Estêvão Bissoli Saleme

Estêvão Bissoli Saleme
Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES) | IFES

PhD in Computer Science

About

36
Publications
6,966
Reads
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244
Citations
Additional affiliations
August 2018 - February 2019
Brunel University London
Position
  • PhD Student
Description
  • Visiting PhD student under the supervision of Prof. Dr. George Ghinea.
Education
October 2016 - December 2019
Universidade Federal do Espírito Santo
Field of study
  • Computer Science

Publications

Publications (36)
Conference Paper
Full-text available
Our interactions with the world are multisensory in nature-the senses move us through spaces, mix with our memories and are constantly connected by our brains. Focused only on vision for a long time, the field of human computer interaction (HCI) started to meaningfully bring together all our senses in designing interactions for a variety of media....
Article
Omnidirectional videos have become a leading multimedia format for Virtual Reality applications. While live 360° videos offer a unique immersive experience, streaming of omnidirectional content at high resolutions is not always feasible in bandwidth-limited networks. While in the case of flat videos, scaling to lower resolutions works well, 360° vi...
Conference Paper
Adding sensory effects to applications has proven to increase users' quality of experience (QoE). As immersive technologies advance in the fields of entertainment, education, training, and so forth, more fine-grained functions are craved by users to have truly captivating and (nearly) realistic experiences. These new functions, in turn, push forwar...
Conference Paper
Full-text available
Multisensory experiences have been increasingly undertaken in the digital world. With the emerging interest in immersive applications (i.e. 360 videos and virtual reality), more and more researchers and practitioners are in pursuit of ways to take these experiences to the next level, adding sensations that go beyond that of seeing and hearing. This...
Conference Paper
Full-text available
User’s Quality of Experience (QoE) understanding from objective metrics has been increasingly explored in multisensory research. However, capturing physiological data adds a degree of difficulty to an already complex environment composed of software to reproduce content and actuators to deliver sensory effects. In this paper, we introduce the potent...
Article
Quality of Experience (QoE) is indelibly linked to the human side of the multimedia experience. Surprisingly, however, there is a paucity of research which explores the impact that human factors has in determining QoE. Whilst this is true of multimedia, it is even more starkly so as far as mulsemedia - applications that involve media engaging three...
Conference Paper
Full-text available
The candidate’s thesis is within the emerging topic of mulsemedia systems, which encompass audiovisual content associated with multisensory effects, users’ quality of experience, and human-computer interaction. It presents a conceptual architecture and a framework that take into account the challenges and requirements for mulsemedia delivery system...
Conference Paper
Full-text available
The candidate's thesis is within the emerging topic of mulsemedia systems, which encompass audiovisual content associated with multisensory effects, users' quality of experience, and human-computer interaction. It presents a conceptual architecture and a framework that take into account the challenges and requirements for mulsemedia delivery system...
Article
Using olfactory media to enhance traditional multimedia content opens up novel opportunities for user interactions. Whilst the influence of olfaction on user experience in mulsemedia (multiple sensorial media) environments has been previously studied, the impact of the fundamental dimensions of scent intensity and valence (odor hedonic dimension or...
Cover Page
Full-text available
Multisensory effects devices have been increasingly developed by research groups and companies with the aim of creating more immersive experiences for users by generating tactile, olfactory, and gustatory sensations. These technologies have been applied to areas such as entertainment, healthcare, education, culture, and marketing. This article brin...
Article
Full-text available
One of the main challenges in current multimedia networking environments is to find solutions to help accommodate the next generation of mobile application classes with stringent Quality of Service (QoS) requirements whilst enabling Quality of Experience (QoE) provisioning for users. One such application class, featured in this paper, is 360° muls...
Article
Full-text available
A great deal of research effort has been put in exploring crossmodal correspondences in the field of cognitive science which refer to the systematic associations frequently made between different sensory modalities (e.g. high pitch is matched with angular shapes). However, the possibilities cross-modality opens in the digital world have been relati...
Article
Full-text available
Designing a mulsemedia—multiple sensorial media—system entails first and foremost comprehending what it is beyond the ordinary understanding that it engages users in digital multisensory experiences that stimulate other senses in addition to sight and hearing, such as smell, touch, and taste. A myriad of programs that comprise a software system, se...
Thesis
Full-text available
The increasing interest in digital immersive experiences has drawn the attention of researchers into understanding human perception whilst adding sensory effects to multimedia systems such as VR (Virtual Reality) and AR (Augmented Reality) applications, multimedia players, and games. These so-called mulsemedia—multiple sensorial media—systems are c...
Article
The annual ACM Multimedia Conference was held in Nice, France during October 21st to 25th, 2019. Being the 27th of its series, it attracted approximately 800 participants from all over the World. Among them were the student volunteers who supported the smooth organization of the Conference.
Conference Paper
Full-text available
Dispositivos de efeitos multissensoriais estão cada vez mais sendo desenvolvidos por grupos de pesquisa e empresas com o objetivo de melhorar a qualidade da experiência (QoE) dos usuários, criando sensações de vibração, toque, cheiro, vento e assim por diante. Este breve artigo resume os esforços recentes de dispositivos táteis, olfativos e gustati...
Article
Full-text available
Human perception is inherently multi-sensorial involving five traditional senses: sight, hearing, touch, taste, and smell. In contrast to traditional multimedia, based on audio and visual stimuli, mulsemedia seek to stimulate all the human senses. One way to produce multi-sensorial content is authoring videos with sensory effects. These effects are...
Conference Paper
Agricultural greenhouses have improved productivity in the cultivation of specific crops. Efforts towards the automation of these environments have been carried out with the application of different technologies. However, the absence of a solution that comprises a complete chain of the automation process has been noted. Internet of Things (IoT) is...
Presentation
Full-text available
This is a presentation file for the paper "Towards a Reference Ontology on Mulsemedia Systems" presented at The 10th International Conference on Management of Emergent Digital EcoSystems (MEDES'18), in Tokyo, Japan. See the paper at https://www.researchgate.net/publication/327035098_Towards_a_Reference_Ontology_on_Mulsemedia_Systems
Conference Paper
The use of multiple senses in interactive applications has become increasingly feasible due to the upsurge of commercial, off-the-shelf devices to produce sensory effects. Creating Multiple Sensorial Media (MulSeMedia) immersive systems requires understanding their digital ecosystem. Mulsemedia systems encompass a set of applications, and devices o...
Presentation
Full-text available
This is a presentation file for the paper "Improving Response Time Interval in Networked Event-based Mulsemedia Systems" presented at The 9th ACM Multimedia Systems Conference (ACM MMSYS'18), in Amsterdam, Netherlands. See the paper at https://doi.org/10.1145/3204949.3204965
Conference Paper
Human perception is inherently multisensory involving sight, hearing, smell, touch, and taste. Mulsemedia systems include the combination of traditional media (text, image, video, and audio) with non-traditional ones that stimulate other senses beyond sight and hearing. Whilst work has been done on some user-centred aspects that the distribution of...
Conference Paper
Mulsemedia applications have become increasingly popular. There have been many efforts to increase the Quality of Experience (QoE) of users by using them. From the users' perspective, it is crucial that systems produce high levels of enjoyment and utility. Thus, many experimental tools have been developed and applied to different purposes such as e...
Conference Paper
Full-text available
The advent of Kinect triggered the growth of applications aimed at natural interaction, gesture recognition and interactive environments. Over time, we realized that interface solutions based on such types of interaction grew in a rapid and disorderly way, without any concern for the formalization of development stages. In addition, issues related...
Conference Paper
MulSeMedia is related to the combination of traditional media (e.g. text, image and video) with other objects that aim to stimulate other human senses, such as mechanoreceptors, chemoreceptors and thermoreceptors. Existing solutions embed the control of actuators in the applications, thus limiting their reutilization in other types of applications...
Chapter
Full-text available
A norma ISO/IEC 23005, também conhecida como MPEG-V, provê uma arquitetura e especifica representações de informação para conectar entidades do mundo virtual (associadas a cenários de jogos, simuladores e aplicações) e do mundo real (ex. sensores e atuadores). Com foco na questão do desenvolvimento de aplicações interativas interoperáveis é introdu...
Conference Paper
This paper describes a 4 hours short course summary to be presented by the authors during WebMedia 2015. The short course is about the development of interoperable interactive applications based on the ISO/IEC 23005 - MPEG-V Standard. This standard encompasses specifications regarding device capabilities, sensory effects, virtual world object chara...
Conference Paper
Full-text available
The paper presents an event driven approach for building interactive environments with sensory effects (such as RGB color light, wind and vibration) described through MPEG-V standard. The most important differences of this work from previous ones are: (1) it divides the design process into well-defined stages, showing the behavior of the system und...
Thesis
Full-text available
No modo tradicional da multimídia somos estimulados basicamente por visão e audição, seja lendo um livro, escutando música, vendo um filme ou visualizando imagens. Um novo horizonte de possibilidades para incrementar a Qualidade de Experiência (QoE) do usuário vem emergindo: as mídias com múltiplos efeitos sensoriais (MulSeMedia - Multiple Sensoria...
Article
Full-text available
The advent of advanced user interface devices has raised the interest of industry and academia in finding new modes of Human-Computer Interaction. Advanced interfaces employ gesture recognition, as well as motion and voice capturing to enable humans to interact naturally with interactive environments without utilizing any of the traditional devices...

