Esther Vila Couñago

Esther Vila Couñago
University of Santiago de Compostela | USC

About

15
Publications
915
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29
Citations
Citations since 2016
15 Research Items
29 Citations
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Publications

Publications (15)
Chapter
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Generation Z has grown up in a context where social networks and digital platforms grew at the same time as they did. This research aims to analyze the first steps of these adolescents. Special attention is paid to the use of mobile phone and social networks and the different activities carried out on them; analyzing the construction of their profi...
Article
Full-text available
En estos últimos años ha habido una renovación del software educativo propiciada por la incorporación de diseños específicos basados en juegos serios. Los estudios previos sobre su uso no ofrecen datos concluyentes sobre el avance en el aprendizaje, tanto a nivel general como de contenidos específicos. El objetivo principal del presente trabajo es...
Article
Full-text available
In recent years there has been a renewal of educational software encouraged by the incorporation of specific designs based on serious games. Previous studies on their use do not provide conclusive data on the advancement in learning, both at a general level and in specific contents. The main objective of this work is to study the impact of the use...
Preprint
Full-text available
In recent years there has been a renewal of educational software encouraged by the incorporation of specific designs based on serious games. Previous studies on their use do not provide conclusive data on the advancement in learning, both at a general level and in specific contents. The main objective of this work is to study the impact of the use...
Article
Full-text available
En estos últimos años ha habido una renovación del software educativo propiciada por la incorporación de diseños específicos basados en juegos serios. Los estudios previos sobre su uso no ofrecen datos concluyentes sobre el avance en el aprendizaje, tanto a nivel general como de contenidos específicos. El objetivo principal del presente trabajo es...
Article
Full-text available
In recent years, serious games offer great opportunities for learning processes at schools. However, it is unclear whether this type of proposals can offer differentiated answers among the students according to their gender. In this context, the aim of this paper is to know the possible differences that occur in primary school classrooms according...
Article
Full-text available
This article arises from a context characterized by the confinement suffered in Spain in March 2020, due to Covid-19. It aims to know how families with descendants with additional educational support needs, enrolled in Primary Education have reconciled their times, paying attention to the factors that made it difficult to combine their work, family...
Article
Full-text available
This article aims to evaluate the safety area of digital competence in pre-adolescents schooled in primary education as well as to understand the processes that interfere with the development of that area. A mixed research methodology was used through an exploratory sequential design with a qualitative phase (multiple case study) followed by quanti...
Article
Full-text available
La búsqueda, evaluación y selección de información es una competencia imprescindible para la ciudadanía de hoy, que se enfrenta a una multitud de datos que debe seleccionar y gestionar. En este contexto presentamos los principales resultados relativos al desarrollo de la dimensión Información y Alfabetización Digital de alumnado gallego de sexto cu...
Chapter
Full-text available
La búsqueda, valoración y selección de información es una competencia imprescindible para la ciudadanía de hoy, que se enfrenta diariamente a una multitud de datos y fuentes que debe seleccionar y gestionar en situaciones muy diversas. En este contexto presentamos parte de los resultados del proyecto “Competencia digital en estudiantes de educación...
Article
Full-text available
El artículo presenta un análisis de la Competencia Digital de dos preadolescentes pertenecientes a contextos socioculturales desfavorables en el último curso de Educación Primaria. Sobre la base de una metodología de estudio de caso, con múltiples técnicas e informantes, se investiga el proceso de apropiación de la Competencia Digital y el papel de...
Article
Young people’s digital competence develops beyond school; family and friends are learning agents. A study was carried out on the role of the family in building the digital competence of twelve-year-old children in households with different cultural capital, through case studies, funded by the Spanish Ministry of Economy and Competitiveness. We high...

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