Estefanía Martín

Estefanía Martín
King Juan Carlos University | URJC · Computer Languages and Systems

Dr. Computer Engineering

About

67
Publications
16,127
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805
Citations
Additional affiliations
October 2005 - September 2008
Universidad Autónoma de Madrid
Position
  • Professor (Assistant)

Publications

Publications (67)
Article
Full-text available
With the increasing importance of Computational Thinking (CT) at all levels of education, it is essential to have valid and reliable assessments. Currently, there is a lack of such assessments in upper primary school. That is why we present the development and validation of the competent CT test (cCTt), an unplugged CT test targeting 7–9 year-old s...
Preprint
Full-text available
With the increasing importance of Computational Thinking (CT) at all levels of education, it is essential to have valid and reliable assessments. Currently, there is a lack of such assessments in upper primary school. That is why we present the development and validation of the competent CT test (cCTt), an unplugged CT test targeting 7-9 year-old s...
Article
Full-text available
En esta comunicación presentamos al grupo de investigación del proyecto Indigo! Ecosistema educacional para el desarrollo continuo e independiente de personas con TEA. Este proyecto está financiado dentro del plan Retos por el Ministerio de Ciencia e Innovación entre junio de 2020 y mayo de 2023. El proyecto está coordinado por Pilar Rodríguez y Ge...
Article
Computational Thinking (CT) can be considered a 21st century core skill and, accordingly, it should be taught to students at an early age. Nevertheless, the implementation of CT in school curricula is still in an experimental stage, given that different performance metrics remain unclear, including the appropriate age for learning each skill, the s...
Article
Full-text available
Learning to program at an early age has been shown to be a vehicle for the development of Computational Thinking. Game-based environments are often used to develop these skills, but they lack sufficient voluntariness to assess aspects related to intrinsic motivation, such as interests, skills, persistence in solving a problem and behavior in respon...
Article
Full-text available
Information and Communication Technologies (ICT) provide different opportunities to students with intellectual disabilities and to professionals who work with them. However, few studies address the use of collaborative learning platforms and handheld devices to enhance the integration of people with intellectual disabilities in the labour market. W...
Chapter
Full-text available
Computational thinking (CT) is a cognitive ability that is considered one of the core skills to be developed in order to successfully adapt to the future. Therefore, it is being included in school curricula all over the world and, gradually, at an earlier age. However, as the incorporation of CT learning in schools is recent, there is still no cons...
Article
Full-text available
Citizen science (CS) involves volunteers who participate in scientific research by collecting data or by addressing the needs of the project they are involved in. In the last years, there has been an increasing interest in how CS can contribute to the achievement of the UN Sustainable Development Goals (SDGs), that aim to reach a sustainable future...
Chapter
Full-text available
Este capítulo resume algunas de las contribuciones a las primeras tres ediciones de las Jornadas SensibilizaTIC, organizadas por la Universidad Rey Juan Carlos y centradas en experiencias innovadoras inclusivas a través del uso de las tecnologías.
Conference Paper
Computational Thinking (CT) is a fundamental skill that is not only confined to computer scientists' activities but can be widely applied in daily life and is required in order to adapt to the future and, therefore, should be taught at early ages. Within this framework, assessing CT is an indispensable part to consider in order to introduce CT in t...
Article
The adoption of information and communication technologies in primary education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and interactive whiteboards at school, either for leisure or for academic activities. However, the liter...
Article
Using information and communication technology (ICT) in childhood education is becoming more relevant as research shows that it can be used to foster children's academic and non-academic skills. ICT can help build environments where children can communicate and collaborate, but creating effective learning environments is not trivial. It is thus nec...
Conference Paper
Research shows that teaching computer programming to children help them develop important 21st century skills such as planning, problem solving, and flexibility of thinking. However, teaching these skills to young children is not an easy task as the existing tools in the market do not seem to be well adapted for them. The aim of this work is to pre...
Article
Full-text available
Lay Description What is already known about this topic: The use of ICT in childhood education offers new possibilities for teachers to provide new and more visual digital learning content to their students. Touch technologies seem suitable for young students. Because their motor skills are not fully developed yet, interacting with computers through...
Article
Full-text available
This article describes the design, development, and evaluation of an application to help people with autism spectrum condition (ASC) express themselves through the creation of stories and comics. The intended platform of the application is touchscreen devices. The design process follows a human-centered design approach involving caregivers, teacher...
Article
Information and Communication Technologies offer new possibilities for teachers to enhance their teaching methods. The increasing use of personal computers, tablets, interactive whiteboards or even multitouch tabletops in the classrooms seems to attract the interest of the students. However, there are not many tools that allow teachers to create mu...
Preprint
The present study has made a review of scientific publications on applications focused on autism, most of them developed for communication, social behavior and learning, which coincides with what is observed in a digital market that practically lacks scientific validation. The study has also found only 135 of these type of applications with a Spani...
Conference Paper
In recent years, touch devices are used in the educational field. Lots of efforts have been put into creating educational contents and applications for these kinds of surfaces. However, few authoring tools have been developed that allow the creation of educational activities which can be performed in them and other devices. This paper presents DEDO...
Conference Paper
Learning technologies offer new opportunities to children and people with disabilities to develop their autonomy and independence. In recent years, and thanks to the emergence of touch devices, lots of efforts have been put into creating content and applications for these kinds of surfaces. In addition, current literature shows the benefits of usin...
Conference Paper
