Erik Wästlund

Erik Wästlund
  • phd
  • Karlstads Universitet

About

83
Publications
62,776
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2,378
Citations
Current institution
Karlstads Universitet

Publications

Publications (83)
Article
Full-text available
Background Older adults are insufficiently physically active, despite its importance for healthy aging. To develop appropriate physical activity interventions, it is necessary to understand their physical activity. This study applies a theoretical perspective, the COM-B model, and a mixed-method design to examine what influences older adults’ physi...
Conference Paper
Full-text available
In this short paper we describe the implementation of an IoT test-bed in an elementary school. We argue that by adding additional IoT senors to an existing IoT system it is possible to evolve an indoor climate control system into a indoor milieu control system aimed at improving the health and well-being for both pupils and staff who spend their da...
Article
Increasing dependency on digital technologies introduces queries related to well-being–when and how digital technology poses a threat, or when it is the most appreciated by users? People have some expectations before using technology, which sometimes may be met, but there might be a mismatch at other times. Nevertheless, the digitalization of servi...
Preprint
BACKGROUND Digital health interventions (DHI) are considered affordable and scalable methods to support healthy lifestyle changes. OBJECTIVE This study explored the effectiveness of personalized SMS coaching for behavior change according to the COM-B model on a sample of physically inactive adults in a fitness organization in Sweden. METHODS The...
Article
Full-text available
Background Digital health interventions, such as personalized SMS coaching, are considered affordable and scalable methods to support healthy lifestyle changes. SMS, or texting, is a readily available service to most people in Sweden, and personalized SMS coaching has shown great promise in supporting behavior changes. Objective This study aims to...
Article
Full-text available
This study explores a user perspective on fitness-trackers and how they are used to maintain healthy behaviors; and how fitness trackers could be designed to better maintain healthy behaviors. A thematic analysis was conducted on the transcriptions from semi-structured interviews with eight seasoned non-professional runners who regularly used fitne...
Article
Full-text available
The aim of this mixed methods field study was to gain a better understanding of how psychological factors can contribute to success in intervention-induced behavior change over time. While it can be difficult to change behavior, the use of interventions means that most participants succeed in change during the intervention. However, it is rare for...
Chapter
The concept of open innovation was introduced by Henry Chesbrough in 2003 and refers to firms’ use of inflows and outflows of knowledge to improve innovation processes. The concept has received considerable scholarly attention, but most research has focused on how manufacturing firms can manage inflows of knowledge during their product innovation p...
Article
This study investigates modes of moving visitors in a tourist location using a location-based service. Two field experiments were conducted at a zoo using real visitors as participants and behavior-based dependent variables. Experiment 1 included 2,618 visitors and investigated whether the amount of rewards, in the form of free spins on a wheel of...
Article
Full-text available
Is it possible to help students experience increased well-being that proceeds by volitional actions from mandatory participation in interventions? The aim of this field study was to better understand the influence of expectancy, motivation, and well-being experiences during a positive activity intervention on long-term behavior change and long-term...
Article
Full-text available
This mixed methods study investigated how value is created in the physical retail space and how the customer experience is influenced by digital technology. A cross-sectional survey, with both qualitative and quantitative components, was distributed across a heterogeneous sample of 832 customers. The results revealed an over-arching model comprised...
Chapter
We all too often must consent to information collection at an early stage of digital interactions, during application sign-up. Paying low attention to privacy policies, we are rarely aware of processing practices. Drawing on multidisciplinary research, we postulate that privacy policies presenting information in a way that triggers affective respon...
Conference Paper
Full-text available
Privacy policies are the initial communicators of the ser-vices' data handling practices. Yet, their design seldom ensures users' privacy comprehension or provides people with choices around their information management, resulting in negative feelings associated with the sign-up process. In this paper, we investigate how to improve these conditions...
Article
Full-text available
Because of the increasing dependency on online technologies in even the most ordinary activities, people have to make privacy decisions during everyday online interactions. Visual design often influences their choices. Hence, it is in the hands of choice architects and designers to guide users towards specific decision outcomes. This “nudging” has...
