Etienne Danvoye

Etienne Danvoye
Electronic Arts · SEED

B.Eng.

About

6
Publications
3,250
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74
Citations
Introduction

Publications

Publications (6)
Conference Paper
In recent years the expected standard for facial animation and character performance in AAA video games has dramatically increased. The use of photogrammetric capture techniques for actor-likeness acquisition, coupled with video-based facial capture and solving methods, has improved quality across the industry. However, due to variability across pr...
Conference Paper
Full-text available
We present a framework for automatically generating personalized blendshapes from actor performance measurements, while preserving the semantics of a template facial animation rig. Firstly, we capture various poses from the subject with our photogrammetry apparatus. The 3D reconstruction from each pose is then corresponded by an image-based trackin...
Conference Paper
Full-text available
Overview In 2008, the "Digital Emily" project [Alexander et al. 2009] showed how a set of high-resolution facial expressions scanned in a light stage could be rigged into a real-time photoreal digital character and driven with video-based facial animation techniques. However, Digital Emily was rendered offline, involved just the front of the face,...

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