Enilda Romero-HallThe University of Tennesee Knoxville
Enilda Romero-Hall
Ph.D.
About
58
Publications
28,365
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Introduction
In my research, I am particularly interested in the design and development of interactive multimedia, faculty and learners’ digital literacy and preparedness, and networked learning in online social communities. Other research areas include innovative research methods in learning design and technology; culture, technology, and education; and feminist pedagogies.
Skills and Expertise
Additional affiliations
August 2019 - May 2022
University of Tampa
Position
- Professor (Associate)
August 2013 - August 2019
University of Tampa
Position
- Professor (Assistant)
Publications
Publications (58)
Digital pedagogy, grounded in social justice and anchored by commitment to a democratized educational system, is nascent. For educators thrust into online teaching with little warning or training, fostering inclusive pedagogy might not be a central consideration (Adams et al., 2018). It is in this interstitial moment, caught between traditional cla...
Artificial Intelligence (AI) technology has progressed in leaps and bounds and has taken the world by storm with its seemingly endless potential applications that can have both positive and negative effects on society at large. Regulating a powerful and ever-evolving tool, however, is a slippery slope with no consensus on how laws are applied to sp...
Scholars' engagement with digital social networks is complex, warranting a comprehensive understanding of their use and participation. Current research has not yet grasped the motivators, gratification, and challenges that academics encounter across multiple digital social networks. With this in mind, this study surveyed scholars who purposely part...
Asynchronous online courses have become increasingly prevalent in higher education, offering numerous benefits, including flexibility and accessibility. However, these courses often face challenges related to the lack of direct interaction among students. This study is grounded in a Modified Theory of Interactions that seeks to comprehensively exam...
This paper focuses on an intersectional feminism approach to writing assignments in which students served as co-creators of knowledge engaged in the development of an open-access book titled Motivation in Learning, Training, and Development: A Collection of Essays, while enrolled in the Principles of Learner Motivation synchronous online course of...
Online academic communities serve as valuable spaces where participants can share information, find and provide support, and even be entertained. These communities, including hashtag-specific chats, public or private groups, online forums, or other forms of affinity groups, have been the focus of numerous studies. However, a more comprehensive unde...
Several studies have explored the uses and benefits of social media hashtag communities in higher education… Yet, more research is needed to examine communication structures and strategies for personal branding in educational social media hashtag communities. In otherwords, to understand the dynamics, characteristics, and strategies for faculty, un...
Digital technologies permeate modern life, and schools are accordingly expected to help students develop related knowledge and skills. As a result, educators’ professional digital competence (PDC) has received substantial attention from school leaders, policymakers, teacher educators, and researchers. Theory and prior
research suggest that educator...
The aim of this investigation was to gain a broad sense of the implementation of digital social networks for teaching and learning by instructors in higher education. We were particularly interested in examples of instructors' use of digital social networks in their courses, the benefits and challenges of specific platforms for teaching and learnin...
The aim of this paper was to explore the use of autoethnography methodology, a non-traditional and reflective approach, in educational technology research. Autoethnography involves a critical analysis of personal experiences and stories being positioned within the larger cultural, political, and social context. Following an overview of the origin a...
While ChatGPT has recently become very popular, AI has a long history and philosophy. This paper intends to explore the promises and pitfalls of the Generative Pre-trained Transformer (GPT) AI and potentially future technologies by adopting a speculative methodology. Speculative future narratives with a specific focus on educational contexts are pr...
Social media platforms contribute to the dissemination of information and encourage communication between health agencies and the public, especially during health crises. Public health agencies must engage in carefully crafted educational, communicative, and interactive practices to be effective in their messaging to build relationships with the pu...
This chapter provides insights on networked learning using institutional social media to support educational technology and instructional design graduate students. Social media is more than just social networking sites such as Instagram, Facebook, Twitter, and Snapchat. Social media also includes web-based and downloadable applications that allow f...
This study identifies how instructors from higher education institutions experienced digital literacy during emergency remote teaching (ERT) as a result of the COVID-19 pandemic. A total of 239 full-and part-time instructors completed an electronic questionnaire with closed and open-ended items. Analysis at the item level provided specific shifts a...
This practitioner-focused chapter addresses mobile learning in the Latin American context during the COVID-19 emergency. To guarantee continuity of education during the COVID-19 pandemic, instructors adopted remote education. Even though much of the remote education relied heavily on computers, millions of learners in Latin America do not have a ho...
In this paper, using a feminist autoethnographical approach, I explore personal experiences as an Afro-Latinx woman studying, teaching, and researching in the instructional design and technology (IDT) field. This feminist autoethnography serves to self-reflect on how, as a woman of color, I have navigated the IDT field as a graduate student and fac...
The aim of this investigation was to survey faculty members on their perceived level of preparedness to design and implement hybrid flexible (HyFlex) instruction. Participants included 121 full-and part-time faculty. Using an electronic survey, faculty members: a) rated their preparedness to engage on different HyFlex instruction competencies, b) s...
This paper explores and describes the current initiatives, barriers, and opportunities for formal, non-formal, and informal networked learning experiences using social media in Latin America. It focuses on networked learning initiatives such as the use of institutional social media accounts, educational hashtags, social media in the classroom, educ...
