Fabio Morreale

Fabio Morreale
University of Auckland · School of Music

PhD

About

53
Publications
13,714
Reads
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434
Citations
Citations since 2016
37 Research Items
391 Citations
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2016201720182019202020212022020406080
2016201720182019202020212022020406080
Additional affiliations
January 2019 - present
University of Auckland
Position
  • Lecturer
Description
  • Music technology; Philosophy of technology; Music & AI
February 2016 - January 2019
Queen Mary, University of London
Position
  • PostDoc Position
Description
  • Design for virtuosity: how to repurpose musicians skills in the design of new musical instruments.
February 2015 - February 2016
Università degli Studi di Trento
Position
  • PostDoc Position
Description
  • Designing Musical Experiences for Preschoolers

Publications

Publications (53)
Thesis
Full-text available
Music making is among the activities that best fulfil a person’s full potential, but it is also one of the most complex and exclusive: successful music making requires study and dedication, combined with a natural aptitude that only gifted individuals possess. This thesis proposes new design solutions to reproduce the human ability to make music. I...
Article
Full-text available
In this paper, we reflect on our experience of designing, developing and evaluating interactive spaces for collaborative creativity. In particular, we are interested in designing spaces which allow everybody to compose and play original music. The Music Room is an interactive installation where couples can compose original music by moving in the sp...
Article
Full-text available
Multidisciplinary research recently has been investigating solutions to offer new experiences of music making to musically untrained users. Our approach proposes to distribute the process of music making between the user and an autonomous agent by encoding this collaboration in the emotional domain. In this framework, users communicate the emotions...
Conference Paper
Full-text available
This paper proposes discussions for the (re)negotiation of responsibilities in performances that involve a collaboration between human and computer agents. Most of current research is human-hierarchical, leaving the machine the role of a mere tool at performer's service. In this paper a more balanced distribution of responsibilities between the two...
Conference Paper
Full-text available
The Music Room is an interactive installation that allows visitor to compose classical music by moving throughout a space. The distance between them and their average speed maps the emotionality of music: in particular, distance influences the pleasantness of the music, while speed influences its intensity. This paper focuses on the evaluation of v...
Conference Paper
Full-text available
Ethically-defensible research requires wide-ranging, holistic, and deep consideration. It is often overseen by Research Ethics Committees, Institutional Research Boards or equivalents but not all organisations have these and where they do, their degree of independence from organisational priorities varies (perhaps leading to research that would cre...
Article
The algorithmic recommendations used by digital platforms have significant impacts on users behaviours and preferences. For instance, Spotify and Tinder ground their platforms on recommendation algorithms that nudge users to either listen to specific songs or romantically match with specific users. Despite their powerful influence, there is little...
Conference Paper
Full-text available
So far, NIME research has been mostly inward-looking, dedicated to divulging and studying our own work and having limited engagement with trends outside our community. Though musical instruments as cultural artefacts are inherently political, we have so far not sufficiently engaged with confronting these themes in our own research. In this paper we...
Conference Paper
This paper presents ARCAA (Actors, Role, Context, Activity, Artefacts), a framework that supports designers in understanding the artefact ecology in the music performance scenario, in particular, allowing to frame the role of the different actors. The ARCAA framework is the result of the combination of two different areas of HCI: artefact ecology c...
Poster
Full-text available
This manuscript aims to present the Magpick, a new technology for electric guitar, and to describe an autobiographical account of the early explorations of this new technology in a performance context.
Conference Paper
Full-text available
This paper explores the process by which designers come to terms with an unfamiliar and ambiguous sensor material. Drawing on craft practice and material-driven interaction design, we developed a simple yet flexible sensor technology based on the movement of conductive elements within a magnetic field. Variations in materials and structure give ris...
Conference Paper
Full-text available
Participatory artworks aim at creating an experience that is open to interpretation. We argue that such interpretations should not be just entirely predetermined by the cre-ators' expectations; rather, they should vary among audience members. We also argue that audience members that experienced the artwork could act as co-designers for the successi...
Conference Paper
Full-text available
This paper introduces the Magpick, an augmented pick for electric guitar that uses electromagnetic induction to sense the motion of the pick with respect to the permanent magnets in the guitar pickup. The Magpick provides the guitarist with nuanced control of the sound that coexists with traditional plucking-hand technique. The paper presents three...
Article
Full-text available