Information and Communication Technologies offer more possibilities both for students with special needs and teachers who work with them. In recent years, research has been done about the possible applications and benefits of the use of social networks by people with disabilities, obtaining promising results. However, when reviewing the literature...
Conference Paper
Information and Communication Technologies offer new opportunities to people with disabilities to develop their autonomy and independence in their daily life activities. However, more research should be done in order to comprehend how technology affects this collective of people. This paper presents two experiences where participants with cognitive...
Article
Full-text available
Few teachers include information and communication technology in the classroom, despite their potential for increasing attention and motivation for students. Educational authoring tools are intended to turn teachers into designers and deliverers of technology-enhanced educational content, and increasing the adoption of these tools is a key element...
Article
Full-text available
This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised into...
Data
This dataset was extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. 29 came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organized into 9 interdisciplinary groups...
Article
In the educational context, there is an increasing interest in learning networks. Recommender systems (RSs) can play an important role in achieving educational objectives. Although we can find many papers focused on recommendation techniques and algorithms, in general, less attention has been dedicated to social factors that influence the recommend...
Article
Video-based learning is a widely used approach for teaching. This paper investigates how this approach could be improved with other well known methodology: computer supported collaborative learning (CSCL). The integration of both approaches results in a creative and engaging educational activity, collaborative film-making. This task is supported by...
Chapter
We live immersed in a technological world. Learning is not an exception; most classrooms are equipped with multiple devices intended to improve the learning process for students. Especially for novice teachers, there is a need to provide usable technological tools that help them with their counterpart teaching tasks. This paper presents a set of te...
Data
This paper describes the datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. 29 came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organized into 9 interdi...
Article
While progress on assistive technologies have been made, some blind users still face several problems opening and using basic functionalities when interacting with touch interfaces. Sometimes, people with visual impairments may also have problems navigating autonomously, without personal assistance, especially in unknown environments. This paper pr...
Conference Paper
ClipIt is an online social learning platform focused on reflective learning using videos created by students. ClipIt does not follow a fixed methodology, nor is classroom based or teacher-led. Instead it responds to the online distance education paradigm, promoting both social and collaborative interaction and inducing to follow activity steps with...
Conference Paper
Learning technologies offer new opportunities to people with disabilities to develop their autonomy and independence. This paper shows how multitouch tabletops support collaborative learning activities for people with cognitive disabilities and people with ASD. We report two educational experiences that have been set up in different contexts. The f...
Article
This courseware contribution describes the work done based on a social networking platform for educational purposes. The main task of the students will be creating videos related to concepts of inheritance. One of the main roles of the platform is to facilitate communication and discussion among students during the video creation process. Students...
Conference Paper
There are a multiple papers focused on recommendation techniques and algorithms. However, less attention has been dedicated to social factors that influence in the recommendation process. Depending on the context where the recommendation system is applied, it is necessary to understand human and social factors that affect the output of the recommen...
Book
Full-text available
El vídeo es un elemento clave en nuestra sociedad actual. En nuestro día a día, muchos de nosotros usamos conocidas páginas de Internet para buscar información en este tipo de formato como por ejemplo Youtube o Vimeo con diversos fines (aprendizaje informal, formal, trabajo, ocio, etc.). Nuestros alumnos no son una excepción. Cuando quieren obtener...
Data
Full-text available
We present an approach – evocative computing – that demonstrates how ‘at hand’ technologies can be ‘picked up’ and used by people to create meaningful and lasting experiences, through connecting and interacting with the past. The approach is instantiated here through a suite of interactive technologies configured for an indoor-outdoor setting that...
Conference Paper
We present an approach – evocative computing – that demonstrates how ‘at hand’ technologies can be ‘picked up’ and used by people to create meaningful and lasting experiences, through connecting and interacting with the past. The approach is instantiated here through a suite of interactive technologies configured for an indoor-outdoor setting that...
Article
The goal of this chapter is to bring light about how adaptation technologies can ease daily living for people with special needs. Assistive technologies, adaptive systems and context-aware applications are three well-established research areas whose findings can be interestingly merged. In particular, adaptation methods and techniques support the a...
Article
A variety of computing technologies, in addition to the personal computer, are now commonly used in many settings. As networking infrastructures mature, it is increasingly feasible and affordable to consider closer integration and use of these heterogeneous devices in tandem. However, little is known about how best to design or evaluate such ‘devic...
Conference Paper
The educational effectiveness of animations is still an open research line. Currently, there exist many works concluding educational benefits of animations. But there is no a clear idea about the educational impact of the different uses of animations. In fact, last results show that constructivists uses -e.g. animation construction by students- imp...
Conference Paper
This paper presents a summary of the main contributions to the 2nd International Workshop on User Modeling and Adaptation for Daily Routines: Providing Assistance to People with Special and Specific Needs, held in conjunction with UMAP'2011. It describes the discussions carried out during the workshop as well, and includes some reflections about ke...
Article
Full-text available
People with cognitive disabilities have some difficulties with memory, literacy skills, attention and problem solving. Computers and specifically, adaptation mechanisms can be used to improve their learning. The adaptation allows fitting the learning process to each user. This paper presents a proposal to adapt learning activities while people are...