Article
Full-text available
In this paper, we present the development and validation of an instrument for measuring users' gameful experience while using a service. Either intentionally or unintentionally , systems and services are becoming increasingly gamified and having a gameful experience is progressively important for the user's overall experience of a service. Gamifica...
Chapter
The importance and perception of privacy varies from one context to the other. However, everyone values his or her privacy to a certain extent. The subjectivity of that value, attitudes, and behaviors would depend on different entangling factors. It is important to understand the motivation that influences human behavior, whether to protect or shar...
Article
Full-text available
Several models of the in-store search process exist in the fields of retailing, marketing, and consumer-based research. The present article presents a new conceptualization of this search process, which captures customers’ visual attention at three distinct levels of analysis: Stock, Shelf, and Store. We refer to this conceptualization as the 3S Mo...
Article
Full-text available
The purpose of this study is to understand how gamification contributes to customers' value creation in a retail context and how this value creation relates to brand engagement. The study builds on a field experiment using a two-group between-subjects design combined with correlational research. The experiment involved 378 participants recruited at...
Article
Full-text available
The present field study investigates the reduction of car use through a voluntary travel behavior intervention program that provides participants with temporary free public transportation. Three factors – self-efficacy, social support and satisfaction – have previously been shown to be important for behavior change during physical activity interven...
Article
Full-text available
This study investigates the effect of gamification on in-store mobile advertisement. More specifically, it investigates the effect of gamification on the inclination to act on offers gained at point of purchase. For this purpose, a field experiment was conducted at a supermarket, where real customers were recruited. Eye tracking, smartphone activit...
Chapter
The increased popularity of interconnected devices, which we rely on when performing day-to-day activities expose people to various privacy harms. This paper presents findings from the empirical investigation of privacy concerns. The study revealed that people, regardless of their diversity, perceive privacy harms as generic and simplified models,...
Article
Full-text available
Objectives This cross-sectional study investigated the associations between office type (cellular, shared-room, small open-plan, and medium-sized open-plan) and employees' ease of interaction with coworkers, subjective well-being, and job satisfaction. Methods A brief survey including measures of office type, ease of interaction with coworkers, sub...
Article
Full-text available
Objectives: This cross-sectional study investigated the associations between office type (cellular office, shared-room office, small open-plan office, and medium-sized open-plan office) and employees' ease of interaction with co-workers, subjective wellbeing, and job satisfaction. Methods: A brief survey including measures of office type, ease of...
Research
We report preliminary findings from an online study, identifying people's attitudes toward privacy issues. The results confirm some of the previous research findings regarding demographic and contextual dependencies of privacy perceptions. The research presents a new scale for measuring attitudes to privacy issues that is based on privacy harms. Th...
Article
Full-text available
In visual marketing, the truism that "unseen is unsold" means that products that are not noticed will not be sold. This truism rests on the idea that the consumer choice process is heavily influenced by visual search. However, given that the majority of available products are not seen by consumers, this article examines the role of peripheral visio...
Article
The objective of this article is to examine a set of ways to influence consumer behavior toward making more environmentally friendly choices. We conducted three different studies to investigate (1) what consumers think would influence their behavior, (2) how several question-based verbal influence strategies nudge consumer behavior in one direction...
Article
The purpose of this paper is to investigate how frontline employee self-disclosure influences consumers’ reciprocal behavior. To investigate the effects of frontline employee self-disclosure, two experiments were conducted with a total sample of 475 participants. The results show that when frontline employees disclose personal information in one-ti...
Article
Full-text available
Purpose – The research concerns the effect of frontline employees’ averted or direct gaze on consumers’ evaluation of the encounter. The purpose of this paper is to demonstrate that in normal interactions, a direct or averted gaze affects people’s evaluation of others. The question was whether this finding would hold true in commercial interactions...
Article
A retail store is a multi-sensory environment filled with messages to tempt customers into making unplanned purchases. The purpose of this field study was to examine the interplay between three factors claimed to precede and influence unplanned purchases: store familiarity, visual attention, and navigational fluency (the subjective ease of navigati...
