Working with environments and sonification. Very interdisciplinary work.
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Citations since 2017
10 Research Items
June 2015 - July 2017
- Lecturer and Course responsible for Human-computer Interaction. Lecturer in Physical Interaction Design. Teaching Introduction to interactive programming and prototyping. Supervising Degree projects.
January 2012 - August 2013
- Research Assistant
- Lecturer in Physical Interface Design and Course responsible, a course I also designed. Teaching Interactive media and supervising projects in interactive media, sonic interaction, and research in media. Were an examinator for degree projects.
Metopia is a project investigating in situ embodied pollution through novel sonic activation. This project seeks to explore several relations between art technology and environments. The first is mediating environments through technology to explore sonic experiences of polluted environments. The second is the use of generative code and machine lear...
Fungi Orchestra is a work by Tomas Valentinaitis (LT) and Eva Sjuve (SE) investigating communication, behavior, and consciousness in fungi using sound and design to explore our entangled relation and co-existence between humans, other-than-humans, and technology. During a one-month Residency at AltLab at Sodas2123 in Vilnius 2021, we conducted non-...
This presentation discusses the investigation of situated kinesthetic disassociation and sensory glitches as alternative methods to shift our perception and alter our frame of reference of an external reality with ontological interfaces. This artistic exploration of in situ sonic experiences to mediate data is offering an alternative to how sensat...
In this paper Ghost Scraper is described, a solar powered, networked sonic activator on wheels. Ghost Scraper is an urban device used to enhance the way we think about invisible sonic layers embedded in urban space's materiality and making these layers auditory. Ghost Scraper is a custom made interactive apparatus, using embedded computing, network...
This paper is examining the use of wearable technology, interfaces, and augmented performance, from the 1880s until today’s computational devices. The combination of unmediated (face-to-face) and mediated (via a medium) performance in the performing arts, was made possible by the creative use of electricity, as technological enhanced performance. T...
This paper describes the development of a wearable interface for sound and light. Light can be visually expressive and perhaps stimulating if integrated into the design of a musical interface, adding a visual element of light and shadow to the performative space. GO is an experimental controller for live interactive performance of sound and light,...
This poster describes audioTagger, a location-based sound application for mobile phones. audioTagger is using the sound recorder in the mobile phone to capture a sonic moment in urban space. In this application the mobile phone is the only device needed to participate, and to explore hybrid mediated space. audioTagger can be defined as wireless pho...
Research in the technology and methods used in the creation of sound effects during the era of synchronizing sound and image. This article ended up being part of the reading assignments in Media and Sound Art at the Department of Visual Arts, University of Maryland, USA
The Future Past: Visualizing History with New Technologies. Rene Paul Barilleaux, curator at Mississippi Museum of Art, USA. Screening Mythology. Award-winning video of New York Exposition of Short Film and Video.