Eugene d'Eon

Eugene d'Eon
NVIDIA | Nvidia · Ray tracing technology

BMath

About

42
Publications
17,065
Reads
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807
Citations
Additional affiliations
May 2014 - May 2017
8i
Position
  • Cofounder, CTO
January 2010 - May 2014
Weta Digital Ltd.
Position
  • Research Assistant
September 2000 - October 2009
NVIDIA
Position
  • Demo Developer

Publications

Publications (42)
Conference Paper
Full-text available
We demonstrate a method to calculate high-precision benchmarks for the reflectance and transmittance of a finite rod with a stochastic cross section, assuming that the attenuation law has a known closed form and both the single-scattering albedo and scattering kernel are deterministic. We introduce new 10-digit values for an existing binary-Markov...
Conference Paper
Full-text available
We present a novel approximate model for monoenergetic linear transport in stochastic media that permits correlations between successive free-path lengths of particle collisions. Our model utilizes collision times determined by a 1D point process, chosen such that perfectly forward scattering along a transect precisely matches ensemble-averaged sta...
Preprint
Full-text available
Under ray-optical light transport, the classical ray serves as a local and linear "point query" of light's behaviour. Such point queries are useful, and sophisticated path tracing and sampling techniques enable efficiently computing solutions to light transport problems in complex, real-world settings and environments. However, such formulations ar...
Article
We consider the problem of multiple scattering on Smith microfacets. This problem is equivalent to computing volumetric light transport in a homogeneous slab. Although the symmetry of the slab allows for significant simplification, fully analytic solutions are scarce and not general enough for most applications. Standard Monte Carlo simulation, alt...
Preprint
Full-text available
Starting from the radiative transfer equation and its usual boundary conditions, the objective of the present article is to design a Monte Carlo algorithm estimating the spatial derivative of the specific intensity. There are two common ways to address this question. The first consists in using two independent Monte Carlo estimates for the specific...
Preprint
We consider the problem of multiple scattering on Smith microfacets. This problem is equivalent to computing volumetric light transport in a homogeneous slab. Although the symmetry of the slab allows for significant simplification, fully analytic solutions are scarce and not general enough for most applications. Standard Monte Carlo simulation, alt...
Book
Full-text available
This free e-book contains solutions to problems in linear transport theory together with related theory, mathematics, and references to over 2000 related works on topics including point processes, Wiener-Hopf integral equations, random flights and BRDFs.
Article
We present a new analytic BRDF for porous materials comprised of spherical Lambertian scatterers. The BRDF has a single parameter: the albedo of the Lambertian particles. The resulting appearance exhibits strong back scattering and saturation effects that height-field-based models such as Oren-Nayar cannot reproduce.
Preprint
Full-text available
We present a new analytic BRDF for porous materials comprised of spherical Lambertian scatterers. The BRDF has a single parameter: the albedo of the Lambertian particles. The resulting appearance exhibits strong back scattering and saturation effects that height-field-based models such as Oren-Nayar cannot reproduce.
Preprint
We present an in-depth analysis of the sources of variance in state-of-the-art unbiased volumetric transmittance estimators, and propose several new methods for improving their efficiency. These combine to produce a single estimator that is universally optimal relative to prior work, with up to several orders of magnitude lower variance at the same...
Technical Report
Full-text available
We discuss various analytic and exact methods for deriving importance-sampling procedures for 1D distributions f(r) on the half line r ∈ [0,∞). Specifically: ◼ Finding convolutions using the forward Laplace transform ◼ Sampling as a superposition of exponentials using the inverse Laplace transform ◼ The Gaussian transform ◼ Generalized Box-Muller p...
Preprint
Full-text available
In non-classical linear transport the chord length distribution between collisions is non-exponential and attenuation does not respect Beer's law. Generalized radiative transfer (GRT) extends the classical theory to account for such two-point correlation between collisions and neglects all higher order correlations. For this form of transport, we d...
Article
We solve the classic albedo and Milne problems of plane-parallel illumination of an isotropically-scattering half-space when generalized to a Euclidean domain Rd for arbitrary d≥1. A continuous family of pseudo-problems and related H functions arises and includes the classical 3D solutions, as well as 2D “Flatland” and rod-model solutions, as speci...
Conference Paper
Full-text available
We derive exact solutions of the generalized albedo problem of isotropic scattering in a half space in R d with smooth vacuum boundary under monodirectional and uniform diffuse illumination conditions. We consider general dimension d ≥ 1 and nonclassical transport [1, 2] with a general, nonexponential free-path distribution p c (s) between collisio...
Preprint
Full-text available
We solve the classic albedo and Milne problems of plane-parallel illumination of an isotropically-scattering half-space when generalized to a Euclidean domain R d for arbitrary d ≥ 1. A continuous family of pseudo-problems and related H functions arises and includes the classical 3D solutions, as well as 2D "Flatland" and rod-model solutions, as sp...
