Elyssebeth Leigh

Elyssebeth Leigh
University of Technology Sydney | UTS

EdD

About

49
Publications
7,997
Reads
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164
Citations
Additional affiliations
January 1988 - August 2008
University of Technology Sydney
Position
  • Professor (Associate)

Publications

Publications (49)
Chapter
Ethics is a challenging subject, especially when applied to the already social complex reality of simulation games (SGs). In this chapter we explain the factors involved and provide suggestions on how to deal with the challenges that arise. Our aim is to create learning opportunities for both participants and facilitators. Ethical challenges in SGs...
Chapter
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The chapter explores the change in educational philosophies application through the rapid adaptation of simulations and technologies
Article
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Background This article connects disparate components in simulation. The central component is that facilitators manage simulations as learning contexts. The second concerns a perception of simulations as safe containers, implying the existence of impermeable barriers between simulation and dangers of reality. However, when stepping into the facilit...
Chapter
Full-text available
Altruistic, prosocial activities intended for social change are essential to the continuance of societies. These activities, however, require time, coordination and re-direction of resources toward communal rather than individual goals. With the prevalence of hedonism in many societies, recruiting participants and getting resources for altruistic,...
Chapter
Simulations and games for learning require expert management drawing on specialist skills and knowledge. Dick Duke’s 1969 [1] invitation to a ‘conversation about simulation’, initiated a process that has generated 50 years of thoughtful analysis of the design and use of simulations. In the early stages, facilitation was not high on agendas for disc...
Chapter
Full-text available
In Persian “Hooshmand” means intelligence. The simulation Hoosmand-1 creates a clash between intellectual objectivity and emotional reactions to unexpected events. The simulated environment challenges skilled and experienced senior project managers to navigate their way through a set of complex decisions. Initial conditions are complicated but comp...
Chapter
Full-text available
As a practice-oriented, experience-based approach to education, simulation is sometimes accused of lacking educational theory, and susceptible to questions about validity. Lewin [1] asserts that ‘there is nothing so practical as good theory’ and we propose, conversely in regard simulation, that ‘there is nothing so theoretical as good practice’. We...
Chapter
Full-text available
Much of the literature on the concept of simulation as a “safe container” is focused on creating safety for participants. However, recent research is starting to bring to light the vulnerabilities within the persons facilitating simulations. Facilitators operate in many different simulator contexts, each of which shapes their behaviours and in turn...
Conference Paper
This paper discusses how an emerging awareness of the complexity of project portfolio management (PPM) led to development of a role-play based simulation to test different means of identifying and reflecting on factors influencing the quality of decision making in stressful situations. Recognition of the inability to access reliable data in organis...
Conference Paper
Full-text available
The majority of project mortfolio management tools are not flexibly responsive to complex and dynamic environments. This can results in business failures when management do not effectively direct adjust project portfolios to meet organisational and contextual needs. Insufficient attention has been given to the impact of individual decision making,...
Chapter
Full-text available
Socially responsible work and business formats are changing rapidly and unpredictably, while higher education methods remain relatively stable (Herbert & Leigh, Mikkeli learning managers: Manual for courses on introduction to management. FutureSearch, 2018). The thesis of this chapter is that traditional forms of management education no longer prep...
Chapter
When human beings congregate – whether in meetings, public places, urban environments or learning contexts – there is a need for management of the emotional content of the milieu. In many situations this is a personal and private task and its enactment does not intrude on others. In simulations this task is – to varying degrees – deferred to the fa...
Chapter
Full-text available
This paper takes de Bono’s explanation of ‘design thinking’ as the starting point for a report on a doctoral research project that began with a conventional ‘why?’ question, and then, instead of looking for an ‘explanation’, chose to look forward in time to establish an understanding of ‘how to’ think differently about a recurring problem. The cata...
Book
Full-text available
21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers
Chapter
Full-text available
The published version is available at https://link.springer.com/referenceworkentry/10.1007/978-981-10-0468-1_6-1 Abstract In the twenty-first century, teachers in postgraduate education are, consciously or otherwise, attempting to prepare students to operate in “complex” contexts where outcomes are often unknown. The teaching role and task for aca...
Article
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In Australia, representation of Aboriginal populations within the engineering profession is very low despite participation targets set by Government departments, professional bodies and Universities. Progressing the Aboriginal inclusion agenda within Australian Engineering Education requires a clearer understanding of engineering educators’ prepare...
Conference Paper
Full-text available
In Australia, representation of Indigenous populations within the engineering profession is very low. Evidence suggests that understanding of the needs, values and priorities of Indigenous communities is low among engineers. It has been suggested that the continuing low levels of participation of Australian Indigenous people in the engineering prof...
Chapter
Full-text available
At first glance ‘time’ is ‘timeless’, immovable and preset. However, when examined more closely, human perceptions – and uses – of time are variable and malleable, and simulations and games are particularly well placed to play havoc with those standard perceptions of time passing. For twentieth-century designers of simulation-based activities (and...
Chapter
The introduction to Volume 1, Chapter 2 in this collection (“Intercultural Communication in Selection Interviews,” by Choon-Hwa Lim, Meena Chavan and Lucy Taksa) discusses how the meaning of words is generated contextually and depends on their use. Lim et al.’s study is a description and analysis of a particular context for cross-cultural communica...
Conference Paper
Full-text available
Designing games for learning is a complex process requiring deep understanding of socio-cultural elements to be represented in the activity, as well as knowledge of technologies with which to bring the action to life. Digicon is a leadership training simulation-game. It uses no digital technology, yet generates intense discussion about topics as di...
Conference Paper
Full-text available
Traditionally the validation, verification and accreditation framework is employed to help define, test and accredit simulations against organisational requirements. VV&A is often thought about in terms of describing what a simulation needs to do and how; the relationship to change management is focused on controlling changes associated with adding...
Chapter
Simulation Australia, the national body for simulation professionals in Australia, is developing an approach to documenting the skills and knowledge used by simulation professionals. The aim is threefold. The first and most basic is to identify an irreducible set of core knowledge and skills required by anyone using simulation in a professional man...
Data
Full-text available
Rapid growth and change characterizes many aspects of modern business. However it is still true that many important institutions and organizations cannot be acquired sold or go bankrupt. For these entities automatic responses to the workings of their marketplace are not a preferred method for allocating resources, nor the primary basis for decision...
Conference Paper
Full-text available
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support ldquodeeprdquo learning. A major barrier to the widespread adoption of mlearning in higher education is that of cost. Usage charges and the cost of mobile hardware are key issues. Opportunitie...
Article
In a review of material published in the journal Simulations and Gaming over several years, we found only about 10% of the articles addressed the issue of facilitation skills. While most authors provided information concerning specific briefing and debriefing processes, only a few provided details about the capabilities required of a person directi...
Article
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations—one form of experiential learning—benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants’ freedom to learn. This ongoing rese...
Article
Full-text available
To understand, and be able, to design a simulation or game involves a great deal of skill, extensive knowledge and a deep empathy with the content and context you want to replicate -and can also be done in about ten minutes with a minimum set of tools! But it does not stop there. Next comes the paradox of complexity embedded in the simplicity of pl...
Article
Australia's geographic position in the southeast quadrant of Asia can hardly be disputed, but the historical and emotional ties, until recent times, have been with England and Europe rather than the countries to the north. As the nation take steps to adjust awareness of its location and implications for international relationships and economic deve...
Article
A short account is given of the 32nd annual international conference of the International Simulation and Gaming Association, September 2001, Bari, Italy. Described here are the site of Bari, the conference theme, the program, the opening session, the keynote sessions, round table discussions, concurrent sessions, and the social events.
Article
St. Petersburg, at the height of a wonderful northern summer, hosted ISAGA ’98. The history and complexity of the country was mirrored in a successful conference, which provided insights into both future trends and history of simulations as planning and education strategies.
Article
This article reports on three ISAGA conferences (1995, 1996, 1997). Each conference provided participants with a combination of informative, innovative, practical workshops and theoretical papers, linked to an entertaining and engaging social program. The conference organizers' attention to detail has made each conference a memorable experience. Co...
Article
Full-text available
A well-formulated means of framing the dialogue as the two parties begin to work together appears likely to greatly increase effective collaboration. This paper provides a brief overview of the origins and initial development of the Learning Design Discussion Model (LDDM) - a tool developed to do precisely this. It contextualises the reasons for th...
Article
Full-text available
Simulation enables rehearsal of human actions before actors move into 'real time'. It allows for long term planning and/or immediate events - to devise appropriate responses ahead of time. Since those earliest known simulations the behaviour of the individuals within it has been keenly observed. What factors enable participants to achieve intended...
Article
Full-text available
This paper reports on progress in the first year of a two year project called Project EnROLE (Encouraging Role Based Online Learning Environments) which is funded by the Carrick Institute for Learning & Teaching in Higher Education in Australia. The project aims to link a small but growing number of university teachers who are using online role pla...
Article
Full-text available
Project EnROLE has been a two year $200,000 ALTC project to encourage uptake of online role based learning environments, with particular focus on what is commonly referred to by us as role play. Role play is widely acknowledged to be a powerful teaching technique in face to face, blended and online teaching contexts and has been previously singled...

Projects

Projects (4)
Project
To explore and develop strategies for the meaningful incorporation of Australian Aboriginal cultural perspectives into mainstream engineering education. This project seeks to break down the traditional disconnect between Aboriginal cultures and engineering practice.