
Fabrice Mantelet- Professor (Associate) HdR at Arts et Métiers
Fabrice Mantelet
- Professor (Associate) HdR at Arts et Métiers
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47
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Introduction
Current institution
Publications
Publications (47)
This study investigates the potential of serious games (SG) to enhance creativity in additive manufacturing (AM). While AM offers unique opportunities to explore complex designs, traditional manufacturing methods often limit designers’ creativity due to cognitive biases formed by years of using conventional processes. This research aims to introduc...
Additive Manufacturing (AM) has known a substantial growth in recent years. More and more designers are interested in using AM during the early design stages, and are not familiar with the opportunities provided by AM. Augmented Design with AM Methodology (ADAM²) is a methodology which can help the designer to understand and exploit the potential o...
Simulation is used to assess safety provided by autonomous vehicle algorithms. However, safety derived by computation systems can have significant gaps with driver’s feeling of safety. Thus, to improve validation by simulation tools, autonomous vehicle designers need to implement criteria for risk perception assessment. We demonstrate, in this stud...
This paper provides a description of IdeAM Running Quiz, a learning game aiming at enhancing Additive Manufacturing (AM) opportunities learning. Firstly, a review of the literature on the Design and Additive Manufacturing methodologies and the educational effectiveness of learning games is presented. Then, the steps involved in the design of IdeAM...
Today’s industrial context leads companies to use collaboration and partnerships to tackle global issues and create value. For diversified business groups, it represents a good opportunity to make the most of their internal competencies by creating new synergies between their subsidiaries to foster innovation. However, building successful collabora...
The aim of this paper is to propose a knowledge management system design method for small and medium enterprises that addresses the problems encountered on the existing ones. A literature review highlighted 5 main concepts that have a crucial role in knowledge management system design. To take these recommendations into account, a knowledge managem...
Additive manufacturing (AM) brings new design potential compared with traditional manufacturing. Nevertheless, traditional manufacturing knowledge remains embedded in the minds of designers and is a real cognitive barrier to design in AM. Design for Additive Manufacturing (DfAM) provides tools, techniques, and guidelines to optimize design with the...
To fully complete its launch in the automotive market, autonomous vehicles must pass many safety tests but must especially acquire the consumers’ trust. The risk perceived by the driver is one of the new cognitive and emotional commitments form to integrate at the validation plan of the autonomous vehicle. The purpose of this study is to examine th...
This paper explores the diverse techniques used by brick-and-mortars and e-commerce platforms through interactive content to trigger emotional responses that bolster purchase intentions. Due to a saturated and competitive market both entities are constantly in search of novel technologies to overcome limitations and distinguish themselves. The cont...
Advanced Driver-Assistance Systems were created to address the driver's failures. All these ADAS are a part of the evolution of the vehicles towards whole automation. To complete its launch in the automotive market, autonomous vehicles have to pass safety tests to acquire the consumers’ trust. To receive the approval of the public, the self-driving...
The industry has quickly realized the importance of bringing creativity into product design. The industrial context requires robust and efficient methods and tools to access untapped sources of ideas.
To fully complete its launch in the automotive market, autonomous vehicles have to pass many safety tests but must especially acquire the consumers' trust. To receive the approval of a public that is ever more demanding about its safety, the autonomous vehicle has to take into account the human feeling to make everyone confident. The risk perceived...
Afin de terminer son lancement sur le marché automobile, le véhicule autonome doit réussir plusieurs tests de sécurité, mais doit principalement gagner la confiance du consommateur. Le véhicule autonome a pour conséquence de nouvelles formes d'engagements cognitifs et émotionnels du conducteur vis-à-vis de la conduite et des autres conducteurs. Son...
Today, lots of companies work on the quality and the image of the workspace b as that has a real impact on the quality of their productions. Generally, this consideration involves the redevelopment of a space favourable for the well-being and the communication between users. However, this work on space is still too often treated as a fad and thus s...
In the original version of the book, the following corrections have been incorporated in chapter “Evaluating Perceived Quality through Sensory Evaluation in the Development Process of New Products: A Case Study of Luxury Market”: Affiliations of first and fourth authors have been updated.Figures 1, 2 and 5 have been updated with new images.Caption...
Technical, functional, ergonomic and aesthetic perfection: luxury is in a perpetual pursuit of excellence. To achieve this goal, a product must satisfy not only objective defined requirements but also subjective consumer needs. It is called perceived quality. To master this subjectivity, we have put in place a process of objectification based on a...
The purpose of this paper is to study the possibility of creating a synergy between e-commerce solutions and brick-and-mortar retail shops. It was identified that e-commerce solutions are effectively optimising convenience to promote purchasing, but the web-technology constraints inhibit the re-experience of the in-store consumer experience. We inv...
The aim of this paper is to propose a knowledge management syst
em (KMS) design methodology for
small and medium enterprises (SMEs) that address the problems e
ncountered on the existing ones, such
as the high amount of resources or the KMS sustainability. To s
olve these problems, we created a KMS
design methodology that uses the SMEs character...