This paper presents a model to codesign interpretively flexible artefacts. We present the case study of Beatfield, a multimodal system that allows users to control audiovisual material by means of tangible interaction. The design of the system was coauthored by individuals with different background and interests to encourage a range of difference i...
Chapter
Designing musical instruments to make performance accessible to novice musicians is a goal which long predates digital technology. However, just in the space of the past 6 years, dozens of instrument designs have been introduced in various academic venues and in commercial crowdfunding campaigns. In this paper, we draw comparisons in design, evalua...
Article
Full-text available
Extensive training with a musical instrument results in the automatisation of the bodily operations needed to manipulate the instrument: the performer no longer has to consciously think about the instrument while playing. The ability of the performer to automate operations on the instrument is due to sensorimotor mechanisms that can predict changes...
Cover Page
Full-text available
The design of traditional musical instruments is a process of incremental refinement over many centuries of innovation. As a result, the shape and form of instruments are well established and recognised across cultures. Conversely, digital musical instruments (DMIs), being unconstrained by requirements of efficient acoustic sound production and er-...
Conference Paper
Full-text available
An oft-cited aspiration of digital musical instrument (DMI) design is to create instruments, in the words of Wessel and Wright, with a 'low entry fee and no ceiling on virtuosity'. This is a difficult task to achieve: many new instruments are aimed at either the expert or amateur musician, with few instruments catering for both. There is often a ba...
Conference Paper
Full-text available
The term 'NIME'-New Interfaces for Musical Expression-has come to signify both technical and cultural characteristics. Not all new musical instruments are NIMEs, and not all NIMEs are defined as such for the sole ephemeral condition of being new. So, what are the typical characteristics of NIMEs and what are their roles in performers' practice? Is...
Conference Paper
Full-text available
This paper proposes the idea that a score for a Digital Musical In- strument (DMI) can be approached from a design perspective. In particular, we focus on the concepts of affordances and constraints. The paper describes the use of scores in a piece called XXV composed for Chimney, a DMI and Cello. Both the piece and the system are detailed with a f...
Conference Paper
Full-text available
The purpose of this paper is to present Robinflock, an al-gorithmic system for automatic polyphonic music generation to be used with interactive systems targeted at children. The system allows real time interaction with the generated music. In particular, a number of parameters can be independently manipulated for each melody line. The design of th...
Conference Paper
Full-text available
This paper presents a methodology for the study of audience perception of live performances, using a combined approach of post-hoc and real-time data. We conducted a study that queried audience enjoyment and their perception of error in digital musical instrument (DMI) performance. We collected quantitative and qualitative data from the participant...
Poster
Full-text available
Many digital musical instrument design frameworks have been proposed that are well suited for analysis and comparison. However, not all provide applicable design suggestions, especially where subtle, important details are concerned. Using traditional lutherie as a model, we conducted a series of interviews to explore how violin makers “go beyond th...
Conference Paper
Full-text available
The purpose of this paper is to present Robinflock, an al-gorithmic system for automatic polyphonic music generation to be used with interactive systems targeted at children. The system allows real time interaction with the generated music. In particular, a number of parameters can be independently manipulated for each melody line. The design of th...
Conference Paper
Full-text available
This paper investigates the involvement of preschoolers in the late stages of the design of Child Orchestra, a musical interactive playground for the kindergarten. The study presents a retrospective analysis of the design of Child Orchestra. The system was iteratively prototyped and developed following UCD methods and a design in use approach in a...
Conference Paper
Full-text available
This half-day workshop will explore the craft of digital musical instrument design. Craft practice is central to the working process of both acoustic and digital instrument builders. Unlike the higher-level NIME design frameworks and tax-onomies that appear in the literature, craft knowledge is often personal, subjective, and occasionally difficult...
Conference Paper
Full-text available
Every new edition of NIME brings dozens of new DMIs and the feeling that only a few of them will eventually break through. Previous work tried to address this issue with a deductive approach by formulating design frameworks; we addressed this issue with a inductive approach by elaborating on successes and failures of previous DMIs. We contacted 97...
Conference Paper
Full-text available
Research on musical instrument design suggests that deliberate constraints can offer new creative experiences to the performer. At times, design constraints are physically embedded in the instrument to limit the interaction possibilities ; in other cases the constraints are given by delegating part of the control to the machine. In this paper we pr...
Conference Paper
Full-text available
