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Enilda Romero-Hall

Enilda Romero-Hall
The University of Tennesee Knoxville

Ph.D.

About

43
Publications
9,910
Reads
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226
Citations
Introduction
​In my research, I am particularly interested in the design and development of interactive multimedia, faculty and learners’ digital literacy and preparedness, and networked learning in online social communities. Other research areas include innovative research methods in learning design and technology; culture, technology, and education; and feminist pedagogies.

Publications

Publications (43)
Article
Full-text available
The aim of this investigation was to survey faculty members on their perceived level of preparedness to design and implement hybrid flexible (HyFlex) instruction. Participants included 121 full-and part-time faculty. Using an electronic survey, faculty members: a) rated their preparedness to engage on different HyFlex instruction competencies, b) s...
Article
In this paper, using a feminist autoethnographical approach, I explore personal experiences as an Afro-Latinx woman studying, teaching, and researching in the instructional design and technology (IDT) field. This feminist autoethnography serves to self-reflect on how, as a woman of color, I have navigated the IDT field as a graduate student and fac...
Article
This study identifies how instructors from higher education institutions experienced digital literacy during emergency remote teaching (ERT) as a result of the COVID-19 pandemic. A total of 239 full-and part-time instructors completed an electronic questionnaire with closed and open-ended items. Analysis at the item level provided specific shifts a...
Chapter
Full-text available
This practitioner-focused chapter addresses mobile learning in the Latin American context during the COVID-19 emergency. To guarantee continuity of education during the COVID-19 pandemic, instructors adopted remote education. Even though much of the remote education relied heavily on computers, millions of learners in Latin America do not have a ho...
Article
Social media platforms contribute to the dissemination of information and encourage communication between health agencies and the public, especially during health crises. Public health agencies must engage in carefully crafted educational, communicative, and interactive practices to be effective in their messaging to build relationships with the pu...
Chapter
This chapter provides insights on networked learning using institutional social media to support educational technology and instructional design graduate students. Social media is more than just social networking sites such as Instagram, Facebook, Twitter, and Snapchat. Social media also includes web-based and downloadable applications that allow f...
Article
This paper explores and describes the current initiatives, barriers, and opportunities for formal, non-formal, and informal networked learning experiences using social media in Latin America. It focuses on networked learning initiatives such as the use of institutional social media accounts, educational hashtags, social media in the classroom, educ...
Article
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its subcompon...
Article
The purpose of this syllabus analysis was to explore the structure of courses focused on social media and geared toward education professionals. Fourteen-course syllabi from institutions located within the United States (U.S.) were analyzed as part of this investigation. The results of the analysis revealed a total of 46 unique topic themes across...
Article
This article offers a first look at teacher educators’ (N = 336) perceptions of their technology competencies based on the Teacher Educator Technology Competencies (TETCs; Foulger, Graziano, Schmidt-Crawford, & Slykhuis, 2017). The participants generally rated their competence levels highly in relation to the TETCs. Although many participants repor...
Article
Full-text available
This investigation aimed to survey undergraduate students on their social media preference, active participation, lurking behaviours, and motivational factors. This investigation focused on participation patterns and outcomes between the students’ most used social media (MUSM) and least used social media (LUSM). A total of 769 participants consente...
Article
Full-text available
In this paper, I share my experience conceptualizing, designing, and implementing a short-term faculty-led study abroad program for undergraduate and graduate students. The primary theme of the program was on innovation in Swiss teaching and training practices. The location of the 10-day study abroad program was Lucerne, Switzerland; however, as pa...
Chapter
Full-text available
Online professional communities on Twitter are increasingly gaining attention among users due to benefits such as knowledge sharing, professional development, and relationship building. Millions of hashtags are used every day in different disciplines (e.g., #educhat) or everyday situations (e.g. #MondayMotivation). Hashtags have led to the creation...
Article
Full-text available
The purpose of this syllabi analysis was to explore the structure of courses focused on social media and geared towards education professionals. Fourteen course syllabi from institutions located within the United States (U.S) were analyzed as part of this investigation. The results of the analysis revealed a total of 46 unique topic themes across t...
Chapter