Article
Full-text available
En este artículo se presentan los fundamentos y experiencias de uso de dos sistemas que dan soporte a la creación y evaluación, respectivamente, de entornos de aprendizaje móviles adaptativos. En estos entornos, generados dinámicamente por el sistema CoMoLE, se recomiendan las actividades más adecuadas para ser realizadas por cada estudiante en cad...
Conference Paper
Full-text available
Bologna process establishes a big change from class-based lessons to active learning. This process shifts the focus from instructor-centered teaching to student-centered active learning, putting the student in the centre of his own learning. This paper presents a case study of active learning in Telecommunication Engineering at Rey Juan Carlos Univ...
Article
Full-text available
The number of people that use Internet as a source of information increases continuously. Internet provides a great amount of heterogeneous information. When interacting with the Web, not all the users have the same goals, interests or needs. This paper presents a recommender system for spare time activities (such as visiting museums, restaurants,...
Article
Full-text available
La creación y configuración de entornos adaptativos móviles que son capaces de recomendar distinto tipo de actividades, es una labor tediosa y complicada. Sería interesante poder considerar información sobre la interacción previa de otros usuarios con los entornos creados, de tal manera que se puedan sugerir recomendaciones a un determinado usuario...
Article
Full-text available
In this paper, we describe a system to support the generation of adaptive mobile learning environments. In these environments, students and teachers can accomplish different types of individual and collaborative activities in different contexts. Activities are dynamically recommended to users depending on different criteria (user features, context,...
Conference Paper
Full-text available
In the last years the development of learning environments, and particularly of educational adaptive hypermedia (EAH) systems has increased significantly. However, it is important to complement this development with evaluation methods in order to improve EAH system performance. In this context, we propose to analyze the data from student interactio...
Article
The Internet is being widely used for supporting both individual and collaborative learning. A number ofWeb-based systems have been developed and students are more and more used to access to this type of systems. The rapid development of mobile handheld devices and wireless technologies has given rise to a widespread use of different devices such a...
Article
Full-text available
Authoring context-based adaptive m-learning environments, in which both individual and collaborative activities can be adaptively proposed to each user according to his/her context, is not an easy task. In order to recommend the most suitable activities to each student at each time, it is necessary to specify different types of activities, to creat...
Conference Paper
Full-text available
This paper presents an authoring,tool that supports the specification ofdifferent,collaborative activities and ,the configuration ,of collaborative graphical editors to be ,incorporated in dynamically ,generated collaborative workspaces.,This tool allows ,teachers ,to reusing ,existing elements ,and multimedia material, and also saves them from lea...
Conference Paper
Full-text available
In this paper we present a mechanism that supports the generation and management of adaptive mobile learning systems. Such systems are accessed by students and teachers for the accomplishment of diverse individual or collaborative learning activities. The main aim is for the systems to suggest the most suitable activities to be tackled by a given u...
Article
Full-text available
Learning style models constitute a valuable tool for improving individual learning by the use of adaptation techniques based on them. In this paper, we present how the benefit of considering learning styles with adaptation purposes, as part of the user model, can be extended to the context of collaborative learning as a key feature for group format...
Conference Paper
In this paper, the architecture of a system that supports context-based adaptation for m-learning is presented. This system manages data about users and activities so that the most suitable activities to be accomplished at each time are proposed to each user. This decision is not only based on the user's personal features, preferences or previous a...
Article
Full-text available
In this paper, the architecture of a system that supports context-based adaptation for m-learning is presented. This system manages data about users and activities so that the most suitable activities to be accomplished at each time are proposed to each user. This decision is not only based on the user's personal features, preferences or previous a...
Article
Full-text available
In this paper, the recommendation process carried out in a collabora-tive mobile learning environment is presented. Its main aim is to recommend the most suitable activities to be proposed to a specific user at a certain time de-pending on his/her personal features, previous actions and current context (loca-tion, spare time, available devices). Th...
Conference Paper
Full-text available
Adaptive hypermedia constitutes a pretty rich resource for developing web-based courses. With the aim of dynamically generating adaptive e-courses, we have developed the TANGOW system which, starting from the course components and their adaptation capabilities (specified independently and out of the adaptation engine), generates different courses f...
Conference Paper
Full-text available
In this paper we present the use of adaptation techniques to dynamically generate adaptive collaborative Web-based courses. These courses are generated at runtime by selecting, at every step and for each student, the most suitable collaborative tasks to be proposed, the time at which they are presented, the specific problems to be solved, the most...
Article
En este artículo, se presenta el uso de métodos y técnicas de adaptación en un sistema de enseñanza a través de la Web que incluye la realización de exámenes tipo test adaptados al nivel de conocimiento del estudiante. Cada uno de los tests se genera dinámicamente adaptando su nivel de dificultad al nivel de conocimientos actual del estudiante. A c...
Article
Este artículo propone el empleo de las super cies de interacción horizontal multitáctil como soporte educativo en las aulas para actividades colaborativas. Se presentan las tecnologías necesarias para realizar una implementación hardware como software de este tipo de superficies y se analizan las ventajas que aportan al proceso educativo el uso de...
Article
Estas son las actas las I Jornadas de Innovación y TIC Educativas (JITICE 2010), organizadas por la Escuela Técnica Superior de Ingeniería Informática de la Universidad Rey Juan Carlos, en el campus de Móstoles durante los días 23 y 24 de Junio de 2010. El objetivo de estas jornadas es fomentar el uso, en el ámbito educativo, de metodologías docent...