This position paper discusses toolkits for creating digital musical instruments. Musical interaction imposes stringent technical requirements on interactive systems, including high spatial and temporal precision and low latency. Social and community factors also play an important role in musical interface toolk-its, including design sharing and the...
Conference Paper
Full-text available
This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical and user experience considerations that users identify as the most important. Second, we explore the...
Conference Paper
Full-text available
When performing a piece of music, body, senses, and cognition are strictly connected to each other. This connection, however, is not always particularly evident. As a consequence, it is extremely important for musicians to be able to control their performance by relying on other sensorial modalities that complement the auditory cue. Sight, in parti...
Conference Paper
The recent increase in interest for online multimedia streaming platforms has availed massive amounts of multimedia information that need to be indexed to be searchable and retrievable. User-centric implicit affective indexing employing emotion detection based on psycho-physiological signals, such as electrocardiogra-phy (ECG), galvanic skin respon...
Conference Paper
Most of musicians can control their performance by relying on different sensorial modalities that complement the auditory cue. Vision, in particular, offers most instrumentalists an essential support: it helps them developing techniques, identifying errors, correcting expressiveness, and memorise complex passages. By contrast, when performing a pie...
Chapter
This paper presents Beatfield, a musical installation that allows players to explore an audiovisual landscape by positioning tangible objects on an augmented game board. The underlying idea of the installation was the proposition of an artefact that could encourage heterogeneous interpretations. Beatfield had to offer a multitude of interpretations...
Conference Paper
Full-text available
The last decades have witnessed a significant growth of interest in in- teractive systems that allow the audience to alter the auditory content of an art- work. Generally, the artwork itself is the primary goal of the artist, who arbitrarily maps audience behaviours into musical output following their personal aesthetic. However, given this subject...
Conference Paper
Full-text available
This paper presents MINUET, a framework for musical interface design grounded in the experience of the player. MINUET aims to provide new perspectives on the design of musical interfaces, referred to as a general term that comprises digital musical instruments and interactive installations. The ultimate purpose is to reduce the complexity of the de...
Conference Paper
Full-text available
In this paper, we reflect on the evaluation of The Music Room, an interactive installation that was designed with the aim of allowing everybody to experience musical creativity. Couples entering The Music Room can compose original piano music by moving throughout the space. The metaphor of emotion mediates the interaction between people's behaviour...
Conference Paper
Full-text available
TwitterRadio is an interactive installation designed to explore the social world of Twitter through music. The idea behind this project is to access the musical domain to display information about the latest trends and news. The system automatically generates tonal compositions that are supposed to match the emotional contents of the tweets, as wel...
Conference Paper
Full-text available
The purpose of this paper is to present Robin, an algorithmic composer specifically designed for interactive situations. Users can interact in real time with the algorithmic composition by means of control strategies based on emotions. This study aims at providing a system for automatic music generation to be applied to interactive systems for musi...
Conference Paper
Full-text available
This paper presents The Music Room, an interactive installation where couples compose original music. The music is generated by Robin, an automatic composition system, according to relative distance between the users and the speed of their own movements. Proximity maps the pleasantness of music, while speed maps its intensity. The Music Room was ex...
Article
Full-text available
This paper gives an overview of my PhD research that aims at contributing toward the definition of a class of interfaces for music creation that target non-musicians. In particular, I am focusing on the differences on design and evaluation procedures with respect to traditional interfaces for music creation that are usually intended to be used by m...
Conference Paper
Full-text available
Current systems aiming at facilitating and extending musical expression typically rely on concepts that non-musicians can hardly comprehend. To attract such users, different interaction metaphors laying outside of the musical domain need to be considered. This study is a step towards the definition of a new class of interfaces for musical expressio...
Conference Paper
Full-text available
In a multiple choice auditory experimental task, listeners had to discriminate walks over floors made of concrete, wood, gravel, or dried twigs. Sound stimuli were obtained by mixing temporal and spectral signal components, resulting in hybrid formulations of such materials. In this way we analyzed the saliency of the corresponding cues of time and...

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Projects

Projects (9)
Project
The Magpick is an augmented electric guitar pick (plectrum) designed to offer guitarists a more nuanced control on guitar effects.The Magpick contains a sensor that accurately tracks the movements of the pick and uses this information to control the sound of the guitar.
Project
The goal of this project is to gather papers that use Bela or describe the platform.