
Eva Schmidthaler- Magister
- Research Associate at Johannes Kepler University of Linz
Eva Schmidthaler
- Magister
- Research Associate at Johannes Kepler University of Linz
Ph.D. researcher: EdTech in Science
Teacher Training
Augmented Reality in Science
Learning Apps, Digitale Grundbildung
About
32
Publications
5,756
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Citations
Introduction
Eva currently works at the Department of STEM Education at the School of Education/Johannes Kepler Universität Linz, Austria. Eva does research in Digital Education, Biology/ Science, CT, and Educational Technology/Applications in Elementary up to Secondary Education
Current institution
Additional affiliations
August 2022 - present
Education
September 2008 - June 2014
Publications
Publications (32)
Dataset: Exploring science teachers' acceptance and requirements towards learning Apps in the digital age: A TAM-based study using semi-structured interviews
This study explores Austrian teachers' perspectives (N=14) on integrating Educational technology (EdTech), especially learning apps, in science education. Fourteen teachers were interviewed u...
A mixed-methods online survey of Austrian primary and secondary school teachers reveals that a variety of learning apps are used across different subjects. The survey examines both the reasons for using these apps and the barriers to non-use, such as a lack of training resources or technical limitations. Additionally, it explores teachers' strategi...
In response to the growing need for digital literacy, the Austrian Ministry of Education introduced digital education as a stand-alone subject in 2022, prompting its integration into existing Computer Science teacher training programs. This study explores the effects of this significant curriculum reform on the preferences, perceptions , and prepar...
This study explores the integration of STEM (Science, Technology, Engineering, and Mathematics) education in Austrian elementary and secondary schools, emphasizing teachers’ experiences and challenges in delivering STEM content. Through a survey combining questionnaires and interviews, the study highlights significant disparities in STEM equipment...
A mixed-methods online survey of Austrian primary and secondary school teachers shows that various learning apps are used across different subjects. The survey examines the reasons for using these apps and the barriers to non-use, such as a lack of training resources or technical limitations. Additionally, it explores teachers' strategies for findi...
The rapid evolution of digital technology has necessitated a shift in educational paradigms, particularly in teacher training and continuous professional development. This paper presents a study that explores Austrian teachers' attitudes toward digital education training and their preferences for in-service training modalities. Data were collected...
This paper shows a way to introduce computational thinking in early childhood teaching based on scientific results within Neurodidactics. This approach offers children to explore and develop their creativity. Aiming to raise the children's interest in STEAM and to prevent prejudices in this field, the educational Robots, Ozobots, can be used in ele...
The rapid rise of computational technologies has heightened the
demand for proficient computer scientists. A strong foundation in
Computer Science (CS) and Digital Education (German: Digitale
Grundbildung DGB) has become crucial, even for young learners. Despite the growing importance of CS and DGB in Austria, a
gap remains in comprehensive underst...
Research into teachers’ concepts and changes over time in digital technologies is crucial for gaining insights into the factors that shape teachers’ concepts of technologies and influence their use in the classroom. Numerous studies have indicated that the use of 3D modelling and printing (3DMP) contributes to the modernization of teaching and the...
The implementation of Mobile Augmented Reality (mAR) apps in Austrian secondary science education has demonstrated enhanced learning outcomes, increased engagement, and improved spatial understanding. However, this practice presents challenges, including infrastructure constraints, addictive behavior concerns, and potential health impacts on the st...
This mixed-method research aims to address the gender gapin the Computer Science (CS) field by developing an interdisciplinarySTEAM workshop combining practical elements with block-based pro-gramming (BBP) tasks on biological topics. The study presents two ex-ploratory workshops called “Easy Coding in Biology” conducted withsecondary school student...
How to teach CT skills and the quality of students’ understanding of CT are research issues we need to address. In this study, an unplugged programming activity was designed, developed, and implemented. The results were evaluated to serve as an example of how CT can be integrated into mathematics education. We used the Poly-Universe educational gam...
Mobile educational applications (learning apps) have gained significant popularity in classrooms due to their potential to enhance student engagement and improve learning outcomes. However, it is crucial to ensure that these apps not only facilitate educational content but also promote equality, challenge gender stereotypes, and avoid perpetuating...
For a considerable period, there was only a single year of compulsory Computer Science (CS) education in Austria that was required as part of a student's academic career. The mandatory curriculum "Digital Education" (Digitale Grundbildung) was launched in September 2018 for all students in lower secondary education, formally integrating 21st-centur...