Article
Full-text available
This article describes a novel add-on for powered wheelchairs that is composed of a gaze-driven control system and a navigation support system. The add-on was tested by three users. All of the users were individuals with severe disabilities and no possibility of moving independently. The system is an add-on to a standard power wheelchair and can be...
Conference Paper
We present a prototype of the user interface of a transparency tool that displays an overview of a user's data disclosures to different online service providers and allows them to access data collected about them stored at the services' sides. We explore one particular type of visualization method consisting of tracing lines that connect a user's d...
Article
When we visit a retail outlet, we go there to complete some type of shopping goal. These goals may be very specific and precisely planned prior to entering the store, or more abstract, and something we think of on the spur of the moment. The stores may display tens of thousands of different products, making it difficult to achieve the shopping goal...
Article
Despite the popularity and extensive use of engaging users in crowdvoting, very little research has been conducted into the appropriateness of users as substitutes for experts when judging ideas. Accordingly, the purpose of this paper is to investigate the appropriateness of using users as a proxy for professional experts during the initial idea sc...
Conference Paper
Full-text available
We investigate the end users' behaviours and attitudes with regards to the control they place in the personal information that they disclose to cloud storage services. Three controlled experiments were car-ried out to study the influence in users' decisions to retain or surrender control over their personal information depending on different factor...
Patent
Full-text available
The present invention relates to a control system comprising at least one unit for operating the steering or navigation of a mobile assistive device for disabled persons, wherein said control system is adapted to be connectable to an existing assistive device for disabled persons.
Article
We used two eye-tracking field experiments to investigate the extent to which in-store signage is used during navigation and decision making, and how the viewing of signage influences customers’ visual attention and choice behavior. One hundred and seventy-five customers at a grocery store were exposed to signage stimuli while carrying out predefin...
Article
The aim of the article is to achieve a better understanding of idea screening selection based on intuition in relation to formal specific criteria. Four experienced experts used two approaches to independently evaluate a set of 83 ideas. The first approach was “gut feeling”, whereby the experts rated each idea on the basis of their intuition. In th...
Article
Purpose – The purpose of this study is to investigate how the positioning of textual and pictorial design elements on a package affects visual attention (detection time) toward these element types. Design/methodology/approach – The study has a 3×2 (stimulus×location) between‐subjects design. One pictorial and two textual package elements, located...
Conference Paper
Whereas in real everyday life individuals have an intuitive approach at deciding which information to disseminate to others, in the digital world it becomes difficult to keep control over the information that is distributed to different online services. In this paper we present the design of a user interface for a system that can help users decide...
Article
Full-text available
This study concerns the effect that music has on consumer behavior in two different retail contexts during regular opening hours. Two studies were conducted in a field setting with consumers (N=550). Consumers were recruited to answer questions regarding behavioral measures, attitudes, and mood during days when background music was played. The conc...
Conference Paper
Full-text available
Possible attacks on mobile smart devices demand higher security for applications handling payments or sensitive information. The introduction of a tamper-proof area on future generations of mobile devices, called Trusted Execution Environment (TEE), is being implemented. Before devices with embedded TEEs can be deployed to the public, investigation...
Article
Full-text available
In this paper, we revisit a seminal research contribution by Russo and Leclerc [1994], which identified three stages of the consumer choice process; (1) orientation, (2) evaluation, and (3) verification. Their three stage model broke with previous research favoring two stage models and it disconfirmed the models of planned analysis of choice in fav...
Article
Purpose The purpose of this paper is to present the approach taken within the PrimeLife project for designing user‐friendly privacy policy interfaces for the PrimeLife Policy Language (PPL) and report on the lessons learned when designing interfaces for privacy policy management and display. Design/methodology/approach Taking an iterative process...
Conference Paper
Full-text available
The use of mobile smart devices for storing sensitive information and accessing online services is increasing. At the same time, methods for authenticating users into their devices and online services that are not only secure, but also privacy and user-friendly are needed. In this paper, we present our initial explorations of the use of lock patter...
