Eric Nersesian

Eric Nersesian
New Jersey Institute of Technology | NJIT · Information Technology Program

Doctor of Philosophy

About

10
Publications
4,272
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83
Citations

Publications

Publications (10)
Conference Paper
Full-text available
Following industry standard practices in undergraduate IT education helps produce employable graduates. Classroom training of essential skill sets range from the technical skills of programming to the soft skills of communication, coordination, and collaboration. Learning activities should be organized around current work methodologies, such as agi...
Conference Paper
Full-text available
Virtual Reality (VR) provides a unique opportunity for non-native speakers of a language to learn within an immersive platform. This may be particularly useful for English Language Learners (ELLs), who may face many difficulties learning English and acclimating to their new environment and culture. However, many current educational tools use a stat...
Conference Paper
Full-text available
While the next generation of educational technologies (ET), such as monitor-based (MB) and virtual reality (VR) applications, are still in their infancy, they do show promise for improving education. In this study, we compared MB and VR educational technologies as alternative supplemental learning environments to traditional classroom instruction u...
Conference Paper
Full-text available
Virtual reality (VR) computer interfaces show promise for improving societal communication and represen- tation of information due to their unique ability to be placed spatially around the user in three-dimensional (3D) space. This opens new possibilities for presentation and user interaction with the target information, and may be especially impac...
Conference Paper
Full-text available
Educational fields that are abstract in nature, such as computer science (CS) and other science, technology, engineering, and mathematics (STEM) fields may find alternative teaching methods useful to maximize student opportunities to internalize and process the curriculum. When designing alternative educational tools in virtual reality (VR) technol...

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