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its subcompon...
The purpose of this syllabus analysis was to explore the structure of courses focused on social media and geared toward education professionals. Fourteen-course syllabi from institutions located within the United States (U.S.) were analyzed as part of this investigation. The results of the analysis revealed a total of 46 unique topic themes across...
This article offers a first look at teacher educators’ (N = 336) perceptions of their technology competencies based on the Teacher Educator Technology Competencies (TETCs; Foulger, Graziano, Schmidt-Crawford, & Slykhuis, 2017). The participants generally rated their competence levels highly in relation to the TETCs. Although many participants repor...
This investigation aimed to survey undergraduate students on their social media preference, active participation, lurking behaviours, and motivational factors. This investigation focused on participation patterns and outcomes between the students’ most used social media (MUSM) and least used social media (LUSM). A total of 769 participants consente...
In this paper, I share my experience conceptualizing, designing, and implementing a short-term faculty-led study abroad program for undergraduate and graduate students. The primary theme of the program was on innovation in Swiss teaching and training practices. The location of the 10-day study abroad program was Lucerne, Switzerland; however, as pa...
Online professional communities on Twitter are increasingly gaining attention among users due to benefits such as knowledge sharing, professional development, and relationship building. Millions of hashtags are used every day in different disciplines (e.g., #educhat) or everyday situations (e.g. #MondayMotivation). Hashtags have led to the creation...
The purpose of this syllabi analysis was to explore the structure of courses focused on social media and geared towards education professionals. Fourteen course syllabi from institutions located within the United States (U.S) were analyzed as part of this investigation. The results of the analysis revealed a total of 46 unique topic themes across t...
This chapter discusses the current use of social media for professional growth, focusing on a case study that uses social media to increase instructional design graduate students' awareness and participation in professional growth opportunities. Social media metrics were analyzed from three social networking tools (Facebook Page, Twitter account, a...
The aim of this investigation was to survey undergraduate students on their social media preference, active participation, lurking behaviors, and motivational factors. This investigation focused on participation patterns and outcomes between the students’ most used social media (MUSM) and least used social media (LUSM). A total of 769 participants...
We focused our research on the formative assessment of a web-based, role-playing simulation to better understand its effectiveness, efficiency, and usability prior to implementation. Participants received an email invitation with a link to the simulation. After completing the simulation activities, participants were asked to complete an electronic...
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This web-based tool was designed for psychology students to engage in a role-playing experience that serves to increase individ-uals’ empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging individua...
Digital technologies have become commonplace in schools and the effective integration of these technologies places new demands on both teachers and teacher preparation programs. The teaching and modeling of technology use as part of the teaching and learning process requires sophisticated and multifaceted competencies on the part of teacher educato...
In this critical autoethnography, we come together as female instructional design (ID) faculty and graduate students. We use self-reflection to explore, through our writing, the experiences of our lives as female scholars. This includes gender-related challenges, concerns, and experiences that shape our lives as researchers, instructors, and
practi...
The aim of this investigation was to gain an understanding of the use of institutional social media accounts by graduate departments. This study focused particularly on the social media accounts of instructional design (ID) graduate programs. Content and statistical analyses were conducted to examine 24,948 tweets posted by ID programs (n = 22) on...
This paper reports on a case study investigating distance learners participating in graduate-level hybrid synchronous instruction. This research helps inform the design of hybrid synchronous instruction in which face-to-face and distance learners engage in class sessions. Data were collected using electronic journals, individual interviews, and a f...
The purpose of the present investigation was to better understand graduate students’ use of the content shared in the social media channels of their programs and the perceived impact that their participation in these social media spaces has on the graduate students’ transformation as professionals. Seventy-seven instructional design and technology...
This chapter discusses the current use of social media for professional growth, focusing on a case study that uses social media to increase instructional design graduate students' awareness and participation in professional growth opportunities. Social media metrics were analyzed from three social networking tools (Facebook Page, Twitter account, a...
The purpose of this chapter is to discuss the enhancement of asynchronous online discussions and assessment using multimodal interactive tools that allow text, video, and audio posts. The integration of these multimodal interactive tools as well as their affordances could lead to powerful changes in the learning experience of students interacting i...
Cultural stereotypes rooted in both antiquated data and misinterpretation of data have long perpetuated the belief that older adults are unable to learn new concepts because they are doomed to lose brain cells at an alarming rate during their geriatric years. However, advances in neurophysiological technologies that allow researchers to observe the...
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which participan...
It is very important for nurses to have a clear understanding of the patient's pain experience and of management strategies. However, a review of the nursing literature shows that one of the main barriers to proper pain management practice is lack of knowledge. Nursing schools are in a unique position to address the gap in pain management knowledge...
Despite their proven advantages in science and engineering and their broad application in daily activities such as travel planning and financial planning, simulations are not widely utilized in education, particularly at the K-12 levels. One of the main reasons is that simulation use and simulation building is reserved for expert's use and remains...
In this design case, a team developed a 3D interactive simulation for nursing students and professional nurses to train and practice pain assessment and management procedures. In the simulation environment, the trainees interact with three emotionally expressive animated patients. The three patients vary in their ethnicity, age, and emotion intensi...
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual attentio...