Preprint
Full-text available
We derive the form of reciprocal generalized radiative transfer (RGRT) that includes the Levermore-Pomraning attenuation law for paths leaving a deterministic origin. The resulting model describes linear transport within multi-dimensional stochastic binary mixtures with Markovian mixing statistics and nonstochastic albedo and phase function. The de...
Preprint
Full-text available
When lifting the assumption of spatially-independent scattering centers in classical linear transport theory, collision rate is no longer proportional to vector flux / radiance because the macroscopic cross-section $\Sigma_t(s)$ depends on the distance $s$ to the previous collision or boundary. This creates a nonlocal relationship between collision...
Article
Previous proposals to permit non-exponential free-path statistics in radiative transfer have not included support for volume and boundary sources that are spatially uncorrelated from the scattering events in the medium. Birth-collision free paths are treated identically to collision-collision free paths and application of this to general, bounded s...
Article
We solve the Milne, constant-source and albedo problems for isotropic scattering in a two-dimensional "Flatland" half-space via the Wiener-Hopf method. The Flatland $H$-function is derived and benchmark values and some identities unique to Flatland are presented. A number of the derivations are supported by Monte Carlo simulation.
Article
Modeling multiple scattering in microfacet theory is considered an important open problem because a non-negligible portion of the energy leaving rough surfaces is due to paths that bounce multiple times. In this paper we derive the missing multiple-scattering components of the popular family of BSDFs based on the Smith microsurface model. Our deriv...
Article
Full-text available
This talk shows how previous analytic fiber-reflectance models for rendering hair and fur lack important azimuthal variation of lobe widths and positions, and derives a new, practical non-separable fiber-reflectance model that exhibits these behaviors and compares closely to Monte Carlo ground truth.
Article
Full-text available
Article
We present a new approach to microfacet-based BSDF importance sampling. Previously proposed sampling schemes for popular analytic BSDFs typically begin by choosing a microfacet normal at random in a way that is independent of direction of incident light. To sample the full BSDF using these normals requires arbitrarily large sample weights leading t...
Article
We present a general and practical method for computing BSDFs of layered materials. Its ingredients are transport-theoretical models of isotropic or anisotropic scattering layers and smooth or rough boundaries of conductors and dielectrics. Following expansion into a directional basis that supports arbitrary composition, we are able to efficiently...
Article
Full-text available
We derive new diffusion solutions to the monoenergetic generalized linear Boltzmann transport equation (GLBE) for the stationary collision density and scalar flux about an isotropic point source in an infinite $d$-dimensional absorbing medium with isotropic scattering. We consider both classical transport theory with exponentially-distributed free...
Conference Paper
We present a new strategy for importance sampling hair reflectance models. To combine hair reflectance models with increasingly popular physically-based rendering algorithms, an efficient sampling scheme is required to select scattered rays that lead to lower variance and noise. Our new strategy, which is tied closely to the derivation of physicall...
Article
Full-text available
We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and discard diffusion theory. Instead, we derive a plane-parallel transformation of the BSSRDF to form the associated B...
Patent
A system and method are provided for approximating a diffusion profile utilizing gathered lighting information associated with an occluded portion of an object. In use, the present technique gathers information associated with an occluded portion of an object that is illuminated with a two-dimensional pattern of light including an edge which define...
Article
Full-text available
We present a new BSSRDF for rendering images of translucent materials. Previous diffusion BSSRDFs are limited by the accuracy of classical diffusion theory. We introduce a modified diffusion theory that is more accurate for highly absorbing materials and near the point of illumination. The new diffusion solution accurately decouples single and mult...
Article
Full-text available
We present a reflectance model for dielectric cylinders with rough surfaces such as human hair fibers. Our model is energy conserving and can evaluate arbitrarily many orders of internal reflection. Accounting for compression and contraction of specular cones produces a new longitudinal scattering function which is non-Gaussian and includes an off-...
Article
Full-text available
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independent set of spatially-varying absorption and scattering parameters. For greater physical accuracy and control, we introduce an infinitesimally thin absorbing layer between s...
Article
Visual representations of traffic flow and density in 3D city models provide substantial decision support in urban planning. While a large repertoire of efficient techniques exists for visualizing the static components of such environments (e.g., digital ...
Conference Paper
Full-text available
Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate rendering of multi-layer skin that achieves similar visual quality but runs orders of magnitude faster. We show that sums of...

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