The present paper considers two pedagogical approaches that are mixing creativity tools and Additive Manufacturing (AM) knowledge and evaluates them through the originality and feasibility of the ideas generated as well as the satisfaction of the students. This experimentation was conducted in an engineering school with two groups of postgraduate s...
This research draws on the social identity approach to investigate group performance in face-to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) on participants or on avatars to foster group membership. We compare four conditions in a factorial design: Brainstorming in Face-to-face or Virtual setting, Wi...
Knowledge Management (KM) capabilities are critical for Small and Medium Enterprises (SMEs). It allows them to be more competitive, and to leverage one of their key resources: Knowledge. However, the body of knowledge on KM in SMEs is very scarce, and most of the attempts to implement KM in SMEs fail, because of the inadequate models provided. In o...
An important challenge today is to support creativity while enabling geographically distant people to work together. In line with the componential theory of creativity, self-perception theory and recent research on the Proteus Effect, we investigate how avatars, which are virtual representations of the self, may be a medium for stimulating creativi...
Nous présentons dans cet article deux expérimentations visant à tester l'impact des technologies collaboratives sur l'efficacité de la méthode des Personas. Dans une première expérimentation, 24 concepteurs ont utilisé la méthode des Personas pour anticiper les besoins utilisateurs relatifs à la conception d'un objet communicant. Ces participants é...
This paper aims at formalizing an innovation process well suited for small- and medium-sized enterprises (SMEs) specialized in retail. The design research consisted in analyzing conceptual models of innovation process from the literature and adapting it to the specific context. Indeed, the research issue deals with encouraging innovation activity i...
A challenge today is to create favorable conditions for creativity while enabling geographically distant people to work together. In this context, we study the virtual and digital self representation (i.e., avatar) as a medium for stimulating creativity, in line with the Proteus effect. This paper proposes a methodology for designing, evaluating an...
RESUME Nous nous intéressons dans cet article à la possibilité d'améliorer le processus de conception innovante grâce au caractère ludique des méthodes et outils utilisés par l'équipe projet. Pour cela, nous avons testé dans le cadre d'un projet industriel l'utilisation d'une méthode reconnue comme ludique, la méthode des Personas, sur un support t...
Companies are faced with increasing challenges in their own environment. In several areas of the industry, but also among the suppliers, more and more competitors emerge. Companies react to this pressure by trying to implement new technologies for their products and offering more innovative products to successfully face direct competition. Overall,...
L'invention concerne un engin comportant un châssis (12) portant une roue motrice (18) et deux palettes (19, 21) liée
à cette roue (18) par un système de transmission (24), ces deux palettes (19, 21) étant destinées à recevoir les pieds d'un utilisateur adoptant le mouvement de la marche, chaque palette (19, 21) ayant son extrémité avant reliée au...
Assistive Technologies are specialized products aiming to partly compensate for the loss of autonomy experienced by disabled people. Because they address special needs in a highly-segmented market, they are often considered as niche products. To improve their design and make them tend to Universality, we propose the EMFASIS framework (Extended Modu...
In this paper we report the results of a Kansei Engineering System study. A methodology for the application of Kansei Engineering at the European level has been developed and validated in the field of shoe design by means of the development of experimental studies in two different phases of product design: the information phase in the earliest stag...
The TRENDS European project aims at developing an image and text retrieval engine in order to support the activity of the car designers in the early stages of their design process. The study of the designers' activity has led us to the production of an image database in which designers will find inspirational material. This database includes many v...
Abstract ,,The information phase is a crucial phase of any ,design activity. It has a direct impact on the ,creativity involved in generating design solutions and subsequently on any future innovations. The gradual digitalization of the design process, especially where computers can aid human creativity, is progressively changing the earliest phase...
The objective of this research is to prove that it is possible to integrate a tool which makes it possible to quantify the felt emotional of the consumer compared to a product or an intermediate representation of a product in the process of design in order to optimize this one. Indeed, nowadays, face to an economic environment in strong growth, the...
The objective of this research is to prove that it is possible to integrate a tool which makes it possible to quantify the felt emotional of the consumer compared to a product or an intermediate representation of a product in the process of design in order to optimize this one. Indeed, nowadays, face to an economic environment in strong growth, the...
This project consists in generating a new methodology, which aims to take into account the perception of the consumer in the
new products design process. This methodology will be based on KANSEI engineering. KE helps to solve current problems in design
such as reducing the costs and the deadlines, increasing the variability of the answers in terms...
This paper aims at studying new ways of users integration in "emotional Design" or "Kansei engineering systems". The main goal of this study was the integration of the trend factor in design, with an early emotional evaluation of "Trend cards" produced by the designers. After a definition of the study context, we explain the experimental protocol w...
This paper aims at studying new ways of users integration in “emotional Design” or “Kansei engineering systems”. The main goal of this study was the integration of the trend factor in design, with an early emotional evaluation of “Trend cards” produced by the designers.
After a definition of the study context, we explain the experimental protocol w...
This project consists in generating a new methodology, which aims to take into account the perception of the consumer in the new products design process. This methodology will be based on KANSEI engineering. KE helps to solve current problems in design such as reducing the costs and the deadlines, increasing the variability of the answers / product...