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Cited By

Projects

Projects (8)
Project
Multisensory experiences have increasingly been applied in human-computer interaction (HCI). In recent years, it has become commonplace to notice the development of haptic, olfactory, and even gustatory displays to create more immersive experiences. Companies and researchers alike are proposing new additions to the multisensory world and are unveiling new products that promise to offer amazing multisensory experiences where users can perceive odours, tastes, and the sensation of wind blowing against their face. Whilst researchers, practitioners and users alike are faced with a wide range of such new devices and applications, relatively little work has been undertaken to summarize efforts and initiatives in this area. The current Special Issue addresses this shortcoming by targeting applications having at their heart sensors and devices targeting senses beyond that of sight and hearing, all interconnected in the Internet of Things (IoT)-based ecosystems.
Project
The aim of this workshop is to deepen the discussion on multisensory experience design as well as to inspire and support participants in designing multisensory interfaces and experiences. This workshop will focus on enhancing the multisensory scope of both designers and developers of multimedia and Mixed Reality experiences who could thus harness the whole spectrum of sensory experiences. For this, the workshop will challenge current practices in designing experiences, will explore meaningful design spaces and will identify future research directions for creating experiences at the intersection of various sensory dimensions. For more information, please visit our website: http://sensoryx.midiacom.uff.br/
Project
This event aims to promote leading research on cooking recipe and food computing in data science by providing a forum for the latest innovations in the intersection of Data Engineering and Intelligent Food and Cooking Recipes, concerning data and software organization, integration, and sharing. This workshop is specifically focused on data science innovations that accelerate the integration, access, and sharing of digital objects in support of Intelligent Food and Cooking Recipes domain, which comprises not only the process of cooking, but also includes intelligent methods for enhancing human-food interactions, ranging from devising technology, playful interactions, multisensory experience design, understanding cross-cultural food eating habits and perception, as well as food choices and health connections. Consequently, increasing the ability of influencing food eating habits and choices that promote, simultaneously, healthful eating-decisions and creative new human-food interaction experiences.