benefit is direct feedback based on gamification principles. It is not yet clear if direct feedback is accepted by participants. We investigated how direct feedback in a VR-ST affects the participants' technol...
Conference Paper
In order to keep up with technological developments and to be able to work efficiently, the training methodology must be kept up to date. A typical approach when innovating corporate training is to adopt new technologies. We attempt to deliver a common set of characterisations and concepts that allow us to classify and define extended reality train...
Conference Paper
The demand for high-quality video games is ever increasing and the ambition to tell truly interactive and dynamic stories is a significant factor contributing to this trend. This paper examines how generated narrative text is perceived by players in terms of meaningfulness, immersion, and flow and furthermore that the presented novel approach can b...
Conference Paper
Virtual Reality (VR) has been gaining importance due to its numerous advantages as an immersive technology for learning applications. Next to being used in fields like manufacturing, transportation, communication, retail and real estate, it has also increased in significance for human resources development. Virtual human training programs offer exp...
Conference Paper
By using simulations in virtual reality (VR), people have the chance to train without supervision in a safe and controlled environment. VR simulation training allows users to gain new skills and apply them to real-life situations. However, the learning curve of this technology from a novice level could influence the expected learning results of a t...
Conference Paper
In this paper, we propose a solution to ease registrational tasks on users and keep them motivated during long lasting procedures using gamification elements. Augmented Reality (AR) technology appears in many different hardware setups ranging from mobile applications to full scale room tracking constructions. Many of which contain non-rigid sensors...
Chapter
Knallharter Überlebenskampf im Stil eines gelebten Sozialdarwinismus, das Streben nach immer größeren Gewinnen, zum Teil getrieben von einer gefährlichen Gier, prägen verstärkt das Bild des Managements im globalen Wettbewerb. Wie kann das kreative Management diesem Wettbewerbsdruck begegnen? Wie kann sich das kreative Management einen Wettbewerbsvo...

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