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Projects (5)
Archived project
Project
ClipIt (http://clipit.es) is a social-collaborative web-based learning platform developed at the Rey Juan Carlos University within the European project Juxtalearn (Ref. FP7-ICT-2011-8). This social network is designed for video-based learning but can be used with any type of educational content learning. The project aims to arouse the curiosity of students and improve compression of thresholds concepts for the understanding of the subjects through a process where the student takes an active role. Students are the creators of the videos uploaded to the platform themselves and become authors of educational materials for their peers. Furthermore, it provides teachers with authoring tools to design activities revolving around threshold concepts, in which students are asked to perform and compose videos. ClipIt uses a reflective learning approach, scaffolded task-based activities, and peer feedback to stimulate engagement of content viewers and authors. The learning process is structured around a set of steps. The teacher proposes threshold concepts to students for performing an educational video including its script, recording and editing phase. Teachers can also provide background materials related to the threshold concepts for easing the elaboration of the videos. When the educational video is ready, students can make it available to their peers in order to visualize and to discuss both the strengths and weaknesses. It helps them to improve and to understand what mistakes had or aspects have been overlooked. This reflective process and discussion process takes place in a safe environment and it supported by rubrics designed by the teacher. During this process, students take an active role in their learning process that encourages their creativity while using educational technologies. Different teaching methods are applied to achieve a more active and creative teaching. These innovative teaching methods are flipped classroom because students is the creator of the videos where threshold concepts are explained in order to help the understanding of them to their peers; blended learning and peer review owing to the learning process are guided; mobile learning because students can work from different devices, project based learning as a project is proposed to students and work on it during different tasks, and finally, collaborative and cooperative learning at different levels (small working groups and joint class). This platform has been used in several educational experiences in different countries: United Kingdom, Portugal, Sweden, Germany and Spain. More than 2000 learners from different educational levels (Primary School, Secondary School and University) have been involved in video-based learning activities using this platform.