Eva Sjuve

Eva Sjuve
New York University | NYU · Tisch School of the Arts

MPS Interactive Telecommunications Program, New York University
Working with environments, ontologies, and sonification. Very interdisciplinary work.

About

47
Publications
537
Reads
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6
Citations
Additional affiliations
June 2015 - July 2017
KTH Royal Institute of Technology
Position
  • Lecturer
Description
  • Lecturer and Course responsible for Human-computer Interaction. Lecturer in Physical Interaction Design. Teaching Introduction to interactive programming and prototyping. Supervising Degree projects.
January 2012 - August 2013
Aalborg University
Position
  • Research Assistant
Description
  • Lecturer in Physical Interface Design and Course responsible, a course I also designed. Teaching Interactive media and supervising projects in interactive media, sonic interaction, and research in media. Were an examinator for degree projects.
Education
September 2000 - May 2002
New York University
Field of study
  • Interactive telecommunications Program (ITP)
January 1998 - May 2000
Lund University
Field of study
  • Art theory; Film & Performing Arts; Philosophy

Publications

Publications (47)
Conference Paper
Metopia is a project investigating in situ embodied pollution through novel sonic activation. This project seeks to explore several relations between art technology and environments. The first is mediating environments through technology to explore sonic experiences of polluted environments. The second is the use of generative code and machine lear...
Conference Paper
Full-text available
Fungi Orchestra is a work by Tomas Valentinaitis (LT) and Eva Sjuve (SE) investigating communication, behavior, and consciousness in fungi using sound and design to explore our entangled relation and co-existence between humans, other-than-humans, and technology. During a one-month Residency at AltLab at Sodas2123 in Vilnius 2021, we conducted non-...
Conference Paper
This presentation discusses the investigation of situated kinesthetic disassociation and sensory glitches as alternative methods to shift our perception and alter our frame of reference of an external reality with ontological interfaces. This artistic exploration of in situ sonic experiences to mediate data is offering an alternative to how sensat...
Conference Paper
Conference Paper
Conference Paper
Research
Interactive Performance and Sound: Interfaces and Pure Data
Conference Paper
Full-text available
In this paper Ghost Scraper is described, a solar powered, networked sonic activator on wheels. Ghost Scraper is an urban device used to enhance the way we think about invisible sonic layers embedded in urban space's materiality and making these layers auditory. Ghost Scraper is a custom made interactive apparatus, using embedded computing, network...
Chapter
This paper is examining the use of wearable technology, interfaces, and augmented performance, from the 1880s until today’s computational devices. The combination of unmediated (face-to-face) and mediated (via a medium) performance in the performing arts, was made possible by the creative use of electricity, as technological enhanced performance. T...
Conference Paper
Full-text available
This paper describes the development of a wearable interface for sound and light. Light can be visually expressive and perhaps stimulating if integrated into the design of a musical interface, adding a visual element of light and shadow to the performative space. GO is an experimental controller for live interactive performance of sound and light,...
Conference Paper
Full-text available
This poster describes audioTagger, a location-based sound application for mobile phones. audioTagger is using the sound recorder in the mobile phone to capture a sonic moment in urban space. In this application the mobile phone is the only device needed to participate, and to explore hybrid mediated space. audioTagger can be defined as wireless pho...
Presentation
Presentation
Experiment Findings
V2 Pub./NAi Pub., The Netherlands, 2003
Presentation
Article
Research in the technology and methods used in the creation of sound effects during the era of synchronizing sound and image. This article ended up being part of the reading assignments in Media and Sound Art at the Department of Visual Arts, University of Maryland, USA
Presentation
The Future Past: Visualizing History with New Technologies. Rene Paul Barilleaux, curator at Mississippi Museum of Art, USA. Screening Mythology. Award-winning video of New York Exposition of Short Film and Video.
Chapter
Writing based on meeting with the singer/musician Tilahun Gessesse in his home in Addis Abeba, Ethiopia, known as "The Voice".

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