Conference Paper
Full-text available
This paper discusses the approach taken within the PrimeLife project for providing user-friendly privacy policy interfaces for the PrimeLife Policy Language (PPL). We present the requirements, design process and usability testing of the "Send Data?" prototype, a browser extension designed and developed to deal with the powerful features provided by...
Chapter
Anonymous Credentials are a key technology for enforcing data minimisation for online applications. The design of easily understandable user interfaces for the use of anonymous credentials is however a major challenge, as end users are not yet familiar with this rather new and complex technology and no obvious real-world analogies exist for them. I...
Article
User-centered design (UCD) processes need to be further extended to the field of privacy enhancing technologies (PETs). The goal of the UCD process for PETs is to provide a means for users to empower them to manage their privacy on the Web. Taking care of privacy and being careful while surfing theWeb are still considered to be cumbersome and time-...
Article
In this chapter, we present our HCI (Human Computer Interaction) work for mediating the degree of trustworthiness of services sides to end users and for enhancing their trust in PrimeLife-enabled applications. For this, we will present the user interface development work of a trust evaluation function and the PrimeLife Data Track.
Article
This chapter describes the PET-USES [Privacy-Enhancing Technology Users’ Self-Estimation Scale], a questionnaire that enables users to evaluate PET User Interfaces [UIs] for their overall usability and to measure six different PET aspects. The objective of this chapter is to outline the creation and the background of the PET-USES questionnaire and...
Article
Full-text available
This deliverable provides an overview of recent research results of Activity 4 'Usability' of PrimeLife, where an emphasis is put on those results, which have not been reported in the same detail in other HCI-related PrimeLife deliverables yet. The first part reports about our results in the area of User Interface (UI) Representation of Privacy-enh...
Conference Paper
Full-text available
Anonymous credentials are a fundamental technology for preserving end users' privacy by enforcing data minimization for online applications. However, the design of user-friendly interfaces that convey their privacy benefits to users is still a major challenge. Users are still unfamiliar with the new and rather complex concept of anonymous credentia...
Conference Paper
This paper describes the “Privacy-Enhancing Technology Users’ Self-Estimation Scale (PET-USES)”, a questionnaire that enables users to evaluate PET user interfaces for their overall usability and to measure six different PET aspects. The PET-USES is intended to be used during usability testing and evaluation of PET user interfaces. The focus of the...
Conference Paper
Full-text available
Individuals with severe multiple disabilities have little or no opportunity to express their own wishes, make choices and move independently. Because of this, the objective of this work has been to develop a prototype for a gaze-driven device to manoeuvre powered wheelchairs or other moving platforms. The prototype has the same capabilities as a no...
Article
Full-text available
In today's retail environment, consumer products are increasingly competing for custom-ers' attention. Research has shown that 60–80% of purchasing decisions are made in-store. Thus, packaging that stands out from competitors gaines a competitive advantage. This leads to the question of how to design packaging with better Point-of-Purchase qualitie...
Article
In two dual-task experiments, the effects of page layout on mental workload were explored. Previous studies indicate that it is preferable to present a text document on paper than to display it on a computer screen (e.g. Mayes, D. K., Sims, V. K., & Koonce, J. M. (2001). Comprehension and workload differences for VDT and paper-based reading. Intern...
Article
Two experiments were performed to investigate the influence of VDT (video display terminals) and paper presentation of text on consumption of information (Study 1) measured in the form of convergent production and production of information (Study 2) measured in form of divergent production. The READ test of reading comprehension was used as the con...
Article
Full-text available
This meta-analytic approach, designed to explore the cross-cultural differences in levels of self-concept as measured by the Self-Description Questionnaire, yielded two main results. (a) There seems to be a general pattern in self-concept amongst schoolchildren from the three cultural groups included in this investigation (i.e., Asia, Africa, and A...
Article
Full-text available
This study is a replication of the Kraut et al. Internet paradox study designed to set guidelines for harmless Internet usage, without any potential for personal damage. The present study produced two main results: The first is a partial confirmation of the general response pattern found by Kraut et al. (i.e., that younger individuals tend to use t...

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