For a considerable period, there was only a single year of compulsory Computer Science (CS) education in Austria that was required as part of a student's academic career. The mandatory curriculum "Digital Education" (Digitale Grundbildung) was launched in September 2018 for all students in lower secondary education, formally integrating 21st-centur...
Nowadays, digital technologies are crucial in supporting students in geometry in secondary mathematics classrooms. However, in some cases, the role of visual function in technology was only utilized for seeing and conjecturing, not for experimenting, while to develop a relational understanding of geometry concepts, students should actively particip...
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers’ perceptions of the benefits and...
Block-based coding is a way to teach Computer Science (CS) concepts and Computational Thinking (CT) skills to K-12 students. Nowadays, there are more and more educational applications (learning apps) to teach programming in STEM subjects, but detailed studies on which and how these can be used successfully in Biology classes are still lacking, beca...
Purpose
This research paper aims to provide information about certified learning apps for biological education and gave an ordered list of all learning apps currently used by Austrian biology teachers in the classroom, which should serve as an overview for all biology teachers. In addition, the (currently little known) certification process of lear...
In response to the requirement that every European citizen acquires the skills necessary for enhancing and utilizing digital technology in a critical, inventive, and creative way, the European Digital Competence Framework for the Digital Competence of Educators (DigCompEdu) was developed. In Austria, grade 9 students began taking "Computer Science"...
In recent years, numerous applications (apps) for mobile devices have been developed for STEM education, but there is a lack of suitable educational apps that support teachers in promoting computational thinking (CT) in mathematics and computer science (CS) lessons. In this position paper, two types of CT tasks, Building Cubes and Draw-o-Bot, of th...
The underrepresentation of women in the IT sector is a persistent issue that hampers diversity and innovation. The project "Let IT Dance!" addresses this problem by aiming to inspire and engage girls and young women in the IT sector, and related subjects by letting them experience computer science with dance and music. This paper explores the objec...
Today’s teaching and didactical methods are progressively aiming to integrate digital technologies, computational thinking (CT), and basic computer science concepts into other subjects. An innovative and creative way of combining and integrating CT and teaching cross-curricular skills without digital devices is to include the game Poly-Universe (Po...
Mobile augmented reality (mAR) is considered an innovative, promising, and emerging educational application (app) which has the potential to increase students' motivation, engagement, conceptual knowledge, and learning outcomes. Many studies on (m)AR have been published in recent years, highlighting the different advantages and disadvantages (e.g.,...
Unfortunately, women are still strongly underrepresented in STEM professions. This is notonly evident in professional life, but already in the choice of suitable educational institutions and studies.There are many reasons for this, such as a lack of role models, gender stereotypes, and prejudices that are still strongly anchored in our society. To...
For a considerable period, there was only a single year of compulsory Computer Science (CS) education in Austria that was required as part of a student’s academic career. The mandatory curriculum “Digital Education” (Digitale Grundbildung) was launched in September 2018 for all students in lower secondary education, formally integrating 21st-centur...
Educational applications (learning apps) are becoming increasingly common in the education sector and many students ask themselves which app can assist in their learning process, promote their academic success, and improve their performance. However, there is an incredibly large selection of apps, and their quality and content are often questionabl...
Today's teaching and didactical methods are trying more and more to integrate digital technologies and computational thinking (CT) into other subjects. One way of combining and integrating these important skills and CT into all subjects, school levels, and school types is to include the game Poly-Universe (PolyUni). According to the results of the...
The concept of life-long learning has become progressively important over the last few decades. As part of this development the European Digital Competence Framework for the Digital Competence of Educators (DigCompEdu), a scientifically sound framework, responds to the need that every European citizen should gain necessary competences
for enhancing...
Augmented reality (AR) is considered an emerging educational technology that enhances the learning process and increases students' motivation and learning outcomes. Despite the encouraging findings, more research is required, especially in the field of biological education. Teachers are crucial in preparing students to incorporate educational techn...
Children grow up with different mobile devices, at home as well as in elementary school. Interactive picture book applications (IPBA) are one way of combining this digital world with the undisputedly important educational tool of reading aloud. Nevertheless, the application landscape for elementary education is confusing for educators, because of t...
Questions
Questions (2)
How you educators assess quality criteria regarding learning apps?
Why are teachers choosing their apps for their teaching, regaring which quality criteria in your country?
Quality assessment for learning apps?
In Austria, there is a seal of quality "gütesiegel" for learning apps, given by the Ministry of Education. How about other countries? How can learning apps be selected? found by educators/teachers?