Everardo Reyes-García

Everardo Reyes-García
Université de Vincennes - Paris 8 | UP8 · Département Hypermédia

About

39
Publications
3,662
Reads
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48
Citations
Citations since 2017
17 Research Items
35 Citations
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2017201820192020202120222023024681012
2017201820192020202120222023024681012

Publications

Publications (39)
Article
Full-text available
In this paper we summarize observations bridging the declared aspirations of pictorial semiotics and its real achievements. Pictorial semiotics is here understood as the general study of pictures as signs and it constituted a fundamental step beyond the art historical captivation with individual images. In the first part of our contribution we pres...
Article
Cultural Analytics (C.A.) is an approach for analyzing media and digital culture using data methods and visual computing techniques. This article explores the aesthetic value of C.A. by approaching cultural visualizations as digital artworks. The authors present a variety of techniques developed since 2007 by members of the C.A. lab for creating vi...
Article
Full-text available
La “analítica cultural” (del término en inglés Cultural Analytics) es una manera de estudiar los medios y la cultural digital usando métodos de la ciencia de datos y de la computación visual. Este artículo explora el valor estético de la analítica cultural a través de un acercamiento a las visualizaciones culturales entendidas como piezas artística...
Article
Les transformations constantes en termes de quantité/qualité, accès et variété de données entrainent différents changements au sein des pratiques journalistiques. Dans cet article, nous nous intéressons aux rapports entre les informations que nous caractérisons comme “données journalistiques” et leur mise en interface graphique, c’est-à-dire aux di...
Article
Full-text available
Este artigo pretende abordar a questão da forma e da substância do plano de expressão de imagens (pintura, fotografia, imagem digital). Se inicialmente a semiótica greimasiana clássica – especialmente Jean-Marie Floch (1985, 1986) e Felix Thürlemann (1982) – consagrou suas reflexões à relação entre forma da expressão e forma do conteúdo (semissimbo...
Book
The first international Digital Tools & Uses Congress is a multidisciplinary conference devoted to study the uses and development of digital tools. It aims at assembling five interrelated symposia: 1) Web Studies1, 2) Challenges of IoT, 3) Recommender systems, 4) Archives and social networks, and 5) Digital Frontiers. The intention of this consorti...
Chapter
Virtual worlds can be approached in a broader sense of that which refers to common conceptions of virtual reality and immersive environments. This chapter explores the design of virtual worlds in a time when much contemporary media is accessed through and simulated by software. Today, the main extensions of man are cognitive skills and experiences....
Book
This book aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.
Article
Full-text available
In this article we deal with questions related to images (painting, photography, digital image) from a semiotic standpoint, more precisely the form and substance of their expression plane. Classical greimasian semiotics –mainly through the works of Jean-Marie Floch (1985, 1986) and Félix Thürlemann (1982) – has concentrated on the relation between...
Article
Full-text available
Notre article vise à aborder la question de la forme et de la substance du plan d’expression d’images (peinture, photographie, image numérique). Si la sémiotique greimassienne classique — et notamment Jean-Marie Floch (1985, 1986) et Felix Thürlemann (1982) — ont consacré leurs réflexions à la relation entre forme de l’expression et forme du conten...
Chapter
Virtual worlds can be approached in a broader sense of that which refers to common conceptions of virtual reality and immersive environments. This chapter explores the design of virtual worlds in a time when much contemporary media is accessed through and simulated by software. Today, the main extensions of man are cognitive skills and experiences....
Article
Our common interaction with media based on motion, time and screen, such as cinema, television, video and animation, is built on the depiction of visual images one after another: the same visual space is rewritten continuously. Throughout history there have been alternative methods for interacting with a sequence of frames. Pioneering techniques li...
Conference Paper
Techniques and tools to create and manipulate digital images have always attracted the attention of artists. Hardware and software are not only tools but also environments for expressiveness: creators and users generate and interact with images; artistic styles are recreated; spaces are reconstructed; static images mix with animated images; 2D imag...
Conference Paper
Full-text available
Bicycles today are interfaces between civility and nature, between poetics and technological evolution. Jeffrey Shaw's classical piece The Legible City (1989) involves a stationary bicycle in the context of visual poetry, 3D texts, and geometries of uninhabited cities. The Legible City is an interface to virtual worlds. Text-shaped cities are proje...
Chapter
Digital media have become pervasive. Most of ordinary tasks in everyday life, from leisure to work, are mediated through electronic devices and their respective digital content. The variety of tasks and their integration into computers and portable devices allow us to think about media as a ‘society of media’; a collective of media elements that ex...
Conference Paper
Hypermedia community has been concerned with systems development, navigational models, and most recently, social implications of networks. As a result, it is possible to distinguish conventions of human-computer interaction, visual styles to interact and represent information, and participatory schemes of social behavior. These transformations allo...
Article
Full-text available
Art and technology meet a complex relationship that demands analysis and observation from different perspectives. In this article we identify four dimensions that interplay such complexity, namely media, art, social and information technology. We claim that Media Art, understood as the current term to approach art made, distributed, exhibited and c...
Book
Full-text available
The first Computer Art Congress (Paris, 2002) considered that the origins of Computer Art (CA) are to be found in the fields of Art and Sciences. This unusual duality has greatly delayed its recognition among cultural spheres. Nowadays, we witness an enlargement of Computer Art boundaries mainly led by its unusual development. The increasing intere...
Chapter
Full-text available
Dans ce chapitre, nous essayons de présenter une synthèse sur l’hypertexte, et tout ce qui résulte de cette technologie de changements au niveau de la lecture et l’écriture de l’information, ainsi que le passage à l’hypermédia à travers le multimédia.
Article
The advent of digital documents and recommendations for its treatment, such as metadata and standardization, has raised new practices in education. This paper discusses problems related to the interaction with technological devices for creating, sharing and reading learning materials. We introduce the tool HTT Online that aims to assist authors to...
Article
Full-text available
Les approches contemporaines sur les technologies de l'information et de la communication et leur implication dans des domaines de la connaissance mettent en valeur les besoins d'améliorer nos façons de traitement de l'information. Les technologies de l'hypermédia et de XML permettent le développement de nouveaux systèmes capables de distribuer la...
Article
Full-text available
This document presents a general overview of a new role proposed for teachers who are in contact with the information and communication technologies for distance courses content creation: the teacher-developer role. To acquire this profile, we are developing at the Laboratoire Paragraphe (Universit_Paris 8, France) and the Tecnol gico de Monterrey...
Article
Full-text available
This article has the intention to present a general context situating the problem of Web semantic documents, to make them comprehensible both for computers and for humans. This has become possible thanks to the development of XML as standard language to structure and exchange data. XML allows us not only to separate structure and content in documen...
Conference Paper
The world education market demands a new teacher with capacities not only as a domain expert but also as a self-content developer. This article explores the creation of learning objects (LO) and its reuse within a university by using a tool called "HyperTectol", which is being developed at the Universite Paris 8 in France and that introduces, guide...

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