Emanuel Felipe Duarte

Emanuel Felipe Duarte
University of Campinas | UNICAMP · Departamento de Sistemas de Informação

PhD in Computer Science

About

25
Publications
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84
Citations

Publications

Publications (25)
Conference Paper
Full-text available
Human-Computer Interaction (HCI) is dynamic and interdisciplinary. Diverse areas of knowledge contribute to form and advance the state of the art, but also bring different views about how to do research in HCI. In this paper we aim at promoting discussion and increased awareness on different kinds of research by comparing the three HCI waves with c...
Chapter
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Technological advances are substantially changing what we understand as a computer. For Human-Computer Interaction (HCI) educators, it is a challenge to stay updated and prepare students to cope with the state of the art technology, interaction possibilities, and ever-growing sociotechnical challenges. We advocate that, besides traditional HCI topi...
Conference Paper
Full-text available
The articulation of art and science has been an important source of innovation and groundbreaking contributions in many domains throughout history. In this paper, we revisit the concept of interactive art, from an interaction design perspective, aiming at identifying the interaction approaches that emerge in interactive art examples found in the li...
Conference Paper
Full-text available
As interaction moves away from the screen into physical space, research on design techniques and practices is of central importance to cope with novel interaction possibilities. Participatory approaches are a viable strategy for the design of ubiquitous systems, however, going beyond early design phases is usually a challenge. In this work, we prop...
Article
As new technologies constantly change what we understand as a computer, Human–Computer Interaction (HCI) educators need to stay updated and prepare their students to work with an ever-growing number of socio-technical situations. This phenomenon constitutes a challenge for HCI syllabuses and practices, demanding diversified approaches to HCI educat...
Conference Paper
Ambientes ubíquos proporcionam novas formas de interação por meio de sensores e atuadores espalhados pelo ambiente. Sistemas Socioenativos são instâncias de ambientes ubíquos que enfatizam um acoplamento tripartite entre o Físico, o Digital e o Social. Devido a diversidade de possibilidades de interação, prover acesso equitativo para estes cenários...
Conference Paper
Ubiquitous environments dynamics brings new possibilities of interaction with technology and with people in the same environment. This paper investigates accessibility challenges in ubiquitous environments through existing formal principles (Universal Design principles, WCAG 2.1 and Good Practices of Urban Design). A case study at a museum scenario...
Chapter
Successful design projects require the involvement of stakeholders to adequately capture their needs, desires and objectives. However, literature lacks studies and open software platforms to support in this task to help solve wide-ranging design problems. In this paper, we explore user stories articulated with Socially-aware Design artifacts for th...
Article
The new scenarios brought by ubiquitous and pervasive technologies have drawn attention to design considerations towards integrating physical artefacts and digital processes. As for the human element in these scenarios, literature has emphasized individual bodies sensed by or acting with technology as social parties who participate in the environme...
Chapter
Full-text available
Interactive artifacts and environments that involve more aspects of life other than work (e.g., social relations, entertainment, art etc.) are gaining more attention within the Human-Computer Interaction (HCI) field. This includes interactive art and installations. Do-It-Yourself (DIY) technologies, such as Arduinos with sensors and actuators, are...
Article
Full-text available
The mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer...
Conference Paper
Full-text available
Recent advances in Human-Computer Interaction (HCI) can significantly affect technology-enhanced educational contexts. Our evolving relationship technology is a challenging topic of investigation, but alternative theories to cognition and socially aware empirical studies can shed light on the subject. In this paper, we explore "The Magic of Science...
Conference Paper
Currently, digital technologies are present in many areas of our lives and are used for various purposes. The ubiquitous technology landscape through ubiquitous and pervasive technologies has brought new forms of interaction. In this context, Human-Computer Interaction (HCI) community has been directing efforts towards its methods. Among the challe...
Conference Paper
Full-text available
Asynchronous online discussions are relevant for supporting and promoting debates among people. Nevertheless, achieving beneficial discussion requires adequate software applications with specific features to support people’s participation, e.g., mechanisms for structured pros and cons arguments. Although literature is vast in discussing online foru...
Conference Paper
Full-text available
Developing technology to attend to social demands is an increasing challenge for the Information and Communication Technology (ICT) area. Ubiquitous Computing, Wearable Computing, Social Software, and the Internet of Things are examples of how ICT has permeated personal and collective life. Technology affects people, even the ones who do not use it...
Article
Full-text available
RESUMO O uso de sistemas heterogêneos CPU-GPU para atender à crescente demanda por aplicações com grande paralelismo de dados resulta na necessidade de estudar e avaliar tais arquiteturas para melhorá-las continuamente. Neste artigo foram feitas simulações da execução de uma suíte de benchmark em uma GPU AMD ATI Radeon TM HD 7970, de modo a avaliar...
Conference Paper
Full-text available
The design of models and tools to support Exploratory Search acquires more importance as the amount of information on the Web grows. The use of advanced search features is a viable approach for query exploration during Exploratory Search. However, the usage of advanced search features remains relatively low since Web search engines became popular,...
Conference Paper
Full-text available
Com a abundância de informação disponível na Web e a necessidade de filtrá-la em quantidade compatível com a atenção limitada do ser humano, recursos de busca avançada tornam-se uma opção para essa tarefa. Entretanto, sua utilização é baixa por não ser contextualizada e intuitiva. Este trabalho investiga aspectos de Information Seeking e Pesquisa E...

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Project (1)
Project
In recent years, unwanted impacts of computer systems on economic, ethical, political and social life have become more evident. We argue that such problems generally stem from a software development vision that does not privilege the social world in which solutions are used and people live. We subscribe to a systemic vision for the design of interactive systems, to consider the technical solution as part of a more complex social system in which people live and interact, and in which society develops its patterns of behaviour, values, social and legal norms, etc. Several methods and processes have guided software development in organizations from traditional and structured, to the most recently popular agile and lean methods. On the other hand, open source development communities have created a number of high quality software products, making them emerge from their practice. The open source phenomenon has attracted the attention of the research community in order to understand how open source communities can achieve such success. To the best of our knowledge, there is no equivalent community-driven effort for interactive system design; i.e. the activities that precede the development of code, starting with the clarification of the design problem and the proposal of possible solutions. Thus, we propose this Project we are naming OpenDesign. Our objective is to characterize OpenDesign, formalize a design and development process, and develop tools and a platform to support its use. We aim at extending the state of the art in the field and facilitating the practice of academic and professional communities in the “open” design of interactive systems.