This chapter discusses the current use of social media for professional growth, focusing on a case study that uses social media to increase instructional design graduate students' awareness and participation in professional growth opportunities. Social media metrics were analyzed from three social networking tools (Facebook Page, Twitter account, a...
Article
The aim of this investigation was to survey undergraduate students on their social media preference, active participation, lurking behaviors, and motivational factors. This investigation focused on participation patterns and outcomes between the students’ most used social media (MUSM) and least used social media (LUSM). A total of 769 participants...
Article
We focused our research on the formative assessment of a web-based, role-playing simulation to better understand its effectiveness, efficiency, and usability prior to implementation. Participants received an email invitation with a link to the simulation. After completing the simulation activities, participants were asked to complete an electronic...
Article
Full-text available
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This web-based tool was designed for psychology students to engage in a role-playing experience that serves to increase individ-uals’ empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging individua...
Conference Paper
Digital technologies have become commonplace in schools and the effective integration of these technologies places new demands on both teachers and teacher preparation programs. The teaching and modeling of technology use as part of the teaching and learning process requires sophisticated and multifaceted competencies on the part of teacher educato...
Article
In this critical autoethnography, we come together as female instructional design (ID) faculty and graduate students. We use self-reflection to explore, through our writing, the experiences of our lives as female scholars. This includes gender-related challenges, concerns, and experiences that shape our lives as researchers, instructors, and practi...
Article
Full-text available
The aim of this investigation was to gain an understanding of the use of institutional social media accounts by graduate departments. This study focused particularly on the social media accounts of instructional design (ID) graduate programs. Content and statistical analyses were conducted to examine 24,948 tweets posted by ID programs (n = 22) on...
Article
Full-text available
This paper reports on a case study investigating distance learners participating in graduate-level hybrid synchronous instruction. This research helps inform the design of hybrid synchronous instruction in which face-to-face and distance learners engage in class sessions. Data were collected using electronic journals, individual interviews, and a f...
Article
Full-text available
The purpose of the present investigation was to better understand graduate students’ use of the content shared in the social media channels of their programs and the perceived impact that their participation in these social media spaces has on the graduate students’ transformation as professionals. Seventy-seven instructional design and technology...
Chapter
Full-text available
This chapter discusses the current use of social media for professional growth, focusing on a case study that uses social media to increase instructional design graduate students' awareness and participation in professional growth opportunities. Social media metrics were analyzed from three social networking tools (Facebook Page, Twitter account, a...
Chapter
Full-text available
The purpose of this chapter is to discuss the enhancement of asynchronous online discussions and assessment using multimodal interactive tools that allow text, video, and audio posts. The integration of these multimodal interactive tools as well as their affordances could lead to powerful changes in the learning experience of students interacting i...
Article
Full-text available
Cultural stereotypes rooted in both antiquated data and misinterpretation of data have long perpetuated the belief that older adults are unable to learn new concepts because they are doomed to lose brain cells at an alarming rate during their geriatric years. However, advances in neurophysiological technologies that allow researchers to observe the...
Article
Full-text available
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which participan...
Article
Full-text available
It is very important for nurses to have a clear understanding of the patient's pain experience and of management strategies. However, a review of the nursing literature shows that one of the main barriers to proper pain management practice is lack of knowledge. Nursing schools are in a unique position to address the gap in pain management knowledge...
Conference Paper
Full-text available
Despite their proven advantages in science and engineering and their broad application in daily activities such as travel planning and financial planning, simulations are not widely utilized in education, particularly at the K-12 levels. One of the main reasons is that simulation use and simulation building is reserved for expert's use and remains...
Article
Full-text available
In this design case, a team developed a 3D interactive simulation for nursing students and professional nurses to train and practice pain assessment and management procedures. In the simulation environment, the trainees interact with three emotionally expressive animated patients. The three patients vary in their ethnicity, age, and emotion intensi...
Article
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual attentio...

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