
F. Lamberti- Polytechnic University of Turin
F. Lamberti
- Polytechnic University of Turin
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Publications (316)
The growing availability of affordable Virtual Reality (VR) hardware and the increasing interest in the Metaverse are driving the expansion of Social VR (SVR) platforms. These platforms allow users to embody avatars in immersive social virtual environments, enabling real-time interactions using consumer devices. Beyond merely replicating real-life...
Bionic limb prosthetics continue to face significant challenges in terms of artificial limb embodiment, often leading to prosthesis abandonment in patients. Following recent results in literature on digital trainings, this study investigates the impact of the visuo-attentive feedback of an Augmented/Diminished Reality (AR/DR) exergame on prosthetic...
This paper explores the MPAI Metaverse Model (MMM), a standard for creating a unified, interoperable metaverse. It outlines MMM’s architecture, foundational processes, and actions, addressing challenges like platform fragmentation. The study also details a prototype implementation using Unity and Mirror, validating MMM’s standards while fostering a...
Emergency physicians play a central role in healthcare. They often must make quick and accurate decisions to save patients’ lives. Among the critical procedures they have to master is difficult airway management (DAM), a procedure required to establish and maintain a patient’s airway for adequate ventilation and oxygenation. To ensure optimal profi...
Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience, e.g., offering new shopping-oriented services like Virtual Fitting Rooms (VFRs). However, there are still challenges that prevent customers from effectively using these tools for trying on...
This research focuses on the contextualization and digital reconstruction of twelve funerary artifacts from a Han Era archeological site, currently housed at the Asian Art Museum of Turin (MAO).
The reconstructed artifacts have played a central role in a virtual exhibition that has integrated and represented the characteristic elements of Han art,...
The advances in bionic prosthetics yearly show impressive achievements in the effort to improve the motor capabilities and the quality of life of people facing the difficulties due to a limb amputation or agenesis. However, aligning the actual and the desired experience of using an artificial limb in daily activities constitutes an additional chall...
In recent years, the digitization of Cultural Heritage (CH) has gained momentum, with Historical Building Information Modeling (HBIM) playing a vital role in developing services that enhance the understanding of built heritage. However, current HBIM-to-VR workflows, crucial for Virtual Heritage Experiences (VHEs), often rely on proprietary tools th...
This research involved a multidisciplinary group of scholars with expertise in Indian art and archaeology, digital representation, and information processing systems, with the support of VR@POLITO and MOD Lab Arch of the Politecnico di Torino.
The paper describes a project aimed at the analysis, interpretive reconstruction, and communication, usin...
Recent advancements in technology have improved rehabilitation through tele-rehabilitation, offering flexible and personalized care with remote monitoring. Interactive "exergames" using eXtended Reality (XR) enhance treatment by combining traditional methods with digital gaming. However, there is limited research on virtual therapist representation...
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be d...
Today, immersive technologies like Virtual Reality (VR) are regarded as disruptive tools in many domains, including education. While the body of literature in the field is growing, studies that present contrasting findings are not uncommon. In fact, although there is evidence of the benefits brought by VR in the educational processes, in some cases...
Cybersickness (CS) represents one of the oldest problems affecting Virtual Reality (VR) technology. In an attempt to resolve or at least limit this form of discomfort, an increasing number of mitigation techniques have been proposed by academic and industrial researchers. However, the validation of such techniques is often carried out without groun...
This paper presents research undertaken by scholars of Museo Egizio, Turin, the Department of Architecture and Design of Politecnico di Torino, the Department of Control and Computer Engineering of Politecnico di Torino, and the VR@POLITO lab.
This paper presents the outcomes of a multidisciplinary teaching, dedicated to third-year students of the bachelor program in Design and Visual Communication.
Social networks are creating a digital world in which the cognitive, emotional, and pragmatic value of the imagery of human faces and bodies is arguably changing. However, researchers in the digital humanities are often ill-equipped to study these phenomena at scale. This work presents FRESCO (Face Representation in E-Societies through Computationa...
Extended meta/uni/Verse (XV), also known as “Mersivity,” “Vironmentalism,” “Social XR,” “Physical metaverse,” etc., combines eXtended Reality (XR), eXtended Intelligence (XI), eXtended Being (XB), including Digital Twin, eXtended Economy (XE), and eXtended Society (XS) into a vision that covers a generally agreed metaverse scope while extending the...
In the context of Industry 4.0, a paradigm shift from traditional industrial manipulators to Collaborative Robots (CRs) is ongoing, with the latter serving ever more closely humans as auxiliary tools in many production processes. In this scenario, continuous technological advancements offer new opportunities for further innovating robotics and othe...
Generative techniques for image anonymization have great potential to generate datasets that protect the privacy of those depicted in the images, while achieving high data fidelity and utility. Existing methods have focused extensively on preserving facial attributes, but failed to embrace a more comprehensive perspective that considers the scene a...
Dataset drift is a common challenge in machine learning, especially for models trained on unstructured data, such as images. In this article, we propose a new approach for the detection of data drift in black-box models, which is based on Hellinger distance and feature extraction methods. The proposed approach is aimed at detecting data drift witho...
The present research concerns the contextualisation and presentation of eleven small statues from the Tang era dated from the XI and XII centuries CE today housed at the Asian Art Museum in Turin (MAO). A multidisciplinary group with expertise in Asian art, digital representation, and information processing systems, with the support of VR@POLITO an...
As Extended Reality (XR) continues to grow, new possibilities arise to provide users with novel ways to experience cultural heritage (CH). In particular, applications based on Virtual Reality (VR) like, e.g., virtual museums, have gained increasing popularity, since they can offer new ways for preserving and presenting CH content that are not feasi...
Swapping visual perspective in Virtual Reality provides a unique means for embodying different virtual bodies and for self-distancing. Moreover, this technology is a powerful tool for experiential learning and for simulating realistic scenarios, with broad potential in the training of soft skills. However, there is scarce knowledge on how perspecti...
Upper Limb (UL) Rehabilitation in Multiple Sclerosis (MS) is an open research field due to the complex interplay between cognitive and physical dysfunctions. Virtual Reality (VR) can face such an issue by enriching physical training with engaging features, including biofeedback strategies to self-regulate autonomic functions according to the visual...
Recent trends in the Digital Humanities – conceived as new modalities of collaborative, transdisciplinary and computational research and presentation – also strongly influence research approaches and presentation practices in museums. Indeed, ongoing projects in museums have considerably expanded digital access to data and information, documentatio...
Nell’ambito dell’inclusione sociale, una delle tematiche prese in considerazione da diversi studi e applicazioni riguarda il supporto per utenti nello spettro dell’autismo. Il range diagnostico per questa tipologia di disagio, Autistic Spectrum Disorder (ASD), è decisamente ampio e copre una serie di problematiche che possono variare per ogni indiv...
The Metaverse is becoming a social and economic ecosystem in which users can meet each other, exchange personal data, and make transactions. In this respect, authentication can be easily forecasted to be one of the key aspects for the development of social, immersive Virtual Reality (VR) environments. Notwithstanding, there is still a lack of techn...
The continuous integration of cutting-edge technologies in various fields such as culture and education is leading institutions towards a radical digital evolution. This work studies how one of the key actors of these domains, i.e., libraries, could exploit the digital transformation to reaffirm their position as primary cultural institutions in to...
Neuro-symbolic integration aims at harnessing the power of symbolic knowledge representation combined with the learning capabilities of deep neural networks. In particular, Logic Tensor Networks (LTNs) allow to incorporate background knowledge in the form of logical axioms by grounding a first order logic language as differentiable operations betwe...
Generating real-time animations for customized avatars is becoming of paramount importance, especially in Virtual Try-On applications. This technology allows customers to explore or “try on” products virtually. Despite the numerous benefits of this technology, there are some aspects that prevent its applicability in real scenarios. The first limita...
This research has been carried out in the framework of the research agreement to enhance the cultural assets of the Museo d’Arte Orientale (MAO) in Turin through digitization, 3D modelling and experiences in virtual and augmented reality. The aim of the present work is to communicate the evolutionary process in Buddha iconography in the Mathura are...
Digital Culture is progressively spreading to all fields of knowledge. In the field of archaeology, and specifically in the case of museums, it offers a wide range of possible tools and methods that may open new research opportunities. Within the framework of the collaboration between the Fondazione Museo delle Antichità Egizie di Torino, the Depar...
This work-in-progress paper outlines the development of a virtual assistant (chatbot) that supports natural language interaction for a serious game focusing on intraosseous access training. The main objective of our IO chatbot is to provide an interactive and effective learning experience through the use of a chatbot specifically designed to unders...
Visual-inertial odometry is a fundamental technology exploited by autonomous vehicles and mobile robots to determine their position in unknown environments. Indeed, many techniques have been proposed for monocular and stereo cameras. State-of-the-art autonomous vehicles, however, are equipped with multiple cameras covering the entire vehicle enviro...
Artificial Intelligence (AI), Machine Learning (ML), and Deep Learning (DL) represent game changer technologies for Consumer Electronics (CE). In fact, they ever more represent the core of most CE products, and they are also changing the way these products are designed and engineered.
Neuro-symbolic integration aims at harnessing the power of symbolic knowledge representation combined with the learning capabilities of deep neural networks. In particular, Logic Tensor Networks (LTNs) allow to incorporate background knowledge in the form of logical axioms by grounding a first order logic language as differentiable operations betwe...
This paper explores the application of Digital Twins (DTs) and eXtended Reality (XR) in the context of Industry 4.0, and investigates new ways in which these technologies can be used in remote assistance/training scenarios involving Collaborative Robots (CRs). The study builds upon a previous work that examined the suitability of a novel DT/XR-base...
The experience described in this paper concerns the reconstruction of the temple of Ptah at Karnak with the aim to check and present two hypotheses for the original placement of statues of the goddess Sekhmet now kept at the Museo Egizio, Turin. The reconstruction including the statues, enjoyable through virtual reality, highlights its potential as...
With the development of metaverse(s), industry and academia are searching for the best ways to represent users' avatars in shared Virtual Environments (VEs), where real-time communication between users is required. The expressiveness of avatars is crucial for transmitting emotions that are key for social presence and user experience, and are convey...
Instance-level object re-identification is a fundamental computer vision task, with applications from image retrieval to intelligent monitoring and fraud detection. In this work, we propose the novel task of damaged object re-identification, which aims at distinguishing changes in visual appearance due to deformations or missing parts from subtle i...
p>The term "Virtual Reality'' (VR) has been in use since 1938, but the recent barrage of jargon, confusing new terminology, and the hype around VR and a plethora of related realities (AR, MR, etc.) have made it necessary to bring some order to the "Realities''; in fact, it has been largely recognized that there are a lot of "grey'' areas between th...
p>The term "Virtual Reality'' (VR) has been in use since 1938, but the recent barrage of jargon, confusing new terminology, and the hype around VR and a plethora of related realities (AR, MR, etc.) have made it necessary to bring some order to the "Realities''; in fact, it has been largely recognized that there are a lot of "grey'' areas between th...
Creating facial animations using 3D computer graphics represents a very laborious and time-consuming task. Among the numberless approaches for animating faces, the use of blendshapes remains the most common solution because of their simplicity and the ability to produce high-quality results. This approach, however, is also characterized by importan...
Virtual Reality (VR) technology is playing an increasingly important role in the field of training. The emergency domain, in particular, can benefit from various advantages of VR with respect to traditional training approaches. One of the most promising features of VR-based training is the possibility to share the virtual experience with other user...
Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the view...
Virtual Reality (VR) has been widely adopted for the creation of training experiences, since it appears to allow overcoming, especially for practical training, some of the limitations of real exercises. Many previous works focused on investigating the effectiveness of VR Training Systems (VRTS) in a variety of fields, but the efficacy of these syst...
The term “virtual reality” has been in use since 1938, but the recent explosion of jargon, confusing new terminology, and the hype around a plethora of related “realities” (augmented, mediated, mixed, digital, etc.) have made it necessary to bring some order to these realities. There are also many “grey” areas between and beyond these realities, ma...
Having the Fifth Generation (5G) mobile communication system recently rolled out in many countries, the wireless community is now setting its eyes on the next era of Sixth Generation (6G). Inheriting from 5G its focus on industrial use cases, 6G is envisaged to become the infrastructural backbone of future intelligent industry. Especially, a combin...
Monitoring road conditions, e.g., water build-up due to intense rainfall, plays a fundamental role in ensuring road safety while increasing resilience to the effects of climate change. Distributed cameras provide an easy and affordable alternative to instrumented weather stations, enabling diffused and capillary road monitoring. Here, we propose a...
Recent advances in Deep Learning have largely benefited from larger and more diverse training sets. However, collecting large datasets for medical imaging is still a challenge due to privacy concerns and labeling costs. Data augmentation makes it possible to greatly expand the amount and variety of data available for training without actually colle...
One key aspect for the safety and success of first responders’ operations is the compliance, during the intervention, with all the safety procedures and prescribed behaviors. Although real-world simulation exercises are considered as the best way to verify if operators are ready to handle emergency situations, they are not always a viable approach....
Having the Fifth Generation (5G) mobile communication system recently rolled out in many countries, the wireless community is now setting its eyes on the next era of Sixth Generation (6G). Inheriting from 5G its focus on industrial use cases, 6G is envisaged to become the infrastructural backbone of future intelligent industry. Especially, a combin...
Supervised machine learning models are trained on historical data to learn a static mapping between their input and output variables. However, when they are deployed on continuously streamed data, whose nature is likely to change over time (data or concept drift), model performance may suddenly and substantially degrade, forcing practitioners to co...
The understanding of information in a text description can be improved by visually accompanying it with images or videos. This opportunity is particularly relevant for books and other traditional instructional material. Videos or, more in general, (interactive) graphics contents, can help to increase the effectiveness of this material, by providing...
Energy efficiency requirements in Europe are set by the Energy Efficiency Directive, considering energy audits as a systematic procedure to determine the savings in energy costs. These kinds of tools provide useful information for companies to identify opportunities for the improvement of their energy performance. However, the regulation is only ap...
First responders are exposed to numerous hazards and must be well prepared to act under dangerous conditions. This is especially true for operators working in the domain of CBRN (chemical, biological, radiological, nuclear), who need high-quality training to avoid fatal errors and ensure the success of operations. However, CBRN practice sessions ca...
When it comes to Virtual Reality (VR) training, the depicted scenarios can be characterized by a high level of complexity and extent. Speech-based interaction techniques can provide an intuitive, natural and effective way to navigate large Virtual Environments (VEs) without the need for handheld controllers, which may impair the execution of manual...
In the last years, more and more research activities have focused on the application of Virtual Reality (VR) and related cutting-edge immersive technologies like Augmented Reality (AR) and Mixed Reality (MR) to vehicular systems for supporting the design of novel Human-Machine Interaction techniques, simulating the functioning of newly developed co...
This paper presents the results of multidisciplinary research in which reconstructive digital modelling operates on different areas of heritage and at different scales to realize an analysis, interpretation, and communication experience in the field of museum valorization. It is, in fact, a work that includes both the philological reconstruction of...
Despite the extensive use of visual and audio feedback in Virtual Reality experiences, it is possible to acknowledge a still limited exploitation of haptic devices to recreate the sense of touch, especially at the consumer level. In order to support the high variety of haptic stimuli, commercial off-the-shelf devices may need to be used together, c...
This chapter touches on several aspects related to the role of Artificial Intelligence (AI) and Machine Learning (ML) in the manufacturing sector, and is split in different sub-chapters, focusing on specific new technology enablers that have the potential of solving or minimizing known issues in the manufacturing and, more in general, in the Indust...
We discuss the role and impact of AI on the Industrial Internet of Things (IIoT) as envisioned by the European flagship project on 6G, Hexa-X. The envisioned ecosystem of trustworthy collaborative digital twins (DTs) lays the foundation for emergent intelligence (EI) and utilization of AI for industrial scenarios